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What is your worst gaming moment in Oblivion?

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fable
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What is your worst gaming moment in Oblivion?

Post by fable »

In response to the "What is your best..." thread. Not to diss Oblivion (which I've started playing again, with 80+ mods), but to find out what people who are playing the title dislike the most about it. Between that and the other thread, we should come up with some interesting replies.

I'll lead off. Two things, I think, that I disliked the most. The first was the incessant, inane faux-conversations between NPCs. Bethsoft really touted these. They are a joke, but the kind of joke you hear from that guy with the loud plaid tie who thinks it's even funnier when heard for the ninth time.

The other occasion is only tangential. It occurred when I discovered that a few forum members, here, misread Bethsoft's comments and posted that Oblivion's Radiant AI meant NPCs actually responded on the fly to whatever they faced. Pointing out that these NPCs only followed coding that gave the impression of thinking, met with anger and denial. Amazing. :)

Over to you.
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Post by dragon wench »

Ugh.. I hate those conversations. They are repeated ad infinitum, and they aren't even in sync most of the time.. :rolleyes:

Another bad moment for me was discovering that the so-called "conversation trees" have been attacked by mountain pine beetles..
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Post by GrimHarvest »

The conversations aren't so bad. yeah they're stilted and have daft pauses in them but they do make people seem a little more like real people. At least they all have (the same three) voices and don't just ignore you when you try clicking them like in other games. AND sometimes they talk about your characters exploits and don't tell you don't just love being talked about...


My personal worst moment is similar to my best moment actually as it involves the Daedric quests again.

Spoilers? I'd only done them all once before so I thought I'd have another go. I was doing fine until it came to Malacath (fairly early on) and one of the slaves I was freeing for him attacked me and wouldnt yield so I had to kill it. He was furious and didn't give me the reward. In was a little worried but in my journal it said quest completed. fair enough I thought. MANY hours later, I'd finished them all and stumbled my way to Hermaeus Mora's shrine only to be told he wouldn't speak to me because I didn't fulfil his requirements (of completing ALL of the other Daedric quests). I wasn't best pleased.
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fable
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Post by fable »

GrimHarvest wrote:The conversations aren't so bad. yeah they're stilted and have daft pauses in them but they do make people seem a little more like real people. At least they all have (the same three) voices and don't just ignore you when you try clicking them like in other games.
They're non sequitur conversations. Nobody is really saying anything. Think of what it would be like to have friends where A talks mentions a tv show, B responds with something completely unrelated about tomatoes, and C responds with something just as unrelated about 19th century chamberpots. Then A turns to you, nods, and asks if green is your favorite color? You'd go out of your mind, man. You'd slit your own throat trying to escape that reality. In truth, it wouldn't be reality, at all. It would be the Oblivion NPC Twilight Zone! :eek:

And in any case, please don't criticize our choices of worst moments. Or we'll discuss why you're wearing your underwear on your head. :angel:

Might as well add the endless treasure leveling to my compendium. That time I really took on some tough opponents at level 3, and found the same garbage I could find anywhere else--oh, what joy!
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Post by GrimHarvest »

fable wrote:Think of what it would be like to have friends where A talks mentions a tv show, B responds with something completely unrelated about tomatoes, and C responds with something just as unrelated about 19th century chamberpots. Then A turns to you, nods, and asks if green is your favorite color?
Sounds like every family meal I've ever had to endure. I apologise for criticising your choice and agree wholeheartedly with your levelled treasure gripe.
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Post by Bloodstalker »

I personally hate the fact that everyone consideres my horse to be the real threat. Speaking of which, I hated dismounting to take care of a couple bandits, having to chase them all over Hell and half of Georgia, only to find when I returned my horse had taken off to parts unknown.

It also irks me the way the Oblivion gates were handled. No one really seems to care much one way or another about them, save for a couple stock replies. There's a gate sitting right outside of town, and the people inside are just merrily getting on with their own concerns.....or worse, when I hit the Rumors dialogue option, someone will ask me something like "Do you really believe there are Oblivion Gates all over the land?"

I always wanted the option to take them just outside the city gates, toss them in, and let them figure it out for themselves.
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Post by Nerevar Reborn »

worst moment is easy *spoiler alert*

In the final thieves guild quest, the part where you have to shoot the arrow into the hole...i missed and hadn't saved for about an hour. haha i was so annoyed.
So i hear that the dark brotherhood assinated an elf.
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Post by dragon wench »

Bloodstalker wrote:I personally hate the fact that everyone consideres my horse to be the real threat. Speaking of which, I hated dismounting to take care of a couple bandits, having to chase them all over Hell and half of Georgia, only to find when I returned my horse had taken off to parts unknown.
Entirely agreed.. :rolleyes:
[url="http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=2269"]This[/url] little gem might be useful to you.
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Post by Belthan »

Aside from numerous little glitches that intermittently make it impossible to finish certain quests (swampy cave, sunken one, ahdarji's heirloom, etc.), I'd say my worst gaming moment is the fact that in the Two Sides of the Coin quest there is no way to beat Tyrellius back to Arnora's house after you get the info from Jorundr. Apparently they're teaching Bruma city guards how to teleport these days.
Can the answer to this question be "No"?
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Post by kanga »

Arrows are kind of annoying. I have the difficulty slider in the middle admittedly, but I have filled a zombie so full of the wicked shafts he looked like a porcupine, then he sauntered over and calmly took off the side of my face :) Ok it cuts both ways, I have also run about with arrows sticking out of my posterior without biting the dust.
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Post by Darth_Ruin »

1. Adoring Fan 2. Enough said.
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Post by fable »

Got two more, each of them more annoying than the other, each as annoying as the other things I've mentioned. ;) The first is the recessed, invisible interior lighting. It makes no sense for the technology or magic of the game, and gives a bland, uniform feeling to wall textures. I can only assume torch sconces and lamps as room-based light sources were eliminated after they were so useful in Morrowind because they put so much more of a burden on the graphics, but I could be wrong. Maybe the people who were involved in accepting it in Oblivion were color blind.

The other matter is the much-vaunted physics system, which made so many kiddie reviewers wet their shorts upon demonstration. Simply put, it's silly. Collision modeling seems to substitute either velocity or mass much faster or larger than should be the case, to provoke a stronger reaction than is realistic. And the effects of collisions are deliberately slowed to one half or less, so you can see things arc in combat. But putting stuff on shelves? Moving through objects in a store? Ridiculous. And anti-immersive.
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Post by Tricky »

True story Fable, true story. :rolleyes:

I loved Bethsoft, I really did. I was anxiously awaiting Oblivion. Fell in deep. I remember killing those rats in the introductory sewers, shortly after separating from Captain Picard and his posse. I think I killed one of them mid-air because I remember it flew away in of those weird, low-gravity / slow motion arcs. Right then and there the seed of my scepticism toward Bethsoft took root. Something wasn't altogether right about this game if they couldn't get gravity working right.

It's not nice to be disappointed so shortly into a completely new game. I really mean that, it sets the tone. You start to be on the lookout for other things. The worst gaming moment for me was realising that I baited myself into the hype again.
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Post by Fljotsdale »

dragon wench wrote:Entirely agreed.. :rolleyes:
[url="http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=2269"]This[/url] little gem might be useful to you.

Looks like a nice little mod.
However, I just ride my horse to the stables of the nearest town to my objective, park it inside the stable fence, close the gate, and go the rest of the way on my feet. That way, I always know where my towel... er... horse, is.
In the game where I playd DB to the end, I had Prior Maborel's horse parked permanently in the stables at Cheydinhal (I wanted to know it was safe, not just abandoned in the wild. :o Sometimes Shadowmere occupied the same stableyard.
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Post by Fljotsdale »

Worst for me: the continual crahes, so you have to save all the time. But maybe tha's just my system isn't good enough, even though it is more than minimum requrements. :(
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Post by dragon wench »

@Fable,
I don't know if it would cause any conflict for you, I'm trying to figure out of it would work with Texian's myself, but I use [url="http://www.tesnexus.com/downloads/file.php?id=10891"]Real Lights[/url] which seems to deal with the problem quite well.

Agreed about the bloody havoc physics and collision.... It makes object placing a complete headache. I find that "Book Placement" and "Decorator Assistant" help greatly, but even so, arranging books on shelves is still a trial.
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Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
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.......All those moments ... will be lost ... in time ... like tears in rain.
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Post by Mz_Trixter »

On Oblivion, my worst moment that I've had to experience so far is the impliment of bugs with some of the quests
(side quests mainly). Other than that, playing on console, I did find the sensitivity of 'provoking' allies while fighting to be verrry upsetting :( For instance, when doing something that requires you to fight along side an npc, if you 'oops' and hit 'em and you aren't on good terms w/ 'em that's instant betrayal :confused: Then it goes from a two-way fight to a free-for-all :laugh:. And the 'lost horse' dilema was there, but that's easily fixable. Another thing that I found to be totally ridiculous was, when in caves fighting rats in the beginning (I generally take up to most challenges) those rats are real back-breakers!!! :eek: B'cause first off, you're hardly suited - if at all - and you're taking on one or more rats (also mentioned) that seem to have anti-gravity lift :laugh: chasing you up 'n down the whole time.

So I guess to put it plain, most of the effects I found were laughable ridiculous only to be made worse with the bugs.
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Post by Fljotsdale »

Mz_Trixter, just zap the rats with your 'flare' spell if you are having trouble in the first dungeon. Works every time and you don't get hurt. Two shots kills the zombie, too.
But if you want to hammer everything, just use Captain Renault's Akaviri Katana. It's a very decent weapon for so early in the game. Even my weakest chars rarely get injured very much.

Eh... and you do know that if you go 'block' and activate the injured 'friend' they let you off?
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Post by Mz_Trixter »

Fljotsdale wrote:Eh... and you do know that if you go 'block' and activate the injured 'friend' they let you off?
Yeah, but long enough in it, I just lose any hope for 'em and rather just see them go kamikaze :laugh: It's still funny either way, but then I won't be charged with their liability coupled with a fine :D little different can be said with 'Quest Npc's'.
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Post by Fljotsdale »

Yeah, I hate minding quest NPCs. :( It's not so bad if I can tell 'em 'wait here', but some of 'em don't have that option and they just buzz right on in and get themselves hurt or dead. Which CAN mean you don't get a particular reward for keeping 'em safe. :(
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time for a change

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