I have a rough idea what I think about it, but hopefully after I read a few answer posts, I may be able to express my thoughts more clearly.
stone of recall: comments
stone of recall: comments
This is not a question but I want to hear your thinking about it. Is it useful, does it enhance the game, do you like it etc.
I have a rough idea what I think about it, but hopefully after I read a few answer posts, I may be able to express my thoughts more clearly.
I have a rough idea what I think about it, but hopefully after I read a few answer posts, I may be able to express my thoughts more clearly.
It's a convenient way to travel back from the furthest reaches of the maps, especially when you've gone far enough and overburdened yourself with that last heavy armor... no need for a slow walk back to trade off the junk you have in your pack.
Although, I personally wonder why they could not just implement a "teleport" from various areas of the map that moves you across the areas automatically (with small chance of random encounter when crossing on hostile areas), rather than charging gold you to make use of a shortcut that should, I believe, be a part of the game for free, if only to previously visited areas (and NOT to only the last area you used that stone!). Traversing across vast expense of empty map already explored is boring and it encourages me to just use my henchmen as pack mules instead, encumbering them so extremely they would realistically have been squashed flat, as I forge ahead; and also try to finish everything as I move along, or bounce between quests, and hate quests that require moving between two places over more than one area transition.
I know it's a rather skimpy on the gold this way, but when you do not max appraise, economy becomes more difficult and all those gold saved from overall total traveling cost should amount to some significant magic item later, or at least a few more heal potions for the critical fights. The difference between someone with good appraise and not can mean selling the higher grade items at differences of 2,000-10,000gp or more.
Probably off topic, but I consider semi-relevant as the overall factor affected by the stone's use...
I've experienced merchants that actually trade at a loss to appraise checks that are good enough for certain items. Or course, at later levels where this usually this teleport cost would be negligible, but I've always been skimpy from the start where gp is more scarce and I really need to make up to start having with some lowly magical items instead of the mundane equipment. This, particularly true if playing on the more difficult settings without a character optimized for melee combat; unless you resort to resting after every small skirmish (even then, there's difficultly with some of the earlier boss fights). Or I suppose, one could always lug back every arrow, bullet and book and accumulate (a probably surprising total) from these sales (since some random drops at lower levels apparently thinks that dropping 26 bullets or a book is equivalent to 3gp
) but I'd rather not resort to that.
Although, I personally wonder why they could not just implement a "teleport" from various areas of the map that moves you across the areas automatically (with small chance of random encounter when crossing on hostile areas), rather than charging gold you to make use of a shortcut that should, I believe, be a part of the game for free, if only to previously visited areas (and NOT to only the last area you used that stone!). Traversing across vast expense of empty map already explored is boring and it encourages me to just use my henchmen as pack mules instead, encumbering them so extremely they would realistically have been squashed flat, as I forge ahead; and also try to finish everything as I move along, or bounce between quests, and hate quests that require moving between two places over more than one area transition.
I know it's a rather skimpy on the gold this way, but when you do not max appraise, economy becomes more difficult and all those gold saved from overall total traveling cost should amount to some significant magic item later, or at least a few more heal potions for the critical fights. The difference between someone with good appraise and not can mean selling the higher grade items at differences of 2,000-10,000gp or more.
Probably off topic, but I consider semi-relevant as the overall factor affected by the stone's use...
I've experienced merchants that actually trade at a loss to appraise checks that are good enough for certain items. Or course, at later levels where this usually this teleport cost would be negligible, but I've always been skimpy from the start where gp is more scarce and I really need to make up to start having with some lowly magical items instead of the mundane equipment. This, particularly true if playing on the more difficult settings without a character optimized for melee combat; unless you resort to resting after every small skirmish (even then, there's difficultly with some of the earlier boss fights). Or I suppose, one could always lug back every arrow, bullet and book and accumulate (a probably surprising total) from these sales (since some random drops at lower levels apparently thinks that dropping 26 bullets or a book is equivalent to 3gp