...concerning magic defense:
- silverdragon72
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...concerning magic defense:
...concerning magic defense:
there are several different magical defense effects available:
- shield
- protection (elemental)
- elemental shield
- protectection (magic)
- absorb magic
- reflect magic
my impression is, that the effects work that way:
- shield: just increase your armor class by x points (x=%)
- protection (elemental): reduces the elemental damage by x%
- elemental shield:
works like a combination of shield and elemental protection -> increase armor class by x AND reduces the elemental damage by x% - and is for this reason by far better then the single effects!
- protection (magic):
gives you an x% chance to avoid the magical effect completly => also for elemental effects or does it work like protection elemental?
- absorb magic:
=> gives you x% magicka from each spell that hits you (also area effects?)
=> or gives you a x% chance to absorb all magicka from a spell that hits you?
- reflect magic:
x% chance that a spell gets reflected
=> all effects?
=> full damage?
=> does a reflected spells still harm yourself?
Combined effects:
- if you have 100% magic defense - do you still need any elemental protection?
=> my impression is "no"
- 100% magic defense AND 50% absorb - does absorb still work?
=> my impression is "yes"
- 100% magic defense AND 50% reflect - does reflect still work?
=> my impression is "yes"
- 100% reflect AND 50% absorb - does absorb still work?
=> no idea!
Effects on Sigil Stones:
are there any Sigil Stones with the following effects:
- reflect magic?
- reflect damage?
- absorb magic?
there are several different magical defense effects available:
- shield
- protection (elemental)
- elemental shield
- protectection (magic)
- absorb magic
- reflect magic
my impression is, that the effects work that way:
- shield: just increase your armor class by x points (x=%)
- protection (elemental): reduces the elemental damage by x%
- elemental shield:
works like a combination of shield and elemental protection -> increase armor class by x AND reduces the elemental damage by x% - and is for this reason by far better then the single effects!
- protection (magic):
gives you an x% chance to avoid the magical effect completly => also for elemental effects or does it work like protection elemental?
- absorb magic:
=> gives you x% magicka from each spell that hits you (also area effects?)
=> or gives you a x% chance to absorb all magicka from a spell that hits you?
- reflect magic:
x% chance that a spell gets reflected
=> all effects?
=> full damage?
=> does a reflected spells still harm yourself?
Combined effects:
- if you have 100% magic defense - do you still need any elemental protection?
=> my impression is "no"
- 100% magic defense AND 50% absorb - does absorb still work?
=> my impression is "yes"
- 100% magic defense AND 50% reflect - does reflect still work?
=> my impression is "yes"
- 100% reflect AND 50% absorb - does absorb still work?
=> no idea!
Effects on Sigil Stones:
are there any Sigil Stones with the following effects:
- reflect magic?
- reflect damage?
- absorb magic?
- Master David
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"protection (magic)"
Avoid all magical effects (elements, silence,...all) completely (at 100% of course), but do mind that pesky Weakness to <xxxxx>.
absorb magic
It's fun to do a test play:
-AoE: absorbable
-Gives x% chance to absorb all the magicka required to cast the absorbed spell
reflect magic
-yes
-yes (get to 100% and see for yourself)
-You shot a Lich --> your spell get reflected --> your spell will harm you (because you can't reflect a reflected spell)
Combined effects: ???
Effects on Sigil Stones
-No
-No
-Yes, up to 15 pts (in this case: PercenTageS)
Avoid all magical effects (elements, silence,...all) completely (at 100% of course), but do mind that pesky Weakness to <xxxxx>.
absorb magic
It's fun to do a test play:
-AoE: absorbable
-Gives x% chance to absorb all the magicka required to cast the absorbed spell
reflect magic
-yes
-yes (get to 100% and see for yourself)
-You shot a Lich --> your spell get reflected --> your spell will harm you (because you can't reflect a reflected spell)
Combined effects: ???
Effects on Sigil Stones
-No
-No
-Yes, up to 15 pts (in this case: PercenTageS)
There is nothing you can't do, at least if you have enough patience to keep trying.
- silverdragon72
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- Joined: Wed Jan 28, 2004 4:53 am
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Combined effects: ???
If you have both effects active:
e.g. 100% protection magic: means you won't be affected by any magic effects...
...and also have an effect like e.g. 50% absorb magic, 50% reflect magic or both active...
...can you reflect or absorb spells, that have no effect on you cause you are completly protected against?
If you have both effects active:
e.g. 100% protection magic: means you won't be affected by any magic effects...
...and also have an effect like e.g. 50% absorb magic, 50% reflect magic or both active...
...can you reflect or absorb spells, that have no effect on you cause you are completly protected against?
- Master David
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Actually, the "???" doesn't mean that your questions are unclear...
It means that I am not 100% sure
And I want to give you an additional note that you can't arrange your books with Telekinesis when you have 100% Spell Absorption, don't know why though
It means that I am not 100% sure
And I want to give you an additional note that you can't arrange your books with Telekinesis when you have 100% Spell Absorption, don't know why though
There is nothing you can't do, at least if you have enough patience to keep trying.
Note that there is a difference between Absorb Magicka and Spell Absorbtion. Absorb Magicka steals magicka from the target, so a spell that absorbs 20 points of magicka wil reduce the target's magicka by 20 points, and increase the caster's by 20. The target must have magicka for this effect to work
Spell absorbtion absorbs spells cast at the target (usually yourself), the magnitude representing the percentage of the spell that will be absorbed. Interesting to note that this works on traps and the like too.
There's one variety of Sigil stone that grants Absorb Magicka to a weapon, it starts as 10 and goes up to 50 at max level (17).
Another variety grants spell absorbtion to armour or jewelry, this starts at 7% and (as MD noted) goes up to 15% at max level.
Also there are two types of stone which grants magic resistance, from 5% to 20%.
As Master David stated, there are no Sigil Stones that reflect damage or spells
Spell absorbtion absorbs spells cast at the target (usually yourself), the magnitude representing the percentage of the spell that will be absorbed. Interesting to note that this works on traps and the like too.
There's one variety of Sigil stone that grants Absorb Magicka to a weapon, it starts as 10 and goes up to 50 at max level (17).
Another variety grants spell absorbtion to armour or jewelry, this starts at 7% and (as MD noted) goes up to 15% at max level.
Also there are two types of stone which grants magic resistance, from 5% to 20%.
As Master David stated, there are no Sigil Stones that reflect damage or spells
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- Master David
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- silverdragon72
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I ment "Spell Absorbtion" - sorry for being unclear...
...hmmm...-...so with "Spell Absorbtion" you always get your share of the initial magicka costs?
...does this also work with enchanted weapons?
...and does magic defense also stops effects from enchanted weapons?
...and can you absorb more magicka from enemies than they should have?
...btw. do enemies have a correctly calculated magicka account?
...hmmm...-...so with "Spell Absorbtion" you always get your share of the initial magicka costs?
...does this also work with enchanted weapons?
...and does magic defense also stops effects from enchanted weapons?
...and can you absorb more magicka from enemies than they should have?
...btw. do enemies have a correctly calculated magicka account?
- Master David
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1 pts = 1%
2 pts = 2%
And so on
Yes, this works with enchanted weapons
Yes, basically it's the thing that you should searching, above the other magic defense (Spell Absorption is rather impractical in my opinion, because you'll often equip and unequip it when you want to be cured in the Wayshrines)
In case of Spell Absorption, you don't absorb your enemies' magicka points, you absorb the spell itself. So if the enemy can't cast the spell, then what will you absorb?
If you're asking about Absorb Magicka....well how can you know the enemies' remaining magicka points?
Yes they do have a correctly calculated magicka points (look it in the CS and enable Auto-Calculate), but I don't have any idea how to see it in game
2 pts = 2%
And so on
Yes, this works with enchanted weapons
Yes, basically it's the thing that you should searching, above the other magic defense (Spell Absorption is rather impractical in my opinion, because you'll often equip and unequip it when you want to be cured in the Wayshrines)
In case of Spell Absorption, you don't absorb your enemies' magicka points, you absorb the spell itself. So if the enemy can't cast the spell, then what will you absorb?
If you're asking about Absorb Magicka....well how can you know the enemies' remaining magicka points?
Yes they do have a correctly calculated magicka points (look it in the CS and enable Auto-Calculate), but I don't have any idea how to see it in game
There is nothing you can't do, at least if you have enough patience to keep trying.
- silverdragon72
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- Master David
- Posts: 161
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- silverdragon72
- Posts: 850
- Joined: Wed Jan 28, 2004 4:53 am
- Contact:
- Master David
- Posts: 161
- Joined: Thu Jul 10, 2008 12:02 am
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