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raise an attribute and get +5 as a modifier?

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vercingetorige9
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raise an attribute and get +5 as a modifier?

Post by vercingetorige9 »

being a warrior i want to get +5 bonus when i advance in level in strenght and endurance!
now,i know that the main attributes governed by the strenght are blade,hand to hand and blunt and if i'm not wrong all of them must be raised to at least 10 or more points to get +5 modifier,isn't it?
and for the endurance the attributes are heavy armour,block and armorer and so all of the three must be raised to 10 or more levels to get the + 5 modifier,right?
but i wonder if i should at every level take always that in consideration or after the first level and after having reached the +5 modifier that never changes despite which attributes i will raise in the next levels or what?
i know that the minor skills only count in raising the attribute modifier,but not in the rate levelling(which is influenced only by the major skills!) so i should pay attention to raise to at least 10 points the minor skills before advancing in level with the majors skills(10 major skills advancement for gaining a level),right?
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silverdragon72
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Post by silverdragon72 »

if you want to max yor bonus on levelling, you will need to do some planning:


1. controllable major skills like alchemy - never, athletics, destruction, restoration just blade OR blunt also maximum ONE type of armor! Means no major skills that you can't avoid using permanently)

2. maximum 2, better just 1 major skill per attribute

3. always write down your skill stats directly after you can take a new level

4. plan in advance for which 3 stats you wanna go for the next level, e.g plan go for dexterity and maybe speed if you make DB or TG quests! You can add charisma or illusion by trading, talking or using some light spells!

5. try to avoid skill raises in a 4th or 5th skill

6. use training if needed to get 10

7. there are some fast and slow skills - you will reach 100 for e.g. armor, blade, blunt without any training quite early, other skills are slow, so spend your training there

8. if you reach willpower 100, always take 5 training units first in destruction then in restoration (as long as these are minor, what I would recommend!)

9. AFAIK it's always the point how often you use a skill, no matter how much damage you deal or how much magicka you use (what would be better from my point of view) so just take a 10 magicka points spell and cast it many times! Or put something on the "cast" button and do something usefull meanwhile! :D
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galraen
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Post by galraen »

You only need to increase the total of the relevant skills by ten to get a five point attribute increase.

Examples:

1) Increase Blade by ten to get a five onus for strength

2} Increase Blade by three, Hand-toHand by two, and Blunt by 5 to get a five point bonus in strength.

3) Increase Armorer by four, Heavy Armour by three, and Block by three to get a five point bonus in endurance.

Note that it's best to have at least one of the relevant skills as a minor skill, having all of them as majors is a bad idea.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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vercingetorige9
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Post by vercingetorige9 »

galraen wrote:You only need to increase the total of the relevant skills by ten to get a five point attribute increase.

Examples:

1) Increase Blade by ten to get a five onus for strength

2} Increase Blade by three, Hand-toHand by two, and Blunt by 5 to get a five point bonus in strength.

3) Increase Armorer by four, Heavy Armour by three, and Block by three to get a five point bonus in endurance.

Note that it's best to have at least one of the relevant skills as a minor skill, having all of them as majors is a bad idea.


what if i raise by more than ten one of the relevant skills?
i will get the + 5 bonus all the same ,isn't it?
sometimes it occurs that owing to the use of it(especially blunt and heavy armour) i'll raise either blunt or heavy armour even 12-15 times (for not raising it at a certain point i would have had avoided most of the fights and flee by raising athletics(and get the agility + even if not wanted!) that way a bit too much!
can one even overlevel some of the relevant skills(by only paying attention to raise minor ones to prevent from advancing in level too early!) to get +5 bonus in the same way or what?
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galraen
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Post by galraen »

Five ranks in the associated attribute is the maximum, if you raise skills related to the same attribute (eg. Blade, Blunt and Hand-to-hand ~ strength ) then anything in excess of ten is wasted as far as raising the attribute is concerned.

So if you raise Heavy Armour and Armourer by a total of 11 or more, then you will still only be able to raise endurance by 5.

The table for attribute increases is:

Skills increase = Attribute increase
1-4 = 2
5-7 = 3
8-9 = 4
10+ = 5
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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