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market sewers - door

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Coot
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market sewers - door

Post by Coot »

I stepped into the sewers under the market in the Imperial City. There was a Khajit bandit there. There's also a door but after trying to open it, it says: 'Door opens remotely'. I searched the whole room but I can't find any kind of switch. I also did a Google on this and I couldn't find a solution, just some hints that this might be a bug.
I've installed the official patch, an unofficial patch from Planet Elder Scrolls and a clothing mod. Could it be a bug? Does someone know how to open the door? If I can't, will it interfere with some quest related to these sewers?
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fable
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Post by fable »

Whenever you get a message in a sewer about a door opening remotely, it means there's a wheel gear on a wall in another room that opens/closes it. It needn't be in the same room, and almost never is.
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Post by galraen »

It could also mean that the door can only be opened by script, for example The Final Heist starts in the Sewers, and I'm pretty sure that one of those doors will give that message.

By coincidence I was just in those sewers and encountered exactly that, used TCL to go past the door and I was pretty certain I'd stumbled into he exit from the Palace in that quest. There was a mechanism to open the door on the far side, but no way to access that unless you'd just dropped down the chute that I could find. I reloaded the save I made before using the console to be on the safe side. On one occasion I triggered The Final Heist quest by going where I shouldn't and screwed up the quest completely.
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Coot
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Post by Coot »

Thanks. I guess I'll leave it for now. I'm playing the game for the first time and I just got out of jail. Plenty of other places to explore, first.
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Post by fable »

Coot wrote:Thanks. I guess I'll leave it for now. I'm playing the game for the first time and I just got out of jail. Plenty of other places to explore, first.
Thing to remember is, that in most battle locations the creatures you find will be scaled to your level. So most places you explore will contain at this point lowest level goblins, bats, etc.
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Post by LeoStarDragon1 »

Hello, Coot! (SPOILER?!)

Fable & Galraen both have good points! But if you are in the one I'm thinking of, Galraen is correct about the turning wheel being on the other side. However, I've found it by entering the sewers from one of the other sewer entrances/exits, as they all connect together.

A simple WARNING though! Even though the "Tutorial Quest" sewer passages and the one in "Scheduled For Execution" may look like the same cells, they aren't! They contain two different Valen Dreths!

If you go into the "Imperial Prison", and request to visit a prisoner, the jailor never takes you to the left door, always the right door! If you ignore him and unlock the left door, you can enter that quest cell and see the guard and Valen Dreth 2. You can talk to them too. If you enter your old cell and follow the passages out, you will notice a different route to the exit. If you choose to go back inside the sewers via that exit though, you won't be in the same cell that you were just in, as it reverts back to the original one that you used during your initial escape! I've done this many times!

So other than those exceptions, concerning those two quests, the rest of the sewer passages can be accessed at the other grate doors.

Without being in the "Thieves Guild" I've wondered and explored the passages, just to map them out, while thinking I was doing advance clean-up work. Then I'd encounter a scripted door, and suddenly I was in the "Thieves Guild", almost done with the final heist quest! Curiously enough, I was still able to do the other quests, just out of order. But twice. Then somehow my computer wouldn't let me get away with that anymore, and began crashing with later characters! Uh, I guess that's all for now.
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Post by LeoStarDragon1 »

I Forgot Something!

To clarify, once you do do that quest for the Dark Brotherhood, the cells are set to the layout made for that quest, both ways. So you can't do the "trick" that I referred to above and/or previously, okay?
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Coot
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Post by Coot »

Thanks, Leo. I wouldn't want to blow up my PC over this :p

I've done some minor exploring in the Imperial City and a bit beyond, and I'm going to start a new game, with a few mods, another character, etc. Since I'll be joining the Thieves guild, I'll get to those sewers eventually.
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Post by LeoStarDragon1 »

You Are Welcome, Coot!
Coot wrote:Thanks, Leo. I wouldn't want to blow up my PC over this :p

I've done some minor exploring in the Imperial City and a bit beyond, and I'm going to start a new game, with a few mods, another character, etc. Since I'll be joining the Thieves guild, I'll get to those sewers eventually.
Hey, I wouldn't want you to either! I've burnt out a fan, and it is not a welcome event! :eek: (I felt betrayed that my computer took up a smoking habit in a designated non-smoking area too! :p )

Well, that's good! Oh, if you join the faction known as the "Order of the Virtuous Blood", a vampire hunter/slayer faction that lets you play out your Van Helsing/Buffy/Angel fantasies, sort of, the Imperial City's sewers are a convenient place to hunt them. However in your zeal to dust one, you can still encounter the scripted doors made for the Thieves Guild quests! Oh, and SPOILER alert! There are at least 3 vampires that are quest linked to 3 different guilds, so as a vampire hunter/slayer, you'll find that irksome! ;)
So do be careful about joining that faction should you join either the Thieves Guild, Mages Guild, or Dark Brotherhood, because of the role-playing conflicts of interest that some other players have felt about it.
Shhh! Be very quiet! I may be sleep writing and sleep reading! :laugh:
Who said, "It is not whether you get knocked up, but whether you can get down!"? ;)
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