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After story gameplay ideas

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Aidis
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After story gameplay ideas

Post by Aidis »

The whole, "You can still do stuff after you're done with the story," bit was really cool, but there just wasn't enough to do! Ok.. I got married bought a house....now what??? I never actually played last chapters which I guess is supposed to have tiny bit more gameplay after the story, but there needs to be more!

Here's my point, what all can you think of to make the game fun after the story line. My idea is building towns.
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DesR85
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Post by DesR85 »

I remember how Morrowind did this is by generating lots and lots of sidequests after you completed the main story. It will get tedious after a while, though.

Another idea would be to turn your house into a castle.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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netherknight
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Post by netherknight »

DesR85 wrote:I remember how Morrowind did this is by generating lots and lots of sidequests after you completed the main story. It will get tedious after a while, though.

Another idea would be to turn your house into a castle.
well in fable 2 you can buy a castle and for that matter buy everything in the world which would apparently make you king
I've seen overlords come and go. Exploded. Disintegrated. Immolated... even one time, eaten by a giant weasel.
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rickemosh
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Post by rickemosh »

i think there should be some new quests to do and more decisions like joining the guards or bandits or sometihng or mayby be able to build your own town or city in a place where their really isnt much there so then you can name it and stuff and you chose wt sort of shops ar ethere n the type of poeple depending on how evil and how rich you are.
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