Celacena wrote:we ended up with a pretty fascinating game that may never have hit the shops if all the 'tweaking' had been done, so I just accept it.
True. If there is one lesson that the
company name withheld to thwart the litigious
server farm parable teaches, it is this: "Perfectionitis is a lethal illness."
To paraphrase the parable, a company developed a computer that was better, faster, more reliable, and 100% software compatible with one of the top computers of its day, and the company folded with only a handful of prototypes completed because they were always sure their computer would be perfect is they just tweaked
that one circuit just a
little bit more. So it vanished in a cosmically insignificant puff of vapourware. And no, it wasn't - this pre-dates the PC (and seriously dates me, apparrently).
Give me a game I can play and love, quirks, bugs, and all, before you give me a shadow of a hope of a dream that never *quite* makes it into reality. If the game is worth saving, inevitably there will be a Wesp or two around to take up the mantle and sally forth into the fray, so long as there is a mantle to be taken up.
Oh, BTW, did I ever say, "Thanks!", Wesp?
If we only knew how many truly phenomenal games have died horribly, unremembered and unloved, simply because of an overly anal project manager who never figured out how to say, "Close enough."
VTMB was saved. Close enough.