Unofficial Patch 5.5 is ready...
Unofficial Patch 5.5 is ready...
...and will be available soon from (The Patches Scrolls) Vampire: The Masquerade - Bloodlines Downloads
Once more hardly any restored content and only minor fixes. Special thanks go to ZylonBane for ZVTools
and to Sgloomi and Dark666Prophet for their detailed playthrough of 5.4. The changelog is below:
v5.5 31.07.2008
----
+Moved Pyro Crossbow from Society to Syndicate instead of bloodpack.
+Changed new stealth rules so that only highest sneaking is harder.
Made Ocean House quest failure update when reconciling the sisters.
Fixed details with Isaac, Boris, Jack, Heather, Mercurio and Phil.
Implemented ZVTool and added readmes to tools, thanks to ZylonBane.
Lessened vents fade outs at Skyeline Apartments and fixed a decal.
Added second T-Rex sound to museum and corrected some text details.
Restored xps at Glaze for peaceful approach and fixed the monitor.
Fixed morphine quest after warehouse and .38 ammo tutorial exploit.
Added blood loss when ghouling Heather and having fun with others.
Made Sin Bin ATM indestructible to avoid breaking connected script.
Improved card printer usage and added a few more inspection nodes.
Restored original descriptions for crossbow bolts and rifle rounds.
Added several missing doors and adjusted SM endgame bus stop maps.
Moved restored female raver to the Asylum and fixed teeth textures.
Hid Giovanni crypt trapdoor icons and fixed Nadia and zombie bugs.
Removed second Dominate tutorial enemy and Johansen basic problems.
Once more hardly any restored content and only minor fixes. Special thanks go to ZylonBane for ZVTools
and to Sgloomi and Dark666Prophet for their detailed playthrough of 5.4. The changelog is below:
v5.5 31.07.2008
----
+Moved Pyro Crossbow from Society to Syndicate instead of bloodpack.
+Changed new stealth rules so that only highest sneaking is harder.
Made Ocean House quest failure update when reconciling the sisters.
Fixed details with Isaac, Boris, Jack, Heather, Mercurio and Phil.
Implemented ZVTool and added readmes to tools, thanks to ZylonBane.
Lessened vents fade outs at Skyeline Apartments and fixed a decal.
Added second T-Rex sound to museum and corrected some text details.
Restored xps at Glaze for peaceful approach and fixed the monitor.
Fixed morphine quest after warehouse and .38 ammo tutorial exploit.
Added blood loss when ghouling Heather and having fun with others.
Made Sin Bin ATM indestructible to avoid breaking connected script.
Improved card printer usage and added a few more inspection nodes.
Restored original descriptions for crossbow bolts and rifle rounds.
Added several missing doors and adjusted SM endgame bus stop maps.
Moved restored female raver to the Asylum and fixed teeth textures.
Hid Giovanni crypt trapdoor icons and fixed Nadia and zombie bugs.
Removed second Dominate tutorial enemy and Johansen basic problems.
- Brother None
- Posts: 1075
- Joined: Thu Jun 21, 2007 1:45 pm
- Location: Liberty City, the Netherlands
- Contact:
Well, I update from 1.2 to 5.5, started a Nosferatu game, played, got to the Fun with Pestilence quest and...it's broken. I can't talk to the clerk, obviously, so I hacked the computer, it gave me the name of the suite Locke is in (Brooklyn), but I can't use the card printer. It is simply not a usable object.Wesp5 wrote:Improved card printer usage and added a few more inspection nodes.
Anyone know of a way to circumvent this bug? Wesp, any fixes?
GameBanshee, your resource for all things RPG
No Mutants Allowed, your Fallout resource
"Those who say they give the public what it wants begin by underestimating public taste and end by debauching it" T.S. Eliot
No Mutants Allowed, your Fallout resource
"Those who say they give the public what it wants begin by underestimating public taste and end by debauching it" T.S. Eliot
I know . Sadly I included the wrong hackterminal file in 5.5 so this is not working like intended. I already fixed it for 5.6 but the only way to continue right now is to give yourself the key via the console with "give item_k_empire_jezebel_key". Sorry...Lєviathan wrote:I've just tried and I am indeed having the same problem.
- Brother None
- Posts: 1075
- Joined: Thu Jun 21, 2007 1:45 pm
- Location: Liberty City, the Netherlands
- Contact:
Dang. That doesn't help me, because whenever I use a give_item command in the console the game freezes. It doesn't for vclan commands, but seems to for most others.
Anyone happen to know why that'd be?
Anyone happen to know why that'd be?
GameBanshee, your resource for all things RPG
No Mutants Allowed, your Fallout resource
"Those who say they give the public what it wants begin by underestimating public taste and end by debauching it" T.S. Eliot
No Mutants Allowed, your Fallout resource
"Those who say they give the public what it wants begin by underestimating public taste and end by debauching it" T.S. Eliot
- Brother None
- Posts: 1075
- Joined: Thu Jun 21, 2007 1:45 pm
- Location: Liberty City, the Netherlands
- Contact:
Excellent, Wesp, that fixes the last of it.
Keep up the good work!
Keep up the good work!
GameBanshee, your resource for all things RPG
No Mutants Allowed, your Fallout resource
"Those who say they give the public what it wants begin by underestimating public taste and end by debauching it" T.S. Eliot
No Mutants Allowed, your Fallout resource
"Those who say they give the public what it wants begin by underestimating public taste and end by debauching it" T.S. Eliot
I don't know if this is the right place, but I'd like to make a very small request for any of the upcoming patch releases.
During the tutorial, you are shot and wounded by some Sabbat vampires. Jack tells you to feed to heal. This is just after the 'chopshop' office room and just before you have to sneak past a lone vampire who's holding a tire iron.
I've noticed that if I skip past the conversation out of boredom, my health is rather in need of healing, but if I sit and listen to Jack as he talks, by the time the conversation has ended I'm fully healed, and yet he's telling me to go feed to heal myself. This is rather strange.
So, I was wondering if it were possible to freeze the health-bar while having that conversation? It's clearly not an important issue at all, but if it's easy to do then it would be nice.
During the tutorial, you are shot and wounded by some Sabbat vampires. Jack tells you to feed to heal. This is just after the 'chopshop' office room and just before you have to sneak past a lone vampire who's holding a tire iron.
I've noticed that if I skip past the conversation out of boredom, my health is rather in need of healing, but if I sit and listen to Jack as he talks, by the time the conversation has ended I'm fully healed, and yet he's telling me to go feed to heal myself. This is rather strange.
So, I was wondering if it were possible to freeze the health-bar while having that conversation? It's clearly not an important issue at all, but if it's easy to do then it would be nice.
I don't think this would be possible and using the plus patch it wouldn't be needed anyway because with that the automatic heal rate has been halved to make Blood Heal more useful .Lєviathan wrote: So, I was wondering if it were possible to freeze the health-bar while having that conversation? It's clearly not an important issue at all, but if it's easy to do then it would be nice.
Hi, Wesp!
It's been quite a while since my last post but that's because this forum is almost dead. Anyway, I like to keep an eye here every now and then just to see if there are any new patches available.
It's been quite a while also since the last time I played Bloodlines and I want to start a new game now, but having read the posts made by Brother None and Lєviathan have made me change my mind, so when do you think version 5.6 will be available?
And on a related topic I wanted to ask you: when do you think there will be a final version of the patch? I'm asking this because sadly it seems the interest about Bloodlines is fading more and more as each day goes by, and while there will be always casual gamers around the World, IMHO I think a final, bug free, revision should be made to the patch. What do you think?
Thank you for reading, hope to see your answer soon.
It's been quite a while since my last post but that's because this forum is almost dead. Anyway, I like to keep an eye here every now and then just to see if there are any new patches available.
It's been quite a while also since the last time I played Bloodlines and I want to start a new game now, but having read the posts made by Brother None and Lєviathan have made me change my mind, so when do you think version 5.6 will be available?
And on a related topic I wanted to ask you: when do you think there will be a final version of the patch? I'm asking this because sadly it seems the interest about Bloodlines is fading more and more as each day goes by, and while there will be always casual gamers around the World, IMHO I think a final, bug free, revision should be made to the patch. What do you think?
Thank you for reading, hope to see your answer soon.
And so I left...
Cold of heart and soul.
~†~Forced to the road... and the long, bitter night.~†~
Cold of heart and soul.
~†~Forced to the road... and the long, bitter night.~†~
Unless you're going to be playing as Nos it seems to be fine (and still good fun).][_aVey wrote:I want to start a new game now, but having read the posts made by Brother None and Lєviathan have made me change my mind
Out of interest, do you know if there have ever been any petitions or formal letters to Activision requesting a sequel with scriptable multiplayer support?
(I say scriptable because SA:MP has been a huge success simply because you can change your server so easily, and this has caused many hardcore roleplay servers to spring up alongside deathmatch servers, which is what I want to see from a game like this)
Peace
It won't be long because there were some minor issues I introduced myself in 5.5, so I would guess 5.6 could be released in a week or two.][_aVey wrote: It's been quite a while also since the last time I played Bloodlines and I want to start a new game now, but having read the posts made by Brother None and Lєviathan have made me change my mind, so when do you think version 5.6 will be available?
No idea! Although interest may be waning here, at Planet Vampire there are still several guys going through each patch release for bugs and bad details and they still keep finding them! 5.6 has quite a list of fixes already!And on a related topic I wanted to ask you: when do you think there will be a final version of the patch?
Yes, 1.2 first, then unofficial patch 5.5 or the soon to be released 5.6 and then the PnP mod on top.bdmulder wrote:So I wont have to install all the patches one after another to get from 1.2
to 5.6?
And if the latest patch is installed can I then instal the diffrent clans mod pack?
Thanx in advance
Thanks for your continued effort Wesp5 to manifest the game's full potential.
I have reinstalled the game with 1.2 and then your (5.5 Basic and 5.5 Plus) patch. Again playing as female Malc.
I'm curious, I have entered Pawn Shop and there are no books available for sale? Is there something I must do first (if this is the case, answer in a spoiler as I would like to work it out) or have they been removed?
Also the email on the computer in the beach house requires password that is at a very high level ... should it not be lowered to give a chance to read since the area is barred from entry after mission is completed?
btw ... I have been to pier, returned bomb, blackmailed and save an injured girl from death's door ... then went shopping.
EDIT: I did reload a game from previous version, but it was just after completing tutorial ... should I have totally restarted?
cheers
I have reinstalled the game with 1.2 and then your (5.5 Basic and 5.5 Plus) patch. Again playing as female Malc.
I'm curious, I have entered Pawn Shop and there are no books available for sale? Is there something I must do first (if this is the case, answer in a spoiler as I would like to work it out) or have they been removed?
Also the email on the computer in the beach house requires password that is at a very high level ... should it not be lowered to give a chance to read since the area is barred from entry after mission is completed?
btw ... I have been to pier, returned bomb, blackmailed and save an injured girl from death's door ... then went shopping.
EDIT: I did reload a game from previous version, but it was just after completing tutorial ... should I have totally restarted?
cheers
That is not dead which can eternal lie, And with strange aeons even death may die.
The Call of Cthulhu - H.P.Lovecraft
The Call of Cthulhu - H.P.Lovecraft
They have been moved to somewhere else in SM because there was a exploit connected to them being available in Trip's shop.fe3333au wrote: I'm curious, I have entered Pawn Shop and there are no books available for sale? Is there something I must do first (if this is the case, answer in a spoiler as I would like to work it out) or have they been removed?
Hmmm, 5 isn't that much and there isn't much to find there anyway...Also the email on the computer in the beach house requires password that is at a very high level ... should it not be lowered to give a chance to read since the area is barred from entry after mission is completed?
This should hopefully work out.EDIT: I did reload a game from previous version, but it was just after completing tutorial ... should I have totally restarted?
cheers