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- by Orod
- Sun Oct 24, 2010 12:31 pm
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
(Raur island, Y997, January 2 afternoon)
Kolgar
You find that the inns in question are popular competing inns, where the drunken merchant is run by two barkeeps and feature well made food but little of entertainment. The drunken fish is on the other hand aimed at the fishermen and features lower ...
- by Orod
- Sat Oct 23, 2010 8:33 pm
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
(Raur island, Y997, January 2 morning)
After a short investigation of the town you find that this side has two fine places to offer food and drink: the drunken merchant, and the drunken fish.
- by Orod
- Thu Oct 21, 2010 3:22 pm
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
(Raur island, Y997, January 2 morning)
All
Meliss turns to Kuu'shar, "thats alright, good friend" he says and stops to drop off those who want to"
Kolgar
You see that the documents are a long record of orders obviously going to the "merchant", the last one including to assassinate this caravan ...
- by Orod
- Mon Oct 18, 2010 10:50 am
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
(Raur island, Y997, January 2 morning)
Kolgar
Just as the last time, your first try opens the scrollcase, revealing a host of papers.
All
the caravan passes over a hilltop and you see a small town below, built across a stretch of water it seems to be based around a small ferry. You seemingly have ...
- by Orod
- Tue Oct 12, 2010 4:43 am
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
(Raur island, Y997, January 2 morning)
As you try to open the lid, you manage to twist it one third of a round, as it click the golden writing disappears, revealing an underlay of silver writing.
"
Each day a thief earns one gold piece.
On day one thief one has some gold pieces, thief two has three ...
- by Orod
- Sun Oct 10, 2010 3:41 pm
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
(by the way, as it seems to be, one position equals one number, so number one down will always be -2, no matter how many times you do it. The whole thing is based on having each lever set to a position, then turning the lid.)
- by Orod
- Sun Oct 10, 2010 10:30 am
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
(Raur island, Y997, January 1 night)
Kolgar
The glass layer starts to show a golden writing as it is exposes to the sunlight, and this is the text you can read:
"
Up is adding, down is removing, middle neutral: Switch |1: 2. |2: 4. |3: 8. |4: 16. And so on.
A village one year had 20, the next ...
- by Orod
- Wed Oct 06, 2010 4:01 pm
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
(sorry about the delay, things have been quite hectic both personal and studies wise, shall give a somewhat lenghty update as soon as i can (hopefully within few days) Again, sorry)
- by Orod
- Thu Sep 30, 2010 7:40 am
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
(Raur island, Y997, January 1 night)
(you have not missed anything, on short term, only magic helps, heal checks and complete rest help naturally heal hit points on long term though)
- by Orod
- Wed Sep 29, 2010 2:58 pm
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
(Raur island, Y997, January 1 night)
Meliss heads to sleep himself after a while
(any acts before the night routines are resumed, I assume Kolgar wait for night)
- by Orod
- Tue Sep 28, 2010 2:18 pm
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
Meliss nods "Fortunately we will be in Crossguard tomorrow, so any traces of diseases can be taken care of by this guy I know there, we will have to stay calm for the day anyways, so no problems. You might want to close the wounds for now though"
- by Orod
- Mon Sep 27, 2010 11:44 am
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
(Raur island, Y997, January 1 night)
The members of the caravan report their presence to the Hobgoblin. Kolgar's search seems to be taking him nowhere, as things seem as they should.
- by Orod
- Sun Sep 26, 2010 8:43 am
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
(Raur island, Y997, January 1 night)
With the wolf crushed, the silence of the night again dominates the forest, it feels as if the evil presence is no more.
- by Orod
- Sun Sep 26, 2010 4:25 am
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
Kuu'shar
Your blow strikes the wolf, but no apparent damage comes from it.
(I am assuming Eimia continues what she is already doing)
(Kolgar is up next, the wolf is within striking distance.)
- by Orod
- Sat Sep 25, 2010 4:02 am
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
Onid
Your blow is dodged by the wolf, which seems intent on taking you down
Gabriel starts running towards the site of the wolf as well and reaches the site of the battle.
(Kuu'Shar is up next)
- by Orod
- Wed Sep 22, 2010 3:34 pm
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
Kolgar
As you run with your incredible speed, you manage to get within sight of the wolf this round, and are ready to beat it the next round. You hear Sjerith following you with his blade drawn.
Kuu'Shar and Onid
The wolf once again bites after Onid, and this time it manages to bite trough the ...
- by Orod
- Tue Sep 21, 2010 12:21 am
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
Eimia
Your music is unhindered now and flows naturally again
(Kolgar is up next, you can use your turn to get to the battle with the wolf, but it will take up your move to come within charging distance, you are affected by the morale bonus from Eimia)
- by Orod
- Mon Sep 20, 2010 2:41 pm
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
Kuu'Shar
As you try to muster your sword for another blow, your blade accidentally hits Onid's sword, you manage to regain balance though, and only lost your balance long enough to make this attack feeble.
(Eimia is up next, any change in plans?)
- by Orod
- Mon Sep 20, 2010 3:39 am
- Forum: Forum-based Campaigns
- Topic: When the past - part one
- Replies: 340
- Views: 26523
Onid
Bones crack beneath your blow and the skull of the wolf is split in two along the middle, but even though your blow was devastating the pieces stick together and seem as intent on ever to rip you apart. The movement of the wolf is more unstable now, and some splinters of bone and teeth fall to ...