The Fields of the Dead Patch v1.01 has been released and contains the following fixes:
Strength of One interruption
Chant exploit
Arrow of Detonation teleportation
NPC special abilities
Really removes Chaotic Commands
Portrait Icon descriptions
Armor and Grease description
Crash in AR3327
Small ...
Search found 30 matches
- Tue Apr 26, 2005 6:05 pm
- Forum: Baldur's Gate
- Topic: The Fields of the Dead has been released
- Replies: 5
- Views: 1109
- Sat Apr 23, 2005 8:32 am
- Forum: Baldur's Gate
- Topic: The Fields of the Dead has been released
- Replies: 5
- Views: 1109
- Fri Apr 22, 2005 2:38 pm
- Forum: Baldur's Gate
- Topic: The Fields of the Dead has been released
- Replies: 5
- Views: 1109
The Fields of the Dead has been released
The Fields of the Dead, a mod for Baldur's Gate - Tales of the Sword Coast, has finally been released.
The primary aim of this mod is to correct as many aspects of the game as possible according to AD&D 2E rules. This affects the NPCs, creatures, items, spells and rules of the game. Engine ...
The primary aim of this mod is to correct as many aspects of the game as possible according to AD&D 2E rules. This affects the NPCs, creatures, items, spells and rules of the game. Engine ...
- Sat Jan 15, 2005 2:30 am
- Forum: Baldur's Gate
- Topic: is there any regenerating in bg?
- Replies: 4
- Views: 1025
[QUOTE=LotharBot]could you make an item that regenerates for only a short amount of time, but triggers itself to restart right when it finishes, effectively being a permanent regenerating item?[/QUOTE]
You could make a ring with a limited regeneration ability but it would be incapable of restarting ...
You could make a ring with a limited regeneration ability but it would be incapable of restarting ...
- Tue Jan 11, 2005 9:33 am
- Forum: Baldur's Gate
- Topic: is there any regenerating in bg?
- Replies: 4
- Views: 1025
- Fri Dec 17, 2004 12:47 pm
- Forum: Baldur's Gate
- Topic: no save no reload
- Replies: 8
- Views: 1042
- Sun Dec 05, 2004 1:14 pm
- Forum: Baldur's Gate
- Topic: evil parties
- Replies: 16
- Views: 2119
- Thu Dec 02, 2004 4:46 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: BG 1 Help
- Replies: 6
- Views: 785
- Thu Dec 02, 2004 4:44 am
- Forum: Baldur's Gate
- Topic: Poll: Best map in the Game
- Replies: 7
- Views: 1333
- Mon Nov 08, 2004 12:57 pm
- Forum: Baldur's Gate
- Topic: Question about our friend Drizz't
- Replies: 2
- Views: 858
- Thu Oct 21, 2004 3:06 am
- Forum: Baldur's Gate
- Topic: Experiences with cleric/thief
- Replies: 6
- Views: 1051
- Mon Oct 18, 2004 5:03 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: IEEP
- Replies: 10
- Views: 1319
- Sat Oct 16, 2004 3:41 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: IEEP
- Replies: 10
- Views: 1319
- Mon Oct 11, 2004 1:48 am
- Forum: Baldur's Gate
- Topic: Perdue's sword
- Replies: 6
- Views: 1282
- Fri Oct 08, 2004 1:43 am
- Forum: Baldur's Gate
- Topic: TuTu bug or BG bug ->> who knows
- Replies: 3
- Views: 753
Are you sure you are using the newest version of Tutu? If not, install it. If you are, report the bug here please:
http://forums.pocketplane.net/index.php?board=47.0
-Echon
http://forums.pocketplane.net/index.php?board=47.0
-Echon
- Fri Oct 01, 2004 6:16 am
- Forum: Baldur's Gate
- Topic: Movie problem at Ducal Palace
- Replies: 10
- Views: 1588
- Fri Oct 01, 2004 12:25 am
- Forum: Baldur's Gate
- Topic: Movie problem at Ducal Palace
- Replies: 10
- Views: 1588
- Thu Sep 30, 2004 10:23 am
- Forum: Baldur's Gate
- Topic: Movie problem at Ducal Palace
- Replies: 10
- Views: 1588
The problem is obviously that globals are not being set and this will cause many problems for the of the game. I read that one of the patches fixes a problem with the game running out of globals but I think it was an older problem. It sounds like what you are experiecing, though. You say you have ...
- Thu Sep 30, 2004 3:08 am
- Forum: Baldur's Gate
- Topic: Movie problem at Ducal Palace
- Replies: 10
- Views: 1588
Type the following line into the CLUA Console:
CLUAConsole:SetGlobal("EnteredPalace","GLOBAL",1)
http://gibberlings3.net/iesdp/clua/bg1.htm
-Echon
CLUAConsole:SetGlobal("EnteredPalace","GLOBAL",1)
http://gibberlings3.net/iesdp/clua/bg1.htm
-Echon
- Tue Sep 21, 2004 1:56 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Why can I not buy "raise dead" scroll.
- Replies: 9
- Views: 1783