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Hey, tell us about your custom spells!!

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GlassHunter kAz
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Hey, tell us about your custom spells!!

Post by GlassHunter kAz »

Here are my custom spells:

! You must be a Master of Destruction/Conjuration/Restoration !

Heal Heroic Wounds - Restore Health 35 for 8 secs on Self - Req. Magicka 151

Lava Ball - Fire Damage 80 in 10 ft for 2 secs - 184

Thunderbolt - Shock Damage 80 in 10 ft for 2 secs - 191

Greater Storm Atronach - for 60 secs on Self - 150

Greater Dremora Lord - for 55 secs on Self - 172

Greater Xivilai - for 50 secs on Self - 200

Greater Gloom Wraith - for 45 secs on Self - 234

Greater Lich - for 40 secs on Self - 280

I have also a spell named His Infernal Majesty but I don't remember its effects.
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Loki[D.d.G]
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Post by Loki[D.d.G] »

Ive stopped playing oblivion for quite a long time. But one spell does come to mind. It dealt fire/cold/electric elemental damage. About 5 of each per second over a VERY long duration. Cant remember magicka cost tho... but was very effective when coupled with invi spells. :D
Love is just a chemical. We give it meaning by choice ~ Eleanor Lamb, Bioshock 2: Sea of Dreams
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Arok2092
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Post by Arok2092 »

I don't typically use custom spells as my mage characters are always far too powerful far too fast and I get extremely bored using them. However, I did have one spell that weakened them by 50% to frost flame and shock and dealt tons of damage. I don't remember how much but it killed almost every one in a single hit and nothing stood up to a second blow. That's when I officially stopped playing as a pure Mage character.
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GlassHunter kAz
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Post by GlassHunter kAz »

Arok2092 wrote:I don't typically use custom spells as my mage characters are always far too powerful far too fast and I get extremely bored using them. However, I did have one spell that weakened them by 50% to frost flame and shock and dealt tons of damage. I don't remember how much but it killed almost every one in a single hit and nothing stood up to a second blow. That's when I officially stopped playing as a pure Mage character.
I understand. I prefer default spells too but Conjuration spells with a greater duration is a good idea I think.
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lifeishell91
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Post by lifeishell91 »

There's a good list of custom spells [url="http://www.uesp.net/wiki/Oblivion:Useful_Spells"]here[/url]. Some are really cool. Personally, I tend to stick with weakness to shock and shock damage spells. Makes me feel like a real mage :p
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Belthan
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Post by Belthan »

Most of my custom spells are practice spells. I make a spell that requires the minimum amount of magicka to cast in a school I want to improve. Then my character can do something useful while waiting around for NPCs to show up.
Can the answer to this question be "No"?
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00chrome00
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Post by 00chrome00 »

Question

Hey, a little off-topic, but how do the "For 2 seconds" clauses work? As in "Heal health 8 points for 2 seconds" Does it heal health 4 points a second for two seconds or what? Also, how does the damage health work? does it work in the opposite, Dealing the damage and then restoring it perportionally per second?

Thanks,
00Chrome00
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Loki[D.d.G]
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Post by Loki[D.d.G] »

It heals 8 health for 2 seconds. Meaning a total of 16 health. Likewise for damage.
Love is just a chemical. We give it meaning by choice ~ Eleanor Lamb, Bioshock 2: Sea of Dreams
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