"Not so much" meaning only the very occasional random encounter, which would scale up/down to give you a feeling that the area wasn't uninhabited--nothing that would prevent you from continuing onto one of several hundred non-leveled destinations (caves, temples, etc). To all intents and purpose, it's a non-leveled game. You need to very careful in Morrowind where you go.Oh and incidentally, there was scaling in Morrowind, just not so much of it that it ruined the game.
And outside the point, in any case. You imply that Howard is a lousy designer because of Redguard and Oblivion, that their use of level scaling was due to Howard, and that there's a relationship between the two ideas . But Morrowind was as much his, a deservedly huge success, with next to no use of level scaling. As Morrowind came between those other two games, I can only conclude that he's led teams producing games that were successes and failures, and that level scaling wasn't something he was necessarily intent upon. He really didn't deserve the kind of slam you gave him.