what party to make?
what party to make?
I knew what I was getting into this time, I knew it was a fully customizable party thing and that this is sort of my bane because I play for the best possible combination or equipment always . I saw a screenshot walkthrough on another site, but I'd still like to know what you think a good party combo is. I know you can get henchmen and get them some gear, and that apparently you can get rid of party members? What's up with that? Can someone who's good at this, help me make a damn good party? (has to be good aligned )
- Lord Plothos
- Posts: 525
- Joined: Tue Dec 14, 2004 12:00 pm
- Contact:
I recommend at least 2 melee fighter types, at least one mouthpiece (a character with enough in social skills to do the quests), a cleric or druid, and a wizard or sorcerer.
I personally favor something like this:
Fighter (I often throw a rogue level or 3 onto this guy later, to get sneak attack damage)
Barbarian, Paladin, or Monk
Rogue (depending on what I want to do, I usually get 3 rogue levels and fighter the rest of the way)
Cleric
Wizard
If you're after the best for equipment possibilities, you'll want your cleric and wizard both to have craft weapon. You'll want the cleric to have the good domain, because that's the only way you can get holy on your weapons. Almost everything you fight in the game is evil, so that's +2d6 damage for every attack. It's a big deal.
There are a series of "great cleavers" that are by far the best weapons in the (unmodded) game. They're monk weapons too, though you can't flurry with them.
Hope that helps.
I personally favor something like this:
Fighter (I often throw a rogue level or 3 onto this guy later, to get sneak attack damage)
Barbarian, Paladin, or Monk
Rogue (depending on what I want to do, I usually get 3 rogue levels and fighter the rest of the way)
Cleric
Wizard
If you're after the best for equipment possibilities, you'll want your cleric and wizard both to have craft weapon. You'll want the cleric to have the good domain, because that's the only way you can get holy on your weapons. Almost everything you fight in the game is evil, so that's +2d6 damage for every attack. It's a big deal.
There are a series of "great cleavers" that are by far the best weapons in the (unmodded) game. They're monk weapons too, though you can't flurry with them.
Hope that helps.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
Is this one of those titles where you have to dual some classes or you won't get the most of your character? Or that it doesn't pay off to go all-in in one class? I've decided to use the circle of 8 mod and turn off the level cap so that interests me.
Right now I'm thinking:
Fighter, Paladin, whichever class is the ranged/thief one, Cleric and Wizard
Right now I'm thinking:
Fighter, Paladin, whichever class is the ranged/thief one, Cleric and Wizard
- Lord Plothos
- Posts: 525
- Joined: Tue Dec 14, 2004 12:00 pm
- Contact:
The need to mix classes really depends on the classes, and is the "fault" of the D&D rules, not so much this game.
Actually, it's less of a problem in this game than in D&D, I think. Pretty much for casters you're going to want to go all-in and not multi-class, because losing out on their high level spells for abilities they won't use much is a no-go. But a lot of the more martial classes mix well together. As I said, the fighter can benefit from a couple rogue levels to get sneak attack, but certainly doesn't NEED to. Similarly, most classes like barbarian and, yes, rogue, can benefit greatly from 2 fighter levels for the 2 extra feats this will get you.
But if you want to go pure class-wise, you won't be missing out on anything. And most optimization is a matter of personal taste anyway. Don't sweat it too much. I'd say worry more about bad class combos than missing out on good ones. There are so many that work (except for casters, of course).
Actually, it's less of a problem in this game than in D&D, I think. Pretty much for casters you're going to want to go all-in and not multi-class, because losing out on their high level spells for abilities they won't use much is a no-go. But a lot of the more martial classes mix well together. As I said, the fighter can benefit from a couple rogue levels to get sneak attack, but certainly doesn't NEED to. Similarly, most classes like barbarian and, yes, rogue, can benefit greatly from 2 fighter levels for the 2 extra feats this will get you.
But if you want to go pure class-wise, you won't be missing out on anything. And most optimization is a matter of personal taste anyway. Don't sweat it too much. I'd say worry more about bad class combos than missing out on good ones. There are so many that work (except for casters, of course).
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
This is a Paladin,Fighter,Rogue,Sorcerer and Cleric party. Do they look alright? In HPs terms I mean. I did edit them in a character editor, as rolling for 18s in what I want would be stupid. I wish I had a character editor for characters already being played...
I also bet all skills/feats are all screwed up... agh... Why can't I just roll what I want on character creation
Edit: whowa nevermind I just found the BEST cheat ever!
I also bet all skills/feats are all screwed up... agh... Why can't I just roll what I want on character creation
Edit: whowa nevermind I just found the BEST cheat ever!