other than the vague description in the tooltip of "combat damage?" and something along with the searches that only come up with comments like "its too easy even on hard", does anyone know in more detail of what changes in KotOR with other difficulty settings?
Is it just damage x2 and health x2 or is there something more (advanced)?
I can find such details for MsEf but not KotOR...
What exactly changes in Difficulty settings?
What exactly changes in Difficulty settings?
- Tugal, Gnome Wizard of Black Root (Arcanum)
Just assume the usual increased health for the enemy and increased amount of damage the enemy inflicts on you. Pretty much the usual stuff every game uses when it comes to difficulty.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price