Bard build
Bard build
I finished NWN2 with a chaotic good rogue (1 level nw9 and full rogue).
Now im going to reroll with a BARD,but still couldnt decide which race and features should i will choose also whether i multiclass or go for pure bard?
I imagine a bard with good social skills(bluff,diplomacy,intimidate etc...)
Also,not so weak against melee and better support with songs and weapons sometimes and can buff the group with healing )
Any comment will be appreciated...(sorry for grammer mistakes)
Now im going to reroll with a BARD,but still couldnt decide which race and features should i will choose also whether i multiclass or go for pure bard?
I imagine a bard with good social skills(bluff,diplomacy,intimidate etc...)
Also,not so weak against melee and better support with songs and weapons sometimes and can buff the group with healing )
Any comment will be appreciated...(sorry for grammer mistakes)
one shall fall,one shall rise...
- Mz_Trixter
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The bard could go eitherway, a group healer, prebuffer or if you want to go the full ten yards, then I'd recommend checking [url="http://www.gamebanshee.com/forums/neverwinter-nights-2-80/bard-82007.html"]here[/url] for some strategy tips.iuz wrote:I finished NWN2 with a chaotic good rogue (1 level nw9 and full rogue).
Now im going to reroll with a BARD,but still couldnt decide which race and features should i will choose also whether i multiclass or go for pure bard?
I imagine a bard with good social skills(bluff,diplomacy,intimidate etc...)
Also,not so weak against melee and better support with songs and weapons sometimes and can buff the group with healing )
Any comment will be appreciated...(sorry for grammer mistakes)
IIRC, in order to go prestige with it, may require multi-classing (exempting the RDD class). But I personally think it'd be best to use its casting abilities to the full extent along with some nice missile damage.
For the race, Aasimar would be a likely option bcuz of its +2 Charisma bonus - But I'm also wondering if it's possible to get some Arcane archer in it (dunno), if so, then a Drow maybe the best elf route.
''White light beams through darkness, beset by immense haze over a few seconds followed by a loud cacophony. Motionless, the repercussion of your action strikes your feebled mind and senses. Still dazed, the intensity lingers that follows after tripping over your own sonic blind trap.''
Here's the bard build I designed...
Dread General (Bard 16/Fighter 1/Blackguard 3)
Race: Human
Alignment: Lawful, Neutral, or Chaotic Evil
OC 1-20
Designed for the OC.
Advantages
-Good Singer: level 16 Bard with Curse Song, Lingering Song, and Extra Music (20 uses of music)
-Bard Spells: buffs and utility. Debuffs aided by Aura of Despair, High CHA, Practiced/Prodigal Spellcaster.
-Some Melee Ability: 4 attacks, Battle Caster, Divine Might (8 uses), UMD
-Good Saves
-Good skillset including things you want in OC (conversation skills and some skills to play with ie Taunt etc)
Disadvantages
-Not a melee monster just a little better than a straight bard
-You tell me ie doesn't have the cool attributes of some other builds
Base Attributes
STR 16
DEX 10
CON 14
INT 14
WIS 8
CHA 15 (20)
Final Level Distribution
Bard 16
Fighter 1
Blackgaurd 3
Attribute Bonuses
4, 8, 12, 16, 20 increase CHA
Leveling Guide and Feat Distribution
Level 1: Bard 1: Natural Leader, Power Attack, Spellcasting Prodigy
Level 2: Fighter 1: Cleave, {Tower Shield}
Level 3: Bard 2: Battle Caster
Level 4: Bard 3
Level 5: Bard 4
Level 6: Bard 5: Curse Song
Level 7: Bard 6
Level 8: Bard 7
Level 9: Blackguard 1: Practiced Spellcaster, {Use Poison}
Level 10: Bard 8
Level 11: Blackguard 2: {Smite Good}, {Dark Blessing}, {Bull's Strength}
Level 12: Blackguard 3: Divine Might, Turn Undead, Create Undead, Aura of Despair
Level 13: Bard 9
Level 14: Bard 10
Level 15: Bard 11: Extra Music
Level 16: Bard 12
Level 17: Bard 13
Level 18: Bard 14: Lingering Song
Level 19: Bard 15
Level 20: Bard 16
Final Attributes
STR 16
DEX 10
CON 14
INT 14
WIS 8
CHA 20
BAB 16
AB (mundane weapon x?): -19,14,9,4
Damage(mundane scimitar x2): 3 + weapon type
*for +5 weapon add 5 to AB and 5 to damage
*weapon might have elemental damage etc
*divine might add +5 to damage
*Bull's strength add 2 to AB and damage
*in the OC you probably give +8 strength items etc to focused melee builds but there are possibilities of more damage from gear
AC
17 in Chainmail
23 (no buffs, mithral fullplate, mithral heavy shield)
51 (+8 to dexterity, inspire defense, haste, song of heroism, +5 breastplate, +5 amulet of natural armor, +5 ring of protection, +5 dodge boots)
60 (+8 to dexterity, inspire defense, haste, song of heroism, +5 mithral heavy shield, +5 mithral fullplate, +5 amulet of natural armor, +5 ring of protection, +5 dodge boots)
Final Saves
Fortitude 16
Reflex 15
Will 14
Hitpoints: 176
Skillpoints 191
Bluff (Bl) 23 (28)
Concentration (Co) 23 (25)
Diplomacy (Di) 23 (28)
Hide (Hi) 5 (5)
Lore (Lo) 8 (26)
Perform (Pe) 23 (28)
Spellcracft (Sp) 20 (22)
Taunt (Ta) 23 (28)
Tumble (Tu) 20 (20)
Use Magic Device (UMD) 23 (28)
Skillpoint Distribution
Level 1: Bl 4(4), Co 4(4), Di 4(4), Hi 4(4), Pe 4(4), Sp 4(4), Ta 4(4), Tu 4(4), UMD 4(4)
Level 2: Ta 1(5), save 4
Level 3: Bl 2(6), Co 1(5), Di 1(5), Hi 1(5), Pe 2(6), Sp 2(6), Tu 2(6), UMD 2(6)
Level 4: Bl 1(7), Co 2(7), Di 2(7), Pe 1(7), Sp 1(7), Tu 1(7), UMD 1(7)
Level 5: Bl 1(8), Co 1(8), Di 1(8), Pe 1(8), Sp 1(8), Ta 2(7), Tu 1(8), UMD 1(8)
Level 6: Bl 1(9), Co 1(9), Di 1(9), Pe 1(9), Sp 1(9), Ta 2(9), Tu 1(9), UMD 1(9)
Level 7: Bl 1(10), Co 1(10), Di 1(10), Lo 1(1), Pe 1(10), Sp 1(10), Ta 1(10), Tu 1(10), UMD 1(10)
Level 8: Bl 1(11), Co 1(11), Di 1(11), Lo 1(2), Pe 1(11), Sp 1(11), Ta 1(11), Tu 1(11), UMD 1(11)
Level 9: Co 1(12), Di 1(12), save 3
Level 10: Bl 2(13), Pe 2(13), Sp 2(13), Ta 2(13), Tu 2(13), UMD 2(13)
Level 11: Co 2(14), Di 2(14), save 1
Level 12: Co 1(15), Di 1(15), save 4
Level 13: Co 1(16), Bl 2(15), Pe 2(15), Sp2(15), Ta 2(15), Tu 2(15), UMD 2(15)
Level 14: Bl 1(16), Co 1(17), Di 1(16), Pe 1(16), Sp 1(16), Ta 1(16), Tu 1(16), UMD 2(17)
Level 15: Bl 1(17), Co 1(18), Di 1(17), Pe 1(17), Sp 1(17), Ta 1(17), Tu 2(18), UMD 1(18)
Level 16: Bl 1(18), Co 1(19), Di 1(18), Pe 1(18), Sp 2(19), Ta 1(18), Tu 1(19), UMD 1(19)
Level 17: Bl 1(19), Co 1(20), Di 1(19), Pe 1(19), Sp 1(20), Ta 2(20), Tu 1(20), UMD 1(20)
Level 18: Bl 2(21), Co 1(21), Di 2(21), Pe 2(21), Ta 1(21), UMD 1(21)
Level 19: Bl 1(22), Co 1(22), Di 1(22), Lo 3(5), Pe 1(22), Ta 1(22), UMD 1(22)
Level 20: Bl 1(23), Co 1(23), Di 1(23), Lo 3(8), Pe 1(23), Ta 1(23), UMD 1(23)
Dread General (Bard 16/Fighter 1/Blackguard 3)
Race: Human
Alignment: Lawful, Neutral, or Chaotic Evil
OC 1-20
Designed for the OC.
Advantages
-Good Singer: level 16 Bard with Curse Song, Lingering Song, and Extra Music (20 uses of music)
-Bard Spells: buffs and utility. Debuffs aided by Aura of Despair, High CHA, Practiced/Prodigal Spellcaster.
-Some Melee Ability: 4 attacks, Battle Caster, Divine Might (8 uses), UMD
-Good Saves
-Good skillset including things you want in OC (conversation skills and some skills to play with ie Taunt etc)
Disadvantages
-Not a melee monster just a little better than a straight bard
-You tell me ie doesn't have the cool attributes of some other builds
Base Attributes
STR 16
DEX 10
CON 14
INT 14
WIS 8
CHA 15 (20)
Final Level Distribution
Bard 16
Fighter 1
Blackgaurd 3
Attribute Bonuses
4, 8, 12, 16, 20 increase CHA
Leveling Guide and Feat Distribution
Level 1: Bard 1: Natural Leader, Power Attack, Spellcasting Prodigy
Level 2: Fighter 1: Cleave, {Tower Shield}
Level 3: Bard 2: Battle Caster
Level 4: Bard 3
Level 5: Bard 4
Level 6: Bard 5: Curse Song
Level 7: Bard 6
Level 8: Bard 7
Level 9: Blackguard 1: Practiced Spellcaster, {Use Poison}
Level 10: Bard 8
Level 11: Blackguard 2: {Smite Good}, {Dark Blessing}, {Bull's Strength}
Level 12: Blackguard 3: Divine Might, Turn Undead, Create Undead, Aura of Despair
Level 13: Bard 9
Level 14: Bard 10
Level 15: Bard 11: Extra Music
Level 16: Bard 12
Level 17: Bard 13
Level 18: Bard 14: Lingering Song
Level 19: Bard 15
Level 20: Bard 16
Final Attributes
STR 16
DEX 10
CON 14
INT 14
WIS 8
CHA 20
BAB 16
AB (mundane weapon x?): -19,14,9,4
Damage(mundane scimitar x2): 3 + weapon type
*for +5 weapon add 5 to AB and 5 to damage
*weapon might have elemental damage etc
*divine might add +5 to damage
*Bull's strength add 2 to AB and damage
*in the OC you probably give +8 strength items etc to focused melee builds but there are possibilities of more damage from gear
AC
17 in Chainmail
23 (no buffs, mithral fullplate, mithral heavy shield)
51 (+8 to dexterity, inspire defense, haste, song of heroism, +5 breastplate, +5 amulet of natural armor, +5 ring of protection, +5 dodge boots)
60 (+8 to dexterity, inspire defense, haste, song of heroism, +5 mithral heavy shield, +5 mithral fullplate, +5 amulet of natural armor, +5 ring of protection, +5 dodge boots)
Final Saves
Fortitude 16
Reflex 15
Will 14
Hitpoints: 176
Skillpoints 191
Bluff (Bl) 23 (28)
Concentration (Co) 23 (25)
Diplomacy (Di) 23 (28)
Hide (Hi) 5 (5)
Lore (Lo) 8 (26)
Perform (Pe) 23 (28)
Spellcracft (Sp) 20 (22)
Taunt (Ta) 23 (28)
Tumble (Tu) 20 (20)
Use Magic Device (UMD) 23 (28)
Skillpoint Distribution
Level 1: Bl 4(4), Co 4(4), Di 4(4), Hi 4(4), Pe 4(4), Sp 4(4), Ta 4(4), Tu 4(4), UMD 4(4)
Level 2: Ta 1(5), save 4
Level 3: Bl 2(6), Co 1(5), Di 1(5), Hi 1(5), Pe 2(6), Sp 2(6), Tu 2(6), UMD 2(6)
Level 4: Bl 1(7), Co 2(7), Di 2(7), Pe 1(7), Sp 1(7), Tu 1(7), UMD 1(7)
Level 5: Bl 1(8), Co 1(8), Di 1(8), Pe 1(8), Sp 1(8), Ta 2(7), Tu 1(8), UMD 1(8)
Level 6: Bl 1(9), Co 1(9), Di 1(9), Pe 1(9), Sp 1(9), Ta 2(9), Tu 1(9), UMD 1(9)
Level 7: Bl 1(10), Co 1(10), Di 1(10), Lo 1(1), Pe 1(10), Sp 1(10), Ta 1(10), Tu 1(10), UMD 1(10)
Level 8: Bl 1(11), Co 1(11), Di 1(11), Lo 1(2), Pe 1(11), Sp 1(11), Ta 1(11), Tu 1(11), UMD 1(11)
Level 9: Co 1(12), Di 1(12), save 3
Level 10: Bl 2(13), Pe 2(13), Sp 2(13), Ta 2(13), Tu 2(13), UMD 2(13)
Level 11: Co 2(14), Di 2(14), save 1
Level 12: Co 1(15), Di 1(15), save 4
Level 13: Co 1(16), Bl 2(15), Pe 2(15), Sp2(15), Ta 2(15), Tu 2(15), UMD 2(15)
Level 14: Bl 1(16), Co 1(17), Di 1(16), Pe 1(16), Sp 1(16), Ta 1(16), Tu 1(16), UMD 2(17)
Level 15: Bl 1(17), Co 1(18), Di 1(17), Pe 1(17), Sp 1(17), Ta 1(17), Tu 2(18), UMD 1(18)
Level 16: Bl 1(18), Co 1(19), Di 1(18), Pe 1(18), Sp 2(19), Ta 1(18), Tu 1(19), UMD 1(19)
Level 17: Bl 1(19), Co 1(20), Di 1(19), Pe 1(19), Sp 1(20), Ta 2(20), Tu 1(20), UMD 1(20)
Level 18: Bl 2(21), Co 1(21), Di 2(21), Pe 2(21), Ta 1(21), UMD 1(21)
Level 19: Bl 1(22), Co 1(22), Di 1(22), Lo 3(5), Pe 1(22), Ta 1(22), UMD 1(22)
Level 20: Bl 1(23), Co 1(23), Di 1(23), Lo 3(8), Pe 1(23), Ta 1(23), UMD 1(23)
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
Thank you for your comments!I'm kind a good person cant play with evil i think,whenever i start with some slaying or killing while i can help to others i feel sick and switch to the good side so mostly i lose abilities that i have because im evil (assassin,blakguard..etc).
Again i want to play with a chaotic good charecter i guess,i wonder how much wisdom i should put on such charecter? some list of possible point distrubutions will help with their pros/cons. (i think maximazing charisma is a must)
Again i want to play with a chaotic good charecter i guess,i wonder how much wisdom i should put on such charecter? some list of possible point distrubutions will help with their pros/cons. (i think maximazing charisma is a must)
one shall fall,one shall rise...
Ok I've got the CG version for you! You can play as level 20 build and he is still good then if you have or get MoTB the fun continues...
Bardic Talent (Bard 16/Cleric2/RDD10/F2)
Race: Human
Alignment: Chaotic Good (Finder Wyvenspur) Change god for different weapon focus
OC 1-30
This proves that criticism can make the build better. See my previous build and compare...My previous build also sites the relevant inspirations/similar builds.
Mielikkis Student (Bard16/Cleric4/RDD4/DC6)
Click Here
Advantages
- Chorus of Heroism and Epic Divine Might with supporting feats (goodness of bard 16 RDD10)
Disadvantages
- Reflex save pretty low
- BAB kinda low
- Blackguard would be good but I don't like to be evil
Base Attributes
STR 16
DEX 8
CON 14
INT 12
WIS 12
CHA 15
Final Level Distribution
Bard 16
Cleric 2
RDD 10
F 2
Attribute Bonuses
4, 8, 12, 16, 20, 24, 28 increase CHA
Leveling Guide and Feat Distribution
Level 1: Bard 1: Natural Leader, Power Attack, Battle Caster{Bardic Music, Bardic Knowledge, Countersong Fascinate, Inspire Courage}
Level 2: Bard 2: {Inspire Competance}
Level 3: Cleric 1: Divine Might, War Domain {WF:Bastard Sword}, Luck Domain {Luck of Heroes}
Level 4: Bard 3: {Haven Song}
Level 5: Bard 4
Level 6: RDD 1: {Natural Armor 1}, Practiced Spellcaster(Bard)
Level 7: RDD 2: {Strength +2}
Level 8: Bard 5: {Inspire Defense}
Level 9: Cleric 2: Divine Shield
Level 10: Bard 6: {Cloud Mind}
Level 11: RDD 3: {Dragon Breath 1}
Level 12: RDD 4: {Natural Armor 2, Strength +2}, Extend Spell
Level 13: RDD 5: {Blindfight}
Level 14: RDD 6: {Con +2}
Level 15: Bard 7: {Inspire Regeneration}, Curse Song
Level 16: RDD 7: {Natural Armor 3, Dragon Breath 2}
Level 17: RDD 8: {Int +2}
Level 18: Bard 8:{Inspire Toughness}, Lingering Song
Level 19: RDD 9
Level 20: RDD 10: {Natural Armor 4, Dragon Breath 3, +4 Str, +2 CHA, HalfDragon: Immunities: [sleep, paralysis, fire], Darkvision, Racial Spell: see invis}
Level 21: Bard 9: {Ironskin chant}, Epic Divine Might
Level 22: Bard 10
Level 23: Bard 11: {Inspire Slowing}, Epic Prowess
Level 24: Fighter 1: {Cleave}&
Level 25: Bard 12: {Song of Freedom}, Great Charisma 1
Level 26: Bard 13
Level 27: Bard 14: {Inspire Jarring}, Great Charisma 2
Level 28: Bard 15: {Song of Heroism}
Level 29: Bard 16: Chorus of Heroism
Level 30: Fighter 2: {Armor Skin}&
& Bonus feats provided by Fighter
Final Attributes
STR 24 (32 adventure ready)
DEX 8
CON 16
INT 14
WIS 12
CHA 26 (34 adventure ready)
BAB 22
AB (mundane bastard sword x2): 31, 26, 21, 16, 11
Damage(mundane bastard sword x2): 1d10 + 7
* +7 weapon for 7 AB and damage
* Epic Divine Might for +24 Divine Damage with +8 CHA item
* Bless, Divine Favor, Aid +3 attack and +1 magic damage (very short)
* Inspire Courage for 3 AB and damage
* +8 str item: +4 AB and +4 damage
* keen: large crit range
* elemental damage on weapon (up to 15d6 I am told)
* Greater Heroism +4 AB
* Haste +1 AB, +1 Attack at high AB
AC (Breastplate): 23
28 (no buffs, mithral fullplate, mithral heavy shield)
64(68*) (+8 to dexterity, inspire defense, haste, song of heroism, +7 breastplate, +7 amulet of natural armor, +7 ring of protection, +7 dodge boots)
76(80*) (+8 to dexterity, inspire defense, haste, song of heroism, +7 mithral heavy shield, +7 mithral fullplate, +7 amulet of natural armor, +7 ring of protection, +7 dodge boots)
* +12 AC with Divine Shield but dodge cap hit so maybe use constitution boots instead??
Final Saves
Fortitude 21
Reflex 12
Will 21
*+6 to saves vs spells
*+3 with greater Resistance
Hitpoints: 342
Skillpoints: 218
Appraise (Ap) 5(7)
Concentration (Co) 32(35)
Diplomacy (Di) 32(40)
Lore (Lo) 8 (26)
Perform (Pe) 32(40)
Spellcracft (Sp) 30(31)
Spot (Spt) 17(18)
Tumble (Tu) 30(29)$
Use Magic Device (UMD) 32(40)
$naked
Skillpoint Distribution
Level 1: Ap 4, Co 4, Di 4, Lo 4, Pe 4, Sp 4, Tu 4, UMD 4
Level 2: Ap 1, Co 1, Di 1, Lo 1, Pe 1, Sp 1, Tu 1, UMD 1
Level 3: Co 1, Di 1, Lo 1, Save 1
Level 4: Co 1, Di 1, Lo 1, Pe 2, Tu 2, UMD 2
Level 5: Co 1, Di 1, Lo 1, Pe 1, Sp 2, Tu 1, UMD 1
Level 6: Co 1, Di 1, Sp 2
Level 7: Co 1, Di 1, Sp 1, Save 1
Level 8: Co 1, Di 1, Pe 3, Tu 2, UMD 2
Level 9: Co 1, Di 1, Sp 2
Level 10: Co 1, Di 1, Pe 2, Tu 2, UMD 2
Level 11: Co 1, Di 1, Sp 2
Level 12: Co 1, Di 1, Sp 1, Save 1
Level 13: Co 1, Di 1, Save 3
Level 14: Co 1, Di 1, Save 5
Level 15: Pe 5, Tu 4, UMD 4
Level 16: Co 2, Di 2
Level 17: Spt 4
Level 18: Pe 3, Tu 4, UMD 2
Level 19: Spt 5
Level 20: Spt 5
Level 21: Co 5, Pe 3, UMD 1
Level 22: Co 1, Pe 1, Di 1, UMD 6
Level 23: Co 1, Di 6, Sp 1, UMD 1
Level 24: Save 5
Level 25: Co 2, Di 2, Pe 3, Sp 5, UMD 2
Level 26: Co 1, Di 1, Pe 1, Sp 4, Tu 1, UMD 1
Level 27: Co 1, Di 1, Pe 1, Sp 5, UMD 1
Level 28: Tu 9
Level 29: Co 2, Di 2, Pe 2, UMD 2, Save 1
Level 30: Spt 3
Bardic Talent (Bard 16/Cleric2/RDD10/F2)
Race: Human
Alignment: Chaotic Good (Finder Wyvenspur) Change god for different weapon focus
OC 1-30
This proves that criticism can make the build better. See my previous build and compare...My previous build also sites the relevant inspirations/similar builds.
Mielikkis Student (Bard16/Cleric4/RDD4/DC6)
Click Here
Advantages
- Chorus of Heroism and Epic Divine Might with supporting feats (goodness of bard 16 RDD10)
Disadvantages
- Reflex save pretty low
- BAB kinda low
- Blackguard would be good but I don't like to be evil
Base Attributes
STR 16
DEX 8
CON 14
INT 12
WIS 12
CHA 15
Final Level Distribution
Bard 16
Cleric 2
RDD 10
F 2
Attribute Bonuses
4, 8, 12, 16, 20, 24, 28 increase CHA
Leveling Guide and Feat Distribution
Level 1: Bard 1: Natural Leader, Power Attack, Battle Caster{Bardic Music, Bardic Knowledge, Countersong Fascinate, Inspire Courage}
Level 2: Bard 2: {Inspire Competance}
Level 3: Cleric 1: Divine Might, War Domain {WF:Bastard Sword}, Luck Domain {Luck of Heroes}
Level 4: Bard 3: {Haven Song}
Level 5: Bard 4
Level 6: RDD 1: {Natural Armor 1}, Practiced Spellcaster(Bard)
Level 7: RDD 2: {Strength +2}
Level 8: Bard 5: {Inspire Defense}
Level 9: Cleric 2: Divine Shield
Level 10: Bard 6: {Cloud Mind}
Level 11: RDD 3: {Dragon Breath 1}
Level 12: RDD 4: {Natural Armor 2, Strength +2}, Extend Spell
Level 13: RDD 5: {Blindfight}
Level 14: RDD 6: {Con +2}
Level 15: Bard 7: {Inspire Regeneration}, Curse Song
Level 16: RDD 7: {Natural Armor 3, Dragon Breath 2}
Level 17: RDD 8: {Int +2}
Level 18: Bard 8:{Inspire Toughness}, Lingering Song
Level 19: RDD 9
Level 20: RDD 10: {Natural Armor 4, Dragon Breath 3, +4 Str, +2 CHA, HalfDragon: Immunities: [sleep, paralysis, fire], Darkvision, Racial Spell: see invis}
Level 21: Bard 9: {Ironskin chant}, Epic Divine Might
Level 22: Bard 10
Level 23: Bard 11: {Inspire Slowing}, Epic Prowess
Level 24: Fighter 1: {Cleave}&
Level 25: Bard 12: {Song of Freedom}, Great Charisma 1
Level 26: Bard 13
Level 27: Bard 14: {Inspire Jarring}, Great Charisma 2
Level 28: Bard 15: {Song of Heroism}
Level 29: Bard 16: Chorus of Heroism
Level 30: Fighter 2: {Armor Skin}&
& Bonus feats provided by Fighter
Final Attributes
STR 24 (32 adventure ready)
DEX 8
CON 16
INT 14
WIS 12
CHA 26 (34 adventure ready)
BAB 22
AB (mundane bastard sword x2): 31, 26, 21, 16, 11
Damage(mundane bastard sword x2): 1d10 + 7
* +7 weapon for 7 AB and damage
* Epic Divine Might for +24 Divine Damage with +8 CHA item
* Bless, Divine Favor, Aid +3 attack and +1 magic damage (very short)
* Inspire Courage for 3 AB and damage
* +8 str item: +4 AB and +4 damage
* keen: large crit range
* elemental damage on weapon (up to 15d6 I am told)
* Greater Heroism +4 AB
* Haste +1 AB, +1 Attack at high AB
AC (Breastplate): 23
28 (no buffs, mithral fullplate, mithral heavy shield)
64(68*) (+8 to dexterity, inspire defense, haste, song of heroism, +7 breastplate, +7 amulet of natural armor, +7 ring of protection, +7 dodge boots)
76(80*) (+8 to dexterity, inspire defense, haste, song of heroism, +7 mithral heavy shield, +7 mithral fullplate, +7 amulet of natural armor, +7 ring of protection, +7 dodge boots)
* +12 AC with Divine Shield but dodge cap hit so maybe use constitution boots instead??
Final Saves
Fortitude 21
Reflex 12
Will 21
*+6 to saves vs spells
*+3 with greater Resistance
Hitpoints: 342
Skillpoints: 218
Appraise (Ap) 5(7)
Concentration (Co) 32(35)
Diplomacy (Di) 32(40)
Lore (Lo) 8 (26)
Perform (Pe) 32(40)
Spellcracft (Sp) 30(31)
Spot (Spt) 17(18)
Tumble (Tu) 30(29)$
Use Magic Device (UMD) 32(40)
$naked
Skillpoint Distribution
Level 1: Ap 4, Co 4, Di 4, Lo 4, Pe 4, Sp 4, Tu 4, UMD 4
Level 2: Ap 1, Co 1, Di 1, Lo 1, Pe 1, Sp 1, Tu 1, UMD 1
Level 3: Co 1, Di 1, Lo 1, Save 1
Level 4: Co 1, Di 1, Lo 1, Pe 2, Tu 2, UMD 2
Level 5: Co 1, Di 1, Lo 1, Pe 1, Sp 2, Tu 1, UMD 1
Level 6: Co 1, Di 1, Sp 2
Level 7: Co 1, Di 1, Sp 1, Save 1
Level 8: Co 1, Di 1, Pe 3, Tu 2, UMD 2
Level 9: Co 1, Di 1, Sp 2
Level 10: Co 1, Di 1, Pe 2, Tu 2, UMD 2
Level 11: Co 1, Di 1, Sp 2
Level 12: Co 1, Di 1, Sp 1, Save 1
Level 13: Co 1, Di 1, Save 3
Level 14: Co 1, Di 1, Save 5
Level 15: Pe 5, Tu 4, UMD 4
Level 16: Co 2, Di 2
Level 17: Spt 4
Level 18: Pe 3, Tu 4, UMD 2
Level 19: Spt 5
Level 20: Spt 5
Level 21: Co 5, Pe 3, UMD 1
Level 22: Co 1, Pe 1, Di 1, UMD 6
Level 23: Co 1, Di 6, Sp 1, UMD 1
Level 24: Save 5
Level 25: Co 2, Di 2, Pe 3, Sp 5, UMD 2
Level 26: Co 1, Di 1, Pe 1, Sp 4, Tu 1, UMD 1
Level 27: Co 1, Di 1, Pe 1, Sp 5, UMD 1
Level 28: Tu 9
Level 29: Co 2, Di 2, Pe 2, UMD 2, Save 1
Level 30: Spt 3
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
I'm wondering, is a party support/leader even worth making? Perhaps I'm missing something but usually for me the npcs act so stupidly (standing 10-20 yards from the fight in battle pose, or getting stuck on walls/obstructions)
that I usually get left to do most of the fighting myself for the first 2-3 rounds before they catch up. This is why I usually make straightfoward soloist types. However I got an idea stuck in my head that needed to be
bludgeoned lose so please tell me what you think:
Elf -Drow ChEv (starting) 26 Brd 1 War 1 Cleric 2 BlkG
Str 13
Dex 16
Con 12(14) +2 Companion Bonus
Int 16(18) +2 Companion Bonus
Wis 11(15) +4 Companion Bonus
Cha 16(28) +7 Level Bonus +2 Epic Feats +2 Companion Bonus +1 Jarl Bonus
Bluff 33
Concentration 33
Diplomacy 33
Disable Device 1(2) +4 Int, +3 Ring of clear Thought 6, +4 Greater Heroism, +6 Ispire Competence, +6 Amulet of the Master = 24
Hide 5
Open Lock 1(2) +3 Dex, +1 Boots of the Sun Soul 5, +4 Greater Heroism, +6 Ispire Competence, +6 Amulet of the Master = 21
Perform 33 (for Curse Song and Requiems) +9 Cha +3 Nymph Cloak 6, +5 Feats +4 Greater Heroism, + 6 Greater Gloves Minstrel, +4 Ysridain's Soul, +6 Finch's Finest Hat, +4 Black Rider Quill +9 Wenderkazoo = 79
Sleight of Hand 1 +3 Dex, +1 Boots of the Sun Soul 5, +4 Greater Heroism, +6 Ispire Competence, +6 Amulet of the Master = 21
Spellcraft 30
Tumble 30
Use Magical Device 33
Levels:
01- 01 Bard (6+3x4 Skill) +Natural Leader +Artist + Inspire Courage +1
02- 01 Warlock +Devil's Own Luck (boost saves)
03- 01 Cleric +Luck (Luck of Heroes) + Water (Evasion) +Power Attack
04- 02 Bard
05- 03 Bard
06- 04 Bard +Cleave
07- 05 Bard
08- 06 Bard
09- 07 Bard +Curse Song
10- 08 Bard +Inspire Courage +2
11- 01 BlackGuard
12- 02 BlackGuard +Dark Blessing (boost saves) + Toughness
13- 09 Bard
14- 10 Bard
15- 11 Bard +Lingering Music
16- 12 Bard
17- 13 Bard
18- 14 Bard +Extra Music +Inspire Courage +3
19- 15 Bard
20- 16 Bard
21- 17 Bard +Epic Toughness +30
22- 18 Bard
23- 19 Bard +Epic Resillience
24- 20 Bard +Inspire Courage +4
25- 21 Bard +Song of Requiem
26- 22 Bard
27- 23 Bard +Skill Focus Perform + Hymn of Requiem
28- 24 Bard
29- 25 Bard
30- 26 Bard +Inspire Courage +5 +Feat??
that I usually get left to do most of the fighting myself for the first 2-3 rounds before they catch up. This is why I usually make straightfoward soloist types. However I got an idea stuck in my head that needed to be
bludgeoned lose so please tell me what you think:
Elf -Drow ChEv (starting) 26 Brd 1 War 1 Cleric 2 BlkG
Str 13
Dex 16
Con 12(14) +2 Companion Bonus
Int 16(18) +2 Companion Bonus
Wis 11(15) +4 Companion Bonus
Cha 16(28) +7 Level Bonus +2 Epic Feats +2 Companion Bonus +1 Jarl Bonus
Bluff 33
Concentration 33
Diplomacy 33
Disable Device 1(2) +4 Int, +3 Ring of clear Thought 6, +4 Greater Heroism, +6 Ispire Competence, +6 Amulet of the Master = 24
Hide 5
Open Lock 1(2) +3 Dex, +1 Boots of the Sun Soul 5, +4 Greater Heroism, +6 Ispire Competence, +6 Amulet of the Master = 21
Perform 33 (for Curse Song and Requiems) +9 Cha +3 Nymph Cloak 6, +5 Feats +4 Greater Heroism, + 6 Greater Gloves Minstrel, +4 Ysridain's Soul, +6 Finch's Finest Hat, +4 Black Rider Quill +9 Wenderkazoo = 79
Sleight of Hand 1 +3 Dex, +1 Boots of the Sun Soul 5, +4 Greater Heroism, +6 Ispire Competence, +6 Amulet of the Master = 21
Spellcraft 30
Tumble 30
Use Magical Device 33
Levels:
01- 01 Bard (6+3x4 Skill) +Natural Leader +Artist + Inspire Courage +1
02- 01 Warlock +Devil's Own Luck (boost saves)
03- 01 Cleric +Luck (Luck of Heroes) + Water (Evasion) +Power Attack
04- 02 Bard
05- 03 Bard
06- 04 Bard +Cleave
07- 05 Bard
08- 06 Bard
09- 07 Bard +Curse Song
10- 08 Bard +Inspire Courage +2
11- 01 BlackGuard
12- 02 BlackGuard +Dark Blessing (boost saves) + Toughness
13- 09 Bard
14- 10 Bard
15- 11 Bard +Lingering Music
16- 12 Bard
17- 13 Bard
18- 14 Bard +Extra Music +Inspire Courage +3
19- 15 Bard
20- 16 Bard
21- 17 Bard +Epic Toughness +30
22- 18 Bard
23- 19 Bard +Epic Resillience
24- 20 Bard +Inspire Courage +4
25- 21 Bard +Song of Requiem
26- 22 Bard
27- 23 Bard +Skill Focus Perform + Hymn of Requiem
28- 24 Bard
29- 25 Bard
30- 26 Bard +Inspire Courage +5 +Feat??
That looks like a great build. Better than mine except like you say it cannot melee too well! Take Divine Shield instead of Toughness though. Instead of Extra Music take practiced caster. Instead of Epic toughness take extend spell. and for your ?? feat take epic prowess.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
Epic Toughness is required for Epic Resillience which I'm banking on for Evasion, plus I prefer not to use divine shield as it runs out and I personally dislike builds that rely on things that run out and I could simply switch to Inspire AC if I needed it, the reasons I have the music feats as opposed to the caster feats is becouse curse Song and the requiems are not spells so SR won't block me and neither will saves, I plan to use those more offensively than my spells
Yeah the build will benefit the party with: curse song, some spells (maybe could benefit from: extend, prodigal caster?), Hymn of Requiem. But it really won't hit anything with the 13 STR. Definitely load this character up with wands so he has something to do!
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
Greater Heroism too. And cutting dodge AC with Curse Song. And taunt. And mass curse of impending blades (ocassionally). But you really can't call any build with 13 STR and no weapon finesse a strong melee build.
Depends what you are fighting. High AC opponents will be a problem. But the weapons in MoTB are so powerful that your damage will increase when you get there, just you'll be hitting less often with less damage then a tank or buffbot. But every AB results in 5% less hits which soon adds up to not much hitting. I would consider dropping the resilience line because 1s don't come up often, and build up your strength more. You already have SR, 2 CHA to saves, spellcraft, theres a bard spell that gives a bonus to saves. Bards do not need epic toughness as much as many builds because of Mirror Image and Displacement when they need it.
Definitely the curse song, spells, Hymn, Wands (UMD), and Taunt will be nice.
Just for a perspective on the AB if this guy were decked out with MoTB gear offensive and defensive and had sonic resistance from items he probably would only be hitting on 20s those would get eaten up by mirror image and displacement. Thats pretty much true with most bards but this one in particular. EDIT: forgot to make clear he is fighting himself! He would have trouble hitting his self!
If you have a cleric (divine power) or straight Fighter in the party you can also raise your BAB to 30 by singing Legionaire's March.
Depends what you are fighting. High AC opponents will be a problem. But the weapons in MoTB are so powerful that your damage will increase when you get there, just you'll be hitting less often with less damage then a tank or buffbot. But every AB results in 5% less hits which soon adds up to not much hitting. I would consider dropping the resilience line because 1s don't come up often, and build up your strength more. You already have SR, 2 CHA to saves, spellcraft, theres a bard spell that gives a bonus to saves. Bards do not need epic toughness as much as many builds because of Mirror Image and Displacement when they need it.
Definitely the curse song, spells, Hymn, Wands (UMD), and Taunt will be nice.
Just for a perspective on the AB if this guy were decked out with MoTB gear offensive and defensive and had sonic resistance from items he probably would only be hitting on 20s those would get eaten up by mirror image and displacement. Thats pretty much true with most bards but this one in particular. EDIT: forgot to make clear he is fighting himself! He would have trouble hitting his self!
If you have a cleric (divine power) or straight Fighter in the party you can also raise your BAB to 30 by singing Legionaire's March.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.