I've just finished this game, and I ended up playing through SoA and ToB with a very different setup of NPC's than I originally had in mind. The reason for this was my instant dislike of Valen and Callisto (I had never tried them before). They both seemed too powerful and different from the standard npc's for my taste.
So instead I rolled a fighter/mage and a rebalanced swashbuckler to aid Morth in his quest to become the new lord of murder. I also changed Viconia to fighter/cleric, so she could wield the Flail of the Ages / Crom Faeyr combo for me. The final team setup was:
Morth - tiefling berserker
Siris - elven fighter/mage
Viconia - drow fighter/cleric
Sephire - human swashbuckler
Korgan was with us for a while, but removed later on because he felt too much like luggage. True, he is a very powerful fighter, the berserker kit is awesome, and his greedy bastard character cracked me up more than once, but my main character was far more powerful.
HandsomeDevil wrote:I don't see how you can get around having a caster. My many aborted attempts on BG2 (I have never finished it and I've had the game for several years) have always ended with me annoyed that I couldn't get the magic oomph I needed.
Seems to me I have a very different style of playing this game than 50% of the expert players. I use my arcane caster to strip away spell protections, and that's about it. The rest of the fight is usually handled by my fighters dealing brutal melee damage with their whirlwinds.
For summons I rely heavily on skeleton warriors, which have some disadvantages compared to mordis, but I find them reliable as a screen to keep enemy minions busy.. the only situations where they've annoyed me a bit are the times they are instantly killed with a death spell. But for me, they're just a luxury anyway. All my characters had great AC's and hp near the end of ToB, and during the final Melissan encounter (for which my thief was not invited) we all had enough Hardiness and Greater Whirlwinds to last us the whole fight.
Not a single encounter in both SoA and ToB posed any notable difficulty for this team. All bosses were defeated without the loss of a single party member, and some of the supposedly difficult encounters in Watchers Keep (including Demogorgon) were finished within the space of a few rounds of combat.
I just finished the game an hour ago. Morth has ascended to Lord of Murder now. One very happy evil guy :devil: