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by Werewullfe
Wed Aug 14, 2002 2:25 pm
Forum: Icewind Dale II
Topic: How much of a hindrance do you think the experience point penalty will be:
Replies: 3
Views: 883

Originally posted by Volcane666
For

1) Sub-races - Drow, Duergar etc

I'm eager to try some/all of these, but wonder if it will make the game extremely hard as to be virtually impossible

2) Dual classing too far away from the favoured class

I know the official figures, but what will it REALLY ...
by Werewullfe
Wed Aug 14, 2002 2:23 pm
Forum: Icewind Dale II
Topic: Two weapon fighting
Replies: 19
Views: 2525

Originally posted by fable


@Werewulfe, could you post your source for this information? I can only go by the manual, and it doesn't list this. Thanks. :)
A BIS guy(I think it was Puuk or J.E. Sawyer) on the BIS forum told me.
by Werewullfe
Wed Aug 14, 2002 2:00 pm
Forum: Icewind Dale II
Topic: The class you´ll use for your main character...
Replies: 20
Views: 2980

Originally posted by Mianna
Also there is this hide in shadows,find traps and (I love this part) FAST MOVEMENT!
In ID2 I can take a rogue level for removing traps and pick locks and sorceror levels to cast some spells (only to get some extra spice for my char.) and then I can develop a hayaa ...
by Werewullfe
Wed Aug 14, 2002 1:48 pm
Forum: Icewind Dale II
Topic: Two weapon fighting
Replies: 19
Views: 2525

It is -2/-2 with a small weapon, in IWD2 small weapons are, short sword, dagger, and hand ax(I will have a gnome ranger duel wielding these.... :D )
by Werewullfe
Wed Aug 14, 2002 1:42 pm
Forum: Icewind Dale II
Topic: Building Parties
Replies: 15
Views: 2670

[QUOTE] Originally posted by fable


Nice is good, in this respect, even for evil parties. ;) I mean, you could ostensibly do away with a rogue, and have a mage whose familiar disables traps. But a rogue makes a useful scout, and I'd rather devote my mage's capabilities on offensive and disabling ...