Solo with what class?
Solo with what class?
Hi! I thought about soloing BG2 without sorcerer or mage which I have played earlier. I have never been soloing a game before though. Is there any chance to solo with a fighter or a Paladin? Thought about the magic resistance and so on when I meet tougher enemies? Which classes do you recommend?
- Crenshinibon
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It's possible to solo the game with any class and there are multiple ways of getting around magic resistance.
Also, this topic has been discussed multiple times. Please use the search function to make sure that your question hasn't been asked before or hasn't already been answered.
Also, this topic has been discussed multiple times. Please use the search function to make sure that your question hasn't been asked before or hasn't already been answered.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
- Crenshinibon
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Again, you can solo with whatever you feel like. The vanilla game is easy to solo with any class or combination. I thought soloing with a Barbarian was quite easy, but a fighter is pretty similar.
Try soloing with a blade. It's a very fun and open class to play.
Try soloing with a blade. It's a very fun and open class to play.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
- Crenshinibon
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Well, if you're a fighter, you don't really need to get around it, but as a perk. If you're a divine caster, there's a spell that can set a target's resistance to two times your level percent. This way, if a target has a hundred resistance, you can bring it down to a maximum of forty. For this however, the lower the level the better.
Also, since bards use the mage spell book, they can use lower resistance as well. I believe that there are weapons that do so as well.
Also, since bards use the mage spell book, they can use lower resistance as well. I believe that there are weapons that do so as well.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Are you talking about spell protections like stoneskin and protection from magical weapons?
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
- Crenshinibon
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I can think of at least two weapons that dispel magic on hit. The Inquisitor class has that spell as a special ability as well.
Protection From Magical Weapons can be waited out as it's only five rounds in length (thirty five seconds) while elemental damage goes right through Stoneskin.
Protection From Magical Weapons can be waited out as it's only five rounds in length (thirty five seconds) while elemental damage goes right through Stoneskin.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Magic Resistance won't matter if you are not casting spells. Right? Your going to be a fighter or Paladin right? Paladin could use Carsomyr. Fighter could use flail of ages sometimes with the elemental damage. Later just whirlwind and shred stoneskin with so many attacks.
Not that I am an experienced player I'm just thinking in theory. Soloing sounds hard. Props if you can pull it off!
Not that I am an experienced player I'm just thinking in theory. Soloing sounds hard. Props if you can pull it off!
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
Classes to avoid for a first solo would probably be the archer, assassin and bounty hunter as they're a pain to play until you get the boots of speed. All the other classes are pretty straightforward as long as you know the game reasonably well.
If you want a really easy solo, go monk. They start off a bit slow but quickly become unstoppable dervishes of destruction.
If you want a really easy solo, go monk. They start off a bit slow but quickly become unstoppable dervishes of destruction.
- Crenshinibon
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I have to disagree with the previous poster in that both thief types and the archer should be avoided as a starting solo. They are very easy to play in my opinion and the boots of speed are found very early on.
The monk is alright, not very interesting in my opinion, but fully capable of completing the game. This was my first character a long time back. Be wary of the Freedom of Movement effect. It's a blessing and a curse at the same time (more of a curse if you ask me). You can't be affected by any haste spells. They gain spell resistance which comes in handy, the special abilities aren't as useful though. Quivering palm is capable of felling a dragon in a single hit though, provided that it fails its' saving throw (which does happen, though not too often).
The monk is alright, not very interesting in my opinion, but fully capable of completing the game. This was my first character a long time back. Be wary of the Freedom of Movement effect. It's a blessing and a curse at the same time (more of a curse if you ask me). You can't be affected by any haste spells. They gain spell resistance which comes in handy, the special abilities aren't as useful though. Quivering palm is capable of felling a dragon in a single hit though, provided that it fails its' saving throw (which does happen, though not too often).
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
- Crenshinibon
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I'd chose a thief, mainly because I don't find simple hack and slash interesting enough. The backstab can do a lot of damage, often over a hundred, but you should note that some enemies can still see you while others are immune to backstabs.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
- Crenshinibon
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While the Paladin would do less damage than a fighter, he has access to a few buffs as well, which make him more of a defensive character, meaning that he can survive significantly longer than a fighter. Don't forget the Summon Deva ability either. The Deva is very powerful (less so than the Planetar, but powerful nonetheless), thus you also have a vorpal hit and a few more spells (one from the priest pool) at your disposal.
Still, in terms of dealing damage, the Kensai would win, even if he does have awful defensive capabilities, but that's just between the paladin and the fighter whereas the characters that do the most damage, the characters that are the deadliest lie in multiclasses and dual classes.
Still, in terms of dealing damage, the Kensai would win, even if he does have awful defensive capabilities, but that's just between the paladin and the fighter whereas the characters that do the most damage, the characters that are the deadliest lie in multiclasses and dual classes.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
If you must go for a solo warrior class, the best one would be Inquisitor. Unfortenately, full warrior classes are rarely that funny to play. Too little diversity.
You'll have a lot funnier with some kind of thief or bard if you don't want to dual/mutli-class. If you're a good player you might even consider soloing with a cleric/druid, a perfect playthrough for all of us who have abused inquisitors and sorceress for ages but never really spent much time with the not-so-overpowered divine characters.
It's all up to you, but I'd recommend a blade. They're fun, versatile and really scale with your skill level. If you're a bad player, they suck, if you're very good, they're immortal.
You'll have a lot funnier with some kind of thief or bard if you don't want to dual/mutli-class. If you're a good player you might even consider soloing with a cleric/druid, a perfect playthrough for all of us who have abused inquisitors and sorceress for ages but never really spent much time with the not-so-overpowered divine characters.
It's all up to you, but I'd recommend a blade. They're fun, versatile and really scale with your skill level. If you're a bad player, they suck, if you're very good, they're immortal.
I've solo'd this game, SoA through ToB, twice with two different characters.
Once was with a Ranger/Cleric multi-classed Half-Elf. Was a serious force to be dealt with, but not being able to open certain doors and having to load repeatedly to get a successful save vs. that occasional maze trap wasn't much fun. Still, a great experience.
Second time was with a Gnome Illusionist/Thief. He ran into some complications in fights with wizards or lots of enemies, but Backstab->instant-cast Invisibility(Robe of Vecna)->Backstab->Instant-cast Invis etc.. was VERY powerful in most fights. Typical mage conduct was used in fights where backstabbing wasn't possible(Kuoa-toas, for example). I hate to say it, but I cheaped out Firkraag and Thax...whatever it's name is, with the Wand of Cloudkill. Eh, it's all good. Gotta get that cloak of non-detection early, as True Sight is a pain.
Once was with a Ranger/Cleric multi-classed Half-Elf. Was a serious force to be dealt with, but not being able to open certain doors and having to load repeatedly to get a successful save vs. that occasional maze trap wasn't much fun. Still, a great experience.
Second time was with a Gnome Illusionist/Thief. He ran into some complications in fights with wizards or lots of enemies, but Backstab->instant-cast Invisibility(Robe of Vecna)->Backstab->Instant-cast Invis etc.. was VERY powerful in most fights. Typical mage conduct was used in fights where backstabbing wasn't possible(Kuoa-toas, for example). I hate to say it, but I cheaped out Firkraag and Thax...whatever it's name is, with the Wand of Cloudkill. Eh, it's all good. Gotta get that cloak of non-detection early, as True Sight is a pain.
Boo will have clean wood shavings you evil bastards! -Minsc
Luke Schenn will make you pregnant with a glance. Caution is advised.
Luke Schenn will make you pregnant with a glance. Caution is advised.