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Horrible, Horrible role-playing.

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Lair-Craft Lord
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Post by Lair-Craft Lord »

Horrible, horrible, player...

WAAAAY back, we used to play with one particular guy who played the game, but not in the spirit of the game.

Whenever he DM'd he'd ALWAYS give each room location a 3' wide doorway, to ensure that players could ONLY enter one at a time.

Whenever he played, he'd argue for hours about the slightest little detail in the PH or DMG if it went against his character.

I remember on one occasion our regular DM had spent WEEKS designing a module with invisible goblins. He cheated and got hold of the module and found out about these invisible critters, so his thief 'just happened' to be bringing along masses of bags of flour (We never knew why at first) that he then decided to throw into every location - showing footprints and outlines of these goblins.

What should have been a thought provoking dungeon turned into a rout!

In the end - his thief became a high level and, as DM, I created a potion that turned you into the first creature you mentioned...

Watching his face after took a sip and asked 'Can I fly?' was worth its weight in Platinum Pieces...

Having thus turned his character into an insect, we then kicked him out the group.
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GawainBS
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Post by GawainBS »

Lair-Craft Lord wrote:WAAAAY back, we used to play with one particular guy who played the game, but not in the spirit of the game.

Whenever he DM'd he'd ALWAYS give each room location a 3' wide doorway, to ensure that players could ONLY enter one at a time.

Whenever he played, he'd argue for hours about the slightest little detail in the PH or DMG if it went against his character.

I remember on one occasion our regular DM had spent WEEKS designing a module with invisible goblins. He cheated and got hold of the module and found out about these invisible critters, so his thief 'just happened' to be bringing along masses of bags of flour (We never knew why at first) that he then decided to throw into every location - showing footprints and outlines of these goblins.

What should have been a thought provoking dungeon turned into a rout!

In the end - his thief became a high level and, as DM, I created a potion that turned you into the first creature you mentioned...

Watching his face after took a sip and asked 'Can I fly?' was worth its weight in Platinum Pieces...

Having thus turned his character into an insect, we then kicked him out the group.
That's a cruel solution, but a very justified one as well. I chuckled while reading it. ;)
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CTK
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Post by CTK »

I would imagine that this is a common issue, a lot of the time people have trouble RPing their characters it seems.

I RP on a large forum and while there is a Dungeons and Dragons section, there is sections for many other things. I look around and a lot of the time the people in the other threads are just doing a horrible job.

Some of them speak in chat speak and say things like "j00 don't knoe mez". And that's not me joking, that's actually serious. My biggest hobby is writing and I see RPing as a way to practice characters and just work on my writing a bit.

But it kind of hurts when the people's characters you are talking to are not right.

Luckily for me, I stick with D&D these days and it seems to scare those types off.
[url="http://writingofjc.pbwiki.com/Deirdre-%22Dee%22-Saint-John"]Dee's Character Information[/url]
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Lortae
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Post by Lortae »

Not much of a roleplayer

New to this forum (and english isn't my birth language) so bear with me.

I'm not much of a "acting in character" person to be honest (more of a powergamer to be honest), but i enjoy playing d&d with my friends so i try to at least keep my characters from going over the top.

Our group has had the good fortune of always been formed by good friends, so everyone has some care on what they do or don't (there are always exceptions of course)

As for bad roleplayers we usually just have people who like to clown around alot and sometimes they do really stupid stuff for the fun of it (like activating an extremelly obvious trap and killing half the group when a fireball explodes :confused: )

There are always good and bad roleplayers and my DM has learned to live with that. He has this exp. modifier which he applies to the experience every player gains during a session, and which he determines according to how well he thinks a person played. This involves not only the "acting" part, but also how the person used the pc's skills, resolving riddles and puzzles, figuring out the logic on some machiavelic magic device, etc. All of us players have got used to this and it works well. Not only does it give incentives to players to try acting but also penalizes players who do not even try(he doesnt penalize players who try but just suck at it :laugh: ).

Anyway, hang on and keep playing :D
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GawainBS
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Post by GawainBS »

Hey, keep trying to act in character, it isn't opposed to being a powergamer. (In fact, it's even quite in character to make good (strong choices) for feats and classes.)
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Demortis
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Post by Demortis »

Well, I recently played a game in the Forgotten Realms. Our group was composed of 2 four man teams. Me as a Warforged Ninja who dropped from a portal to Ebberon. The rest of my party was a Human fighter, an elven Rogue, and an elven Druid. Basic-ly my char is the only one "new" to FR so I have no clue as to whats going on... A creature that knows nothing of death, of the Nine Hells, or even the Angelic Heavens... Being called a construct, just because my race was never created in the FR being feared because I have my own mind and calling everyone else but the fighter a "Meatbag". The other party had a female Half-elf Pali, a halfling druid, a Sun elf ranger/scout, and a feline Ninja. We have to save some Scions from a sacrifice and a rather large wooden door blocks us. "We should do everything we can to save the Scions." Typical pali, but was still the smart thing, got more from living bodies then dead ones... As a LN Ninja, the mission comes first, stop the sacrifice and revival of Gruumish. So I pipe up with, "We should ensure the mission, kill everything that isnt us." I already knew that the pali would be ticked. She managed to reason that if we did we might set the ritual off anyways...Smart, hadnt thought of that. The Sun Elf, being the Pali's real life bf was gettin kinda pissed with me, says, "Crosis (the fighter). Shut your construct up and let us do the real planning. Then we get the loot and he stays silent!" Wow, wrong move there buddy. Now, he has been sayin things like this the entire time we were in the dungeon and as a Warforged I was gettin kinda pissed. I came from a world where I am respected as an individual, to a point. But this is gettin bad. "You have to sleep, Meatbag." The entire party stops talking and looks at me. They have never heard anyone openly threaten another member of the party. I was told by the DM before the game, that if someone died, there was no hard feelins and something was bound to happen. Well, to cut it short, we saved the Scions, everyone lived, but the ranger knew that I was going to do something. On our way back, I proved to him I would. I didnt kill him, just woke him up for his shift with my blade to his neck. "Remember this when I save your ass the next time." After two games teh DM kicked me because of "party problems". Everyone loved me except him, the only reason i was kicked was him and the DM were best friends.... I saved everyone that game and I get kicked... Some thanks. lol, the party was all slain because the Sun Elf was greedy :D
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chaoticnatur
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Post by chaoticnatur »

**** campaigne

my ****iest campaigne was with four of my friend when one of the players who was playing for a week or two decided to become dm and made a campaigne in the futur ''star wars'' style and he freak out and started a power strip of somme sort and killed us all for nothing realy ****ie dm no chance lv1 and jammes us somme giant space trash golems and destroys us. :mad:
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Zem
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Post by Zem »

To be fair, this was near the beginning of the campaign (first or second level) and he was new to D&D, but this guy decided to be a Paladin.

We were welcomed visitors of the elves, staying in their city. For about 10 minutes for each player, we went did our own little thing in the city. Someone bought boots, someone else asked about elf magic, etc. The Paladin...

Paladin: I'm going to search around the ground for any secret doors.
DM: Ok... umm... it takes you a while, but near the base of a massive tree you find a hidden door down that drops down into the chamber below.
Paladin: I drop down into the chamber.
DM: You see various weapons and armor of the elves, some of it looks very well made.
Paladin: I'll take the best of it, as much as I can carry.

<Silence fills the rooms for several moments>

DM: DUDE! You're a paladin!
Paladin: Sooo..... I'm not supposed to take stuff?
DM: No, you're a valiant protector, Defender of the Faith, Knight of the Realm, not a house-guest thief!
Paladin: I guess I put it back then. Being a paladin sucks.


That was the same campaign where we had a wizard who was determined to survive. The first action in combat was invisibility or improved invisibility. The second was to fly. By the time he got around to casting an offensive spell, the battle was usually already over. If it wasn't, his set of memorized offensive spells was pretty small and worthless.
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