I know that I normally don't post threads (or even post very often here) but I'm a little rusty with my character building for TSL and wantd a couple of suggestions for my next playthorugh. Here's what I was thinking:
*Note* This starts out as a skeleton of the build and I'm writing the more in-depth version with my ideas after *End Note*
Class: Jedi Consular/ Jedi Master (Sith Lord)
Stats:
STR: 10
DEX: 12
CON: 14
INT: 14
WIS: 14
CHA: 14
Skills:
Demolitions: 1
Awareness: as high as possible
Persuade: as high as possible
Security: 1
Repair: as high as possible
Treat Injury: everything left over
Feats:
Dueling: 1-2-3
Force Point Regeneration: 1
Flurry: 2-3
Force Powers (lightside):
Heal: 1-2-3
Force Valour: 1-2-3
Force Aura: 1-2-3
Burst of Speed: 1-2-3
Stun: 1-2-3
Stun Droid: 1-2-3
Force Push: 1-2-3
Battle Meditation: 1-2-3
Force Powers (Darkside):
Burst of Speed: 1-2-3
Slow: 1-2-3
Fear: 1-2-3
Shock: 1-2-3
Force Psh: 1-2-3
Drain Life: 1-2
Force Scream: 1-2-3
Battle Meditation: 1-2-3
Class: Ok, I want to have a Force tank pretty much. If he is lightside then I'll have him learn every buffing power, give him a lightsaber, master dueling and send him into the fray with only those as his weapons with the occassional Force Wave, Stasis Field and Destroy Droid. If he's darkside then I want him as the harbinger of death. He walks into a room and kills everything with a glance (literally if you add the lightning). I think that I chose my class correctly for this one. If not, well then I guess I definitely need to brush up on my kotor knowledge...
Stats: Here I want him to be an average fighter. Not the best, but not the worst either. In the beginning of the game he might have trouble hitting things, but if I'm correct then he won't need to do that for very long once he gets to level 10 or so. If he's darkside than I might be willing to set my strength and dexterity lower to focus completely on wisdom and charisma for Force Powers, but I don't know.... here's where I'm a bit shakey.
Skills: Alright, this one I've gotten worked out perfectly. I'll take one level of security and one level of demolitions at my first level which should take four points. The rest I'll pour into my other stats leaving Treat Injury empty for now. Then at every level up I'll put my points (I'll have four of them) into Persuade, Awareness and Repair with that single point left over into Treat Injury. Minor mines have a DC of 20 to disarm and I'll always have a 23 for my check as long as I'm not in combat. So I should be able to get past Peragus easily by putting a few of Atton's points into Demolitions so that he can deal with the mines before you get to the hangar. Here I'm solid.
Feats: I don't know what feats to get though the ones I wrote above are the ones I will get regardless. I'll take any suggestions so that I don't **** up with this and screw my character.
Force Powers: I'm mostly alright here since I'll be a Consular, but I don't know when to take each power and what other ones I should consider. Some help here would be appretiated.
Help on my next playthorugh
- Mandalore72
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- Darth Malignus
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The upside about being strong in the Force as a Consular/Master/Sith Lord is that you can use Dark Side powers as a Lightsider with less of a penalty, and vice versa. Late in the game your Force Regeneration replenishes your Force points pretty much as quickly as you use them anyway.
I played both and the only Force powers I pretty much used was Force Lightning, Force Wave and the occational Heal. Force Persuade is handy sometimes in conversations. You really don´t need anything else. I did pick up buffs like Battle Meditation, Speed, and what have you, and I ended up never using them. I could have, but I never did. It wasn´t necessary. By the time I would have been done buffing myself, the enemies would have been blasted to Hell anyway.
If you want buffs BAD, put your Jedi-companions up with some buffs and let them cast a buff occationaly.
Stats was simple. I got 18 in Constitution for the hefty implants and then divided the rest evenly out on Charisma and Wisdom. It was a breeze.
I played both and the only Force powers I pretty much used was Force Lightning, Force Wave and the occational Heal. Force Persuade is handy sometimes in conversations. You really don´t need anything else. I did pick up buffs like Battle Meditation, Speed, and what have you, and I ended up never using them. I could have, but I never did. It wasn´t necessary. By the time I would have been done buffing myself, the enemies would have been blasted to Hell anyway.
If you want buffs BAD, put your Jedi-companions up with some buffs and let them cast a buff occationaly.
Stats was simple. I got 18 in Constitution for the hefty implants and then divided the rest evenly out on Charisma and Wisdom. It was a breeze.
- bigredpanda
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Force Lightning is quite overpowered in the game, I think. I always make promises that I'm not going to use it in each playthrough... but then it's too much fun taking out whole corridors of enemies in one raise of the hand.CJ@ wrote:If you want To be a really good Character, force is the only Way. Max out Lighting, Healing and Choke.
On another note, is Constitution useful for anything other than implants? I tend to ignore it in most of my builds...
Don't bother With Constitution. Go for Strength.bigredpanda wrote:Force Lightning is quite overpowered in the game, I think. I always make promises that I'm not going to use it in each playthrough... but then it's too much fun taking out whole corridors of enemies in one raise of the hand.
On another note, is Constitution useful for anything other than implants? I tend to ignore it in most of my builds...
Fable II Rocked! Fallout 3 Rocked! And i'm looking forward to 'Star Wars: The Old Republic'
- Darth Malignus
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Lightsaber And Force
To be a True Jedi, you must master the Art of Both Lightsaber and Force. Yes, you may want to put a tiny bit in Constitution. But I use my Feats for Force Powers. I try to add Strength as much as Possible, to make it at least Average. When as my full fury, lies within the Force.
And truthfully, I always playthrough as a Powerfull Jedi-Wizard
To be a True Jedi, you must master the Art of Both Lightsaber and Force. Yes, you may want to put a tiny bit in Constitution. But I use my Feats for Force Powers. I try to add Strength as much as Possible, to make it at least Average. When as my full fury, lies within the Force.
Fable II Rocked! Fallout 3 Rocked! And i'm looking forward to 'Star Wars: The Old Republic'