Hi ppl,
I am playing a ranger and I use bows mainly for him. Now, I have gathered enough exp. points (more then 350 I think) to increase one of those main atributes (Courage, Strength, Constitution, Dexterity, etc...), but I am not sure which one(s) is(are) important for archery. Does more Strength deal more damage as with melee weapons? Or is it Dexterity like in D&D that determines how precise my shots will be? Or maybe some combination of atributes?
Tnx
H
Archers
About attributes
If you right-click on RC (Ranged Combat Value), you will see the formula. Check manual or Drakensang: The Dark Eye @ GameBanshee for more info. Here's list of things that your archer will need.
Ranged Combat Value
What that means, is that IN, DE and ST are important attributes to you, but also you should not have too much encumbrance (got from heavy armors).
Endurance
Endurance isn't must, but comes handy when using special abilities like Aimed Shot.
Dodge Value (you cannot parry with ranged weapon)
Again, notice encumbrance.
Attribute summary:
2xIN
1xDE
2xST
1xCO
1xCN
2xAG
But it also depends on the talents (Drakensang: The Dark Eye @ GameBanshee) you like to use.
TDE is much different from D&D, but in Drakensang the rules are quite simple once you get the idea...
If you right-click on RC (Ranged Combat Value), you will see the formula. Check manual or Drakensang: The Dark Eye @ GameBanshee for more info. Here's list of things that your archer will need.
Ranged Combat Value
Code: Select all
RC = (Intuition + Dexterity + Strength) / 5 - Encumbrance + Weapon
Talent Value
Endurance
Code: Select all
ED = (Courage + Constitution + Agility) / 2 +/- Character Modifiers
+ Special Skills Endurance I-III
Dodge Value (you cannot parry with ranged weapon)
Code: Select all
DV (Intuition + Agility + Strength) / 5 - Encumbrance + Special Skills
Dodge I-III
Attribute summary:
2xIN
1xDE
2xST
1xCO
1xCN
2xAG
But it also depends on the talents (Drakensang: The Dark Eye @ GameBanshee) you like to use.
TDE is much different from D&D, but in Drakensang the rules are quite simple once you get the idea...