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Party Flexibility (Spoilers)

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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Claudius
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Party Flexibility (Spoilers)

Post by Claudius »

What is your sense on party composition? Are you almost forced to take the typical warrior rogue divine and arcane? Or could you make 4 mages or 4 warriors and still beat the game...Not talking covering all situations, I just mean can you play through the game with any party?

I think flexibility was one thing people enjoyed with BG series.

I am talking about the SOZ edition
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Mz_Trixter
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Post by Mz_Trixter »

Hard to tell, :rolleyes: Im still trying to find a well rounded party myself. My third party didn't do so bad, but it does compose of that sort... Arcane, Divine, Rogue, Fighter. It seems the only way to go for now, Im simply just trying to find a fit combination to mix. I think its possible to get by with 3 casters, 1 fighter just aslong as atleast 1 has minor thief skills.

Its harder for me to run through w/o an unbalanced party though. So I prefer letting other people try 'n find out
;)
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Rockstarzc91
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Post by Rockstarzc91 »

Well, in the OC I'm currently using Myself (Druid) Elanee (Druid) Khelgar (Fighter) Sand (Wizard) and Jerro (Warlock) I'm not too happy with Jerro so I'll probably soon swirch back to Bishop (Ranger) I personally think it's choice, and preference. Take the people whos abilities you like and you'll adapt yourself I think to using that party. It's all in familarality (Spelling?) Basicly the more you get to know the abilities and spell/fighting styles of the members in your party the more effecient you'll become with them.
The only thing better than befriending a bear, is becoming one. (Druids pwn)
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