Struggling with KOTOR II
Struggling with KOTOR II
I'm trying to like this game but I just can't seem to get into it. I loved the start at the mining facility. However as soon as I got off the mining facility and onto Telos I was completely lost. I've followed the walkthrough here which has been some help. I'm currently up to Nar Shaddaa.
My character a Jedi Guardian just hit level 16 and I've found out about prestige classes. The character feels very weak and force abilities don't seem to last long. I am using only light side and universal abilities. As I am light side only. I also can't seem to make money. I'm also not sure what the level caps at. I'm just getting a complete sense of being lost through out the whole gameplay so far. I'm trying to like this game but I'm becoming fustrated. I loved Kotor I, and got through that with a breeze.
If anyone has any tips or suggestions I would appreciate them.
My character a Jedi Guardian just hit level 16 and I've found out about prestige classes. The character feels very weak and force abilities don't seem to last long. I am using only light side and universal abilities. As I am light side only. I also can't seem to make money. I'm also not sure what the level caps at. I'm just getting a complete sense of being lost through out the whole gameplay so far. I'm trying to like this game but I'm becoming fustrated. I loved Kotor I, and got through that with a breeze.
If anyone has any tips or suggestions I would appreciate them.
Hey HK, welcome to Gamebanshee! Yes, I had a severe distaste for Nar Shaddaa as well when I was playing it and didn't really enjoy Telos either, in comparison to the worlds in the first game. KotOR II has a much different feel than the first game.
First off, the level cap is fifty -- it's very unlikely you will get to fifty unless you exploit a bug in the game, so no worries there. On force powers, it really depends on the levels of wisdom and charisma you have, and you are already hobbled in that you are playing a Guardian. If I were you, I'd focus more on lightsaber feats and combat and items which improve Strength, Dexterity and Constitution, particularly the first and the third.
I'd sell anything you can't use, you will get a load of random crap in this game which personally I find totally useless so often did away with. Nar Shaddaa and Telos were both the sorts of planets which didn't have any real direction to them, and you sort of had to stick your hands out and follow them until something good happened. Can you tell me what in particular is troubling you when you get lost? Is there something in particular which is not happening? There have been a few bugs in this games, just to provide you some fair warning.
First off, the level cap is fifty -- it's very unlikely you will get to fifty unless you exploit a bug in the game, so no worries there. On force powers, it really depends on the levels of wisdom and charisma you have, and you are already hobbled in that you are playing a Guardian. If I were you, I'd focus more on lightsaber feats and combat and items which improve Strength, Dexterity and Constitution, particularly the first and the third.
I'd sell anything you can't use, you will get a load of random crap in this game which personally I find totally useless so often did away with. Nar Shaddaa and Telos were both the sorts of planets which didn't have any real direction to them, and you sort of had to stick your hands out and follow them until something good happened. Can you tell me what in particular is troubling you when you get lost? Is there something in particular which is not happening? There have been a few bugs in this games, just to provide you some fair warning.
I'm just lost on the micromanagement of creating /making items. I'm not sure what to sell, keep, or break down. In kotor 1 I was able to distinguish what was worth while to keep and what wasn't. Here it just seems a bit confusing.
I've also had the game lock up in me while on the forest moon after going through character dialogue then trying to exit the ship. Also ran into a problem where I have the first step of a quest to free someone of murder charge. I talk to everyone and the options act as if my quest log should update but doesn't. After much running around being lost I figured out I had to talk to the guard captain before things updated.
Thanks for you're help so far Kaer.
I've also had the game lock up in me while on the forest moon after going through character dialogue then trying to exit the ship. Also ran into a problem where I have the first step of a quest to free someone of murder charge. I talk to everyone and the options act as if my quest log should update but doesn't. After much running around being lost I figured out I had to talk to the guard captain before things updated.
Thanks for you're help so far Kaer.
I ended up not really bothering with the creation and breaking down of items too often. While I did go on building sprees once or twice I usually only built a few things, most of which I ended up selling. Thanks to the way the game is set up, it's likely you will find better equipement than what you can build for all your characters sooner or later anyways.
Alright, yes, one of the key bugs and gameplay issues with this game is that things have to be triggered in a much more roundabout fashion than the first one. Now, wandering around is the more likely way to trigger something than completing a component of your quest. I also got the Forest Moon bugs, but it just created an invisible wall I couldn't pass when I was trying to leave the map the ship was on. Make sure you have all the most recent patches from the official site!
How about other characters? How has your influence gone so far? I'd recommend sparring with Handmaiden and the like, it adds skillsets which are really quite useful and gets you a fair distance down her story line. A lot of people don't but getting anyone to high influence really does have a load of positive benefits.
Don't worry if the storyline confuses you, it still confuses the rest of us too! When Visas just joined my party of the blue and these random bad guys without any history showed up, I was completely lost as well. I'd advise you to check out GameBanshee's subsite for lightsaber construction guides and some good builds for you to use to create a thing of power.
Alright, yes, one of the key bugs and gameplay issues with this game is that things have to be triggered in a much more roundabout fashion than the first one. Now, wandering around is the more likely way to trigger something than completing a component of your quest. I also got the Forest Moon bugs, but it just created an invisible wall I couldn't pass when I was trying to leave the map the ship was on. Make sure you have all the most recent patches from the official site!
How about other characters? How has your influence gone so far? I'd recommend sparring with Handmaiden and the like, it adds skillsets which are really quite useful and gets you a fair distance down her story line. A lot of people don't but getting anyone to high influence really does have a load of positive benefits.
Don't worry if the storyline confuses you, it still confuses the rest of us too! When Visas just joined my party of the blue and these random bad guys without any history showed up, I was completely lost as well. I'd advise you to check out GameBanshee's subsite for lightsaber construction guides and some good builds for you to use to create a thing of power.
- bigredpanda
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Agree with Kaer. Many of the options in K2 are there if you want them, but not essential, so you don't have to bother with breaking down and creating things. That gets more useful later on if you're re-playing the game and want to get specific set ups for characters. It's the same with influence - it reveals much more about the story, but the first time I played I hardly had any with my team, and still got through the game ok.
There's also a lot of random drops in the game, as Kaer said. I think it's far easier to make money in this game than K1, but not always easy if you're not sure what's useful etc.
It's a different sort of storyline to K1, because much of it depends on how you approach the game, and how you see your character. So much is left ambiguous, which can be frustrating.
Hope you get to enjoy it more - bugs aside, it really is a good game.
There's also a lot of random drops in the game, as Kaer said. I think it's far easier to make money in this game than K1, but not always easy if you're not sure what's useful etc.
It's a different sort of storyline to K1, because much of it depends on how you approach the game, and how you see your character. So much is left ambiguous, which can be frustrating.
Hope you get to enjoy it more - bugs aside, it really is a good game.
I've only had problems with Kreia influence, which I have kind of fixed. I wasted some feat points in saving throws which I think was one of my main problems. What do these stances do that the hand maiden teaches you? Also how to I set up jedi scripts like in Kotor I? I think I'm using the scripts right but the scripts seem very weak compared to Kotor I.
I do have the game fully patched also. Does Finesse: Lightsabers and Finesse: Melee Weapons need to be trained? If not which one affects your chance to hit if you don't have those trained. Do they use the same stat calculations as Kotor I? I can't seem to find a good stat/feat progression guide. If you know of one, I would appreciate if you let me know.
Thanks again for the help Kaer. Also thank you bigredpanda.
I do have the game fully patched also. Does Finesse: Lightsabers and Finesse: Melee Weapons need to be trained? If not which one affects your chance to hit if you don't have those trained. Do they use the same stat calculations as Kotor I? I can't seem to find a good stat/feat progression guide. If you know of one, I would appreciate if you let me know.
Thanks again for the help Kaer. Also thank you bigredpanda.
Hmm, well, if you are going to make use of saving throw feats, make sure equipement isn't going to encumber it's use. Some types of armour have an effect on dexterity to the point where it's super low, so something similar likely occurs with certain types of items. Be sure that thay don't force a cap on your stats.
Buffing you character with good feats for saving throws is fine, but you have to make sure that you have enough health and constitution with a guardian to make good use of it. Adding toughness or similar feats which improve basis stats for one on one or hand to hand combat really improves your chances of survival and the amount of damage you can put out.
The Handmaiden will teach you some fun Echani combat techniques. They might only be hand to hand but I you'll likely run into moments where being able to punch through a brick wall will be a help, hahahaha! Kreia and Visas will also teach you force abilities... I forget if the others do anything for you though.
Sorry, what do you mean by scripts?
Lightsaber Finesse and Melee Finesse don't need to be trained, but they do help if you are using a lightsaber. If you are ONLY going to use a lightsaber and not another type of hand to hand weapon, don't bother with the other one.
Dex and Str work differently in KotOR 2 than they did in one. Now, ranged weapon damage and chance to hit, as well as some defensive attributes, are based on dexterity, but melee combat for hitting and damage is based off of Strength. It was one of the important changes which was sort of underadvertised when the game came out, so a lot of folks who were playing Guardians ended up putting points in Dex when they never planned to use ranged weapons, opting out from putting points in Strength, Constituion, Wisdom, or other more useful stats for the Guardian.
Also, make good use of the rest of Gamebanshee's subsite for this game! It's got guides and items listings, so forth, coming out the wazoo -- some of them are likely to be of help! The subsite is [url="http://www.gamebanshee.com/starwarskotorii/"]here[/url]!
Buffing you character with good feats for saving throws is fine, but you have to make sure that you have enough health and constitution with a guardian to make good use of it. Adding toughness or similar feats which improve basis stats for one on one or hand to hand combat really improves your chances of survival and the amount of damage you can put out.
The Handmaiden will teach you some fun Echani combat techniques. They might only be hand to hand but I you'll likely run into moments where being able to punch through a brick wall will be a help, hahahaha! Kreia and Visas will also teach you force abilities... I forget if the others do anything for you though.
Sorry, what do you mean by scripts?
Lightsaber Finesse and Melee Finesse don't need to be trained, but they do help if you are using a lightsaber. If you are ONLY going to use a lightsaber and not another type of hand to hand weapon, don't bother with the other one.
Dex and Str work differently in KotOR 2 than they did in one. Now, ranged weapon damage and chance to hit, as well as some defensive attributes, are based on dexterity, but melee combat for hitting and damage is based off of Strength. It was one of the important changes which was sort of underadvertised when the game came out, so a lot of folks who were playing Guardians ended up putting points in Dex when they never planned to use ranged weapons, opting out from putting points in Strength, Constituion, Wisdom, or other more useful stats for the Guardian.
Also, make good use of the rest of Gamebanshee's subsite for this game! It's got guides and items listings, so forth, coming out the wazoo -- some of them are likely to be of help! The subsite is [url="http://www.gamebanshee.com/starwarskotorii/"]here[/url]!
- Thrasher91604
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Lightsaber finesse is only good if your dexterity is higher than your strength (which is the right thing to do, if you're a robe wearing jedi).
You can get a MUCH higher armor rating with high dexterity and robes, than with dexterity restricting armor.
At the end my LS Consular-Weapon Master had a armor rating of about 41 with items (and that's without Jedi powers like armor and valor)!
Only the toughest enemies could hit him.
You can get a MUCH higher armor rating with high dexterity and robes, than with dexterity restricting armor.
At the end my LS Consular-Weapon Master had a armor rating of about 41 with items (and that's without Jedi powers like armor and valor)!
Only the toughest enemies could hit him.
- Thrasher91604
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Note that strength still affects lightsaber damage (once hit) whereas dexterity only affects light saber chance to hit (if the light saber finesse feat is taken).
So, strength is good cause it helps a bit with damage, but just not as helpful all around as dexterity.
You get 1 extra point damage for every 2 points of strength.
But with higher dexterity you get some other benefits:
- higher reflex saves
- improved ranged to hit AND damage (not so important if you wield a light saber most of the time, but there is 1 or 2 situations where using a ranged weapon is preferable early on)
- improved lightsaber to hit (if finesse feat taken)
- bonus to stealth (probably not so important unless you're playing a sneak - there's lots of good +stealth items)
But most importantly, if you want to use Jedi powers, armor restricts them, so robes are preferred for that reason too. There is some armor that permits jedi powers, but with a max dexterity bonus of 4 on them, at later levels with high dexterity your characters are better off in robes, usually.
So I boosted dexterity in all of the recruitable PCs, and once Jedis had them wear robes when available (or doable, Bao Dur being the strange exception). Save the miner's suit for him if you want him to use powers.
I was short on robes, and since Mira's defense wasn't so important since I used her as a dualwielding blaster master, I gave her the upgradeable initiate armor that allows jedi power use. She stayed protected in the back buffing and plinking away (quite effectively I might add!)
So, strength is good cause it helps a bit with damage, but just not as helpful all around as dexterity.
You get 1 extra point damage for every 2 points of strength.
But with higher dexterity you get some other benefits:
- higher reflex saves
- improved ranged to hit AND damage (not so important if you wield a light saber most of the time, but there is 1 or 2 situations where using a ranged weapon is preferable early on)
- improved lightsaber to hit (if finesse feat taken)
- bonus to stealth (probably not so important unless you're playing a sneak - there's lots of good +stealth items)
But most importantly, if you want to use Jedi powers, armor restricts them, so robes are preferred for that reason too. There is some armor that permits jedi powers, but with a max dexterity bonus of 4 on them, at later levels with high dexterity your characters are better off in robes, usually.
So I boosted dexterity in all of the recruitable PCs, and once Jedis had them wear robes when available (or doable, Bao Dur being the strange exception). Save the miner's suit for him if you want him to use powers.
I was short on robes, and since Mira's defense wasn't so important since I used her as a dualwielding blaster master, I gave her the upgradeable initiate armor that allows jedi power use. She stayed protected in the back buffing and plinking away (quite effectively I might add!)
- Thrasher91604
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Left out a detail on how to boost AC:
I started as a COnsular, so my character had a great wisdom score...
Well, as a male Exile you can get the Battle Precognition power at some point in the game from sparring with the Handmaiden. That power adds your Wisdom modifier to your armor! That also only works in robes.
So that helps to explain the insanely high AC my character has with robes...
I started as a COnsular, so my character had a great wisdom score...
Well, as a male Exile you can get the Battle Precognition power at some point in the game from sparring with the Handmaiden. That power adds your Wisdom modifier to your armor! That also only works in robes.
So that helps to explain the insanely high AC my character has with robes...