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Act 2 Gem Mines problem with ghosts *spoiler alert*

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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ShadowOnTheSun
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Act 2 Gem Mines problem with ghosts *spoiler alert*

Post by ShadowOnTheSun »

So, i am in the gem mines and i found all the ghosts (3 elves 3 dwarves) but i cant get them to go to the tree. when i talked to them the first time they said they d go but they just stand there. when i talk to them again they run off through a corridor and stop, i talk again and they run off again. so after 1 hr of talking and running i have 2 elves and 2 dwarves near the corridor (left side) which leads to the tree and a dwarf and an elf near the corridor (right side) which leads to the tree as well; this was the closest i could get them to the tree :( (btw when they run it seems like it is planned cuz its always the same route)

has anyone encountered this problem? do you have some ideas of what i could do please??
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Zaandoff
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Post by Zaandoff »

I have, and what u have to do is turn off all of the ghost lights or they will just turn back. they cant go through ghost lights so if you turn them off, they can go farther toward the tree



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Zaandoff :)
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ShadowOnTheSun
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Post by ShadowOnTheSun »

ok i managed to get the spirits to the tree :) seems i had to turn on the ghostlights so that theyre only choice was towards the tree...
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ShadowOnTheSun
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Post by ShadowOnTheSun »

btw thanks for the help ;)
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