Encounters version 1.03 has been released with a few fixes. This mod adds three new encounters, one quest, improves the druid grove encounters and makes the Shagbag encounter slightly harder.
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Encounters V1.03 Released
- CoM_Solaufein
- Posts: 122
- Joined: Sun Dec 31, 2006 10:36 pm
- Location: The Frozen North
- Contact:
Encounters V1.03 Released
[url='http://teambg.org']TeamBG[/url]
[url='http://www.section-one.net/']Dark Horizons[/url] BG1 Encounter mod.
[url='http://theundying.net/']The Undying[/url] BG2 mod.
[url='http://www.section-one.net/']Dark Horizons[/url] BG1 Encounter mod.
[url='http://theundying.net/']The Undying[/url] BG2 mod.
Has there been a drastic reduction in cheese? If so I'm interested, I would really have loved the original had it not been overstuffed with super items.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- CoM_Solaufein
- Posts: 122
- Joined: Sun Dec 31, 2006 10:36 pm
- Location: The Frozen North
- Contact:
I've only corrected some errors that the original creator had missed.
The items to me seem to be on par with anything you find in ToB.
The items to me seem to be on par with anything you find in ToB.
[url='http://teambg.org']TeamBG[/url]
[url='http://www.section-one.net/']Dark Horizons[/url] BG1 Encounter mod.
[url='http://theundying.net/']The Undying[/url] BG2 mod.
[url='http://www.section-one.net/']Dark Horizons[/url] BG1 Encounter mod.
[url='http://theundying.net/']The Undying[/url] BG2 mod.
Duplicate unique items in the tavern that is placed in the slums, Dwarven Throwers (note the plural) can be had in the temple Sewers, and the gear that you can find in Windspear Hills is, in my opnion, way over the top. Maybe equivalent to what you find in late ToB, but this is all in SoA!
To make matters worse the items are not well guarded, sure on paper the dudes in the Windspear Hills are powerful, and if you don't surprise them could be tough to beat I imagine. Problem is using normal tactics surprising them is dead easy. Same story with the Dwarves in the Temple sewers. Setting up ambushes for the monsters can be tough with the game engine, I understand that, whilst setting up ambushes for the player is far too easy. To me that makes it even more imperative to not put in items that make the party over powerful. The armour and sword in Windspear hills do that, and the profusion of other items unbalance the game even if the party can't use them. The going price for Dwarven Throwers isn't insignificant, same for those two handed swords the bouncers are wielding.
To make matters worse the items are not well guarded, sure on paper the dudes in the Windspear Hills are powerful, and if you don't surprise them could be tough to beat I imagine. Problem is using normal tactics surprising them is dead easy. Same story with the Dwarves in the Temple sewers. Setting up ambushes for the monsters can be tough with the game engine, I understand that, whilst setting up ambushes for the player is far too easy. To me that makes it even more imperative to not put in items that make the party over powerful. The armour and sword in Windspear hills do that, and the profusion of other items unbalance the game even if the party can't use them. The going price for Dwarven Throwers isn't insignificant, same for those two handed swords the bouncers are wielding.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]