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by karthink
Thu Oct 27, 2011 11:57 pm
Forum: Star Wars: KotOR II
Topic: Restored Content Mod, HK factory script misfire
Replies: 1
Views: 1383

Well, I played through from Kreia's little performance at the enclave again, and this time the script fired properly.

It's a testament to this game's awesomeness that modders and players like me keep at it, no matter how often it breaks.
by karthink
Thu Oct 27, 2011 11:35 pm
Forum: Star Wars: KotOR II
Topic: Restored Content Mod, HK factory script misfire
Replies: 1
Views: 1383

Restored Content Mod, HK factory script misfire

After I kill Atris and speak to Brianna, the game just deposits me (as in, the exile) in the abandoned Telos military base in front of the door that is supposed to lead to the factory. But the door is still "magnetically sealed", my journal still has no info on this, and I have no way of getting in ...
by karthink
Wed Oct 26, 2011 4:47 pm
Forum: Star Wars: KotOR II
Topic: Help! My consular is useless!
Replies: 12
Views: 3358

Have you gone back off Koriban and tested it elsewhere again? It would be "somewhat" logical that Darksiders have a bonus on Koriban. Only reason I can think of.

The saving throws are believable elsewhere, I checked. It's only on Korriban, in the cave and the academy, and with the hssisses.

I'm ...
by karthink
Wed Oct 26, 2011 12:04 pm
Forum: Star Wars: KotOR II
Topic: Help! My consular is useless!
Replies: 12
Views: 3358

GawainBS wrote:That's why I'm thinking about a mod. Check the readme of both mods thoroughly?
I did; there's nothing about force powers being nerfed.

Also, this is only on Korriban. Most will saving throws are on the order of 23-30 elsewhere. On Korriban, Sion had saving throws of 89, which is ridiculous.
by karthink
Wed Oct 26, 2011 9:59 am
Forum: Star Wars: KotOR II
Topic: Help! My consular is useless!
Replies: 12
Views: 3358

GawainBS wrote:Are you running any mods?
I am running The Sith Lords Restored Content mod 1.7 and the Ultimate Saber mod.
by karthink
Wed Oct 26, 2011 8:50 am
Forum: Star Wars: KotOR II
Topic: Help! My consular is useless!
Replies: 12
Views: 3358

You've completely missed my point.

My Wis+Cha MODIFIERS are 11. This means my wisdom is 24 and charisma is 18.

It doesn't matter how much Wisdom I have, though; there is no way of beating a will/reflex/fortitude save of base 25 + mod 35 = 70, whatever "mod 35" means here. I want to know if this ...
by karthink
Wed Oct 26, 2011 12:17 am
Forum: Star Wars: KotOR II
Topic: Help! My consular is useless!
Replies: 12
Views: 3358

Help! My consular is useless!

I have a level 25 sentinel/sith lord (15/10 split) on Korriban, and none of my force powers seem to be working. My Wis+Cha is 11, so the DC for most of my powers is (level + Wis + Cha modifiers + 5), which is 41.

From the combat log, against Sith assassins:
Player uses Force Scream:
Sith Assassin ...