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NPCs turning hostile for no (apperent) reason

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GenericUser1994
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NPCs turning hostile for no (apperent) reason

Post by GenericUser1994 »

Hiya people! Back to Baldur's Gate and theese forums after a few years away :P My old account was long gone though... Anyway: thought I would give the BG-series a playthough after playing waaay to much IDW2 :D

Just got to act5 with my bard. Started out with no and then installed the BG1 tweakpack. Then things started to go bad...

I'm having Minsc and Khalid sometimes turning hostile on me for no apperent reason. PC is good aligned and reputation 20 so that can't be the explaination. Maybe that my reputation somehow rolled over after too many +1? There is no dialogue though, they just turn red circle and attack. It seems to happen at first at day 62. If I load a game where I am on day 61 and rest until it turns 62 they turn hostile, but not before! :confused: :confused: Resting in the wild, resting in an inn, or doing dungeoncrawling - it doesn't seem to matter what game activity, they still go hostile and kill me... It CAN be countered with dire charm, and they are not hostile anymore when it wears off. However they go hostile again after a few (ingame) hours.

First happened after I installed the BG1 tweakpack (played for a while without it first). However the problem did not go away even when I uninstalled the tweakpack and loaded a savegame from before it was installed. Which leads me to think it might not be the tweakpack's doing after all. Didn't try a fresh uninstall/install of the game client yet. Except for that I've done the testing and internet-searching I could think of to figure this out. So: hlp plz!! Anyone got some ideas?
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GenericUser1994
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Post by GenericUser1994 »

I think I figured out the WHY now. In cloakwood Wyverns map there is a Hamadryad. It charmed Minsc and Khalid - and I used Graegan's Harp to charm them back. When the charm wears off the charmed critter normally turn hostile. However, that didn't happen when the charms wore of. At least not instantly. On the first level of Cloakwood mines they turned hostile the first time. Solved by: Charming them again!

So: basically I need to replay the last 2 cloakwood maps and the entire mine. UNLESS someone here has an suggestion to fix it?

Kicking Minsc from the party and re-hiring him seems to fix HIM. Khalid will just run run run away and not talk to me if I kick him from the party, so that doesnt work for him... (odd - he should't do that...).
Killing and ressurecting doesnt solve the problem either.
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Post by Curry »

This is a common bug.
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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GenericUser1994
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Post by GenericUser1994 »

Curry wrote:This is a common bug.
Is there a solution to it? Besides using an old save and playing the area over again?

Not going to charm my own party again, that's for sure!
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wise grimwald
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Post by wise grimwald »

You might not be happy doing this, but you could CLUA in a new Khalid and then use Shadowkeeper and make him identical to the one that you've got.
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Post by Curry »

GenericUser1994 wrote:Is there a solution to it?
no
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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Post by GenericUser1994 »

My solution was: loading an old save and playing from there again.
wise grimwald wrote:You might not be happy doing this, but you could CLUA in a new Khalid and then use Shadowkeeper and make him identical to the one that you've got.
I accually tried this before reverting to an old save. The CLUA:ed Khalid wouldn't enter dialogue with me. He simply spawned and started to walk off screen and dissapeared in a cloud of smoke, like the 1-dialogue NPCs does when you have talked to them. Also if I kicked Khalid from the party he wouldn't talk to me, he just walked away.


Thanks for replies :)
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GenericUser1994
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Post by GenericUser1994 »

Wow, ToTSC is really a buggy bull**** expansion!

Didn't want to make a new thread but still post about this bug (and it's solution):

I activated the Werewolf-isle quest by talking to mendas. For some reason the game starts to crash when I enter Mendas house (AR1004). Even if I try to enter before I've been to the Counting House and gotten the Sea charts. I found this bug quite late and I didn't have any really old saves left (stupid me).

Anyway: got the charts but couldn't enter to get to Mendas, and no old saves. I spawned him with a CLUAConsole:CreateCreature("Mendas"), and thus was able to go to the island. Finished the island.

Return to Ulgoths Beard and talks to Barash which approaches you on the docks. He then goes into - you guessed it: Mendas house! Here's the problem: I can only continue the game if I kill mendas werewolf form. I can only kill mendas if I enter the house, and spawning via console and CreateCreature Mendas will create a "fresh" mendas without the proper dialouge triggers to cure me from the lycantropy (and not the MENDAS3 I need). Basically: game over. When a few days pass my party goes werewolf. (technically I COULD get a new party of the discarded NPCs.. which are lvl 2 or something and my PC+party is exp capped).

Solution if you cannot be cured of lycantropy the normal way (ieby talking to+killing Mendas):
  1. Get Near Infinity: Near Infinity - Download With it you can open your saves and view the Global vars and also edit them.
  2. Open up your savegame and add the global variable SPRITE_IS_DEADMENDAS3 with value 1 to the file BALDUR.GAM located in the save-game folder (named something like "888888933-talk to Mendas")
  3. Problem solved and lycantropy cured. (thanks to this thread)
Phew... I DO NOT LIKE HAVING TO EDIT SAVE-FILES JUST TO BE ABLE TO CONTINUE THE GAME!!!!!!!!! And no Chainmail +3 either, although I could just spawn it. But then again why play the game if I'm going to cheat. Gah... So, thanks for reading! I just wanted to solution to be posted in case someone else has this problem. Solving this problem took 1-2hours, which incidentally was all the game play time I had tonight.

Fsking bugs.
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Post by fable »

Just to be sure, you did download and install the official ToTSC update before playing, correct?
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GenericUser1994
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Post by GenericUser1994 »

fable wrote:Just to be sure, you did download and install the official ToTSC update before playing, correct?
Had to check to make sure:angel:, but yup: 1.3.5512 = the one from downloads section on gb.
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Post by fable »

Hmmm. What about the Gibberlings Three BG2 Fixpack? Have you checked out the documentation online about that, to see if it deals with the issues you've had?
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Post by GenericUser1994 »

fable wrote:Hmmm. What about the Gibberlings Three BG2 Fixpack? Have you checked out the documentation online about that, to see if it deals with the issues you've had?
At first I read "BG1 fixpack", and spent 15 mins looking for it :P Doesn't seem to exist any finished version of a BG1 fixpack, only a few abandoned old works-in-progress.

Since I'm running BG1 (without Tutu) the BG2 will not work as far I can gather.

Installation:
BG1+totsc
totsc patch 1.3.5512
BG1 tweakpack (parts of it)
widescreen mod

Had the same crash-upon-entering when loading the autosave from entering the final fight chamber. Fixed it by loading up my latest savegame instead (which was from like 30sec earlier). Also had the problem with other locations (Thieve's guild, act 6 Flaming Fist compound)

With Mendas' house I didn't notice that I crashed on re-entering his house until 2 chapters later so I couln't revert to an old save.
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