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Why MOB rocks! ***Spoilers***

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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jmagill
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Why MOB rocks! ***Spoilers***

Post by jmagill »

Having read somewhere that the original NN2 adventure was not great, but MOB would make it all worth it, I must whole heartedly agree! Not only is the story deeper and more mysterious -- with less of a run and fetch feel off the first module -- but the companions and gothic feel just rocks. Opinions?
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Xandax
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Post by Xandax »

Never completed MoB myself. Just couldn't get to terms with having to manage that "hunger" thingy :D
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SupaCat
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Post by SupaCat »

I liked the companions. Reminded me a bit of PS:T, I mean with all the strange races and so. The hunger thing looked pretty dull, don't know for sure because I couldn't go on playing when the skill disappear bug striked.
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Deltablack
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Post by Deltablack »

I am almost done in the original, gonna be on MOB soon, but contrary of everyone saying, i really love NVWN 2 in general, the only thing i can say negative about it, its the freedom. We can't event give prestige class to our companions :( .
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Fiberfar
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Post by Fiberfar »

I had no problem with the hunger at all (as a mage even), so I really enjoyed the expansion.
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jmagill
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Post by jmagill »

I find the main problem with hunger is that I need to remember to use it. At least once I had to revert to a saved game because I missed a chance to rack up my spirit points. That said, I think it would be much easier if I wasn't lawful good.
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GoldDragon
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Post by GoldDragon »

jmagill wrote:I find the main problem with hunger is that I need to remember to use it. At least once I had to revert to a saved game because I missed a chance to rack up my spirit points. That said, I think it would be much easier if I wasn't lawful good.
Not by all that much.

I played a LG Sun Elf Wizard/Ascended Scholar, and had few troubles. I just had Gann and my char summon elementals, used Suppress, and rested (repeat as needed) once during each map.
-- GD
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Domi_Ash
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Post by Domi_Ash »

I think I actually liked the original better. There were more companions to chose from, and the trial and siege of the Keep felt refreshing compared to the more of a cliched story-line of the MotB. Some of the Quests in the MotB were pretty good, but of the 5 companions, you could only have 4 in the party at the same time, and only one was a male, and I was not impressed with him at all. The worst romantic interest ever. I wish they added a few interesting Rashemi to the all out super-exotic, super-special, super-unique characters. I liked Safiya and Kaelyn very much, though.

The ending really annoyed me, as well as the inability to do anything with Bishop, and the selective deaths of the companions. I dunno, I would have preffered that the OC ended on the tragic note of the whole party dying (with a more drammatic epilogue). MotB felt artificially and hastily tied into the OC story. Again, the ending, after leaving the certain dead was low-key, boring and didn't even give me the satisfaction of following through on my choices. I was just flat out told that I can't do stuff. What's that sudden fear of breaking the lore? All Bio game did, and won for it.

Oh, and I actually liked the hunger thing mechaniques, but the backstory felt a lot like BG2, even the reason was very much the same.

Another positive note was that MotB didn't glue a companion to your side forcefully for an entire chapter....

All and all MotB was Okay, but it never had that "Wow!" feel that JE has. I don't think I will replay it.
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