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Unofficial Bloodlines Patch 6.0 ready for release!

This forum is to be used for all discussions pertaining to Troika Games' Vampire: The Masquerade - Bloodlines.
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Crenshinibon
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Post by Crenshinibon »

If we're still talking about Eldritch Prodigy, then the advantage was (quoted):

"+40% Thaumaturgy damage and duration".

While I still stand by the allowance of major movement for Blood Bolt and Blood Salvo, I have to say that this history makes the Tremere more offensive, also allowing less blood to be drained from the target, as it is killed faster. I don't think that the duration part really matters as the one discipline that uses it can simply be reactivated (not to mention that it already has a quite long duration).

Technically, you get about (I think) 38% to Thaumaturgy damage from Daimonori, which almost replaces the history. Assuming that this item and the previous version stacked, by the time you get it, you should have had 78% to your damage and 40% to your disciplines' durations.

The thing is, while the damage increase is beneficial in boss battles, it's kind of inefficient for blood recovery purpose for the reason I mentioned earlier and the fact that the killing blow, doesn't return any blood (perhaps this can be altered so that the killing blow from Blood Bolt and Blood Salvo DOES give blood?)
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
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Wesp5
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Post by Wesp5 »

Crenshinibon wrote: Assuming that this item and the previous version stacked, by the time you get it, you should have had 78% to your damage and 40% to your disciplines' durations.
But I changed the history because the Thaumaturgy effects to not stack and thus with the original version either the Daimonori or the history itself were completely useless.
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Crenshinibon
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Post by Crenshinibon »

I see.

Either way, I prefer the new history.

Also, just curious, why wouldn't it be possible to create a check within the game that looks for that particular history and if it's there, the game would insert an alternate copy of Daimonori into the game that adds 78% to damage and 40% to duration, to "simulate" the stacking?
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
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Shizz
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Post by Shizz »

Hm... the Thaumaturgy Artifact and the original enhancing effects of Eldritch Prodigy didn't stack, you say?
Could it be that the same is true for other discipline-duration-prolonging histories and Galdjum(sp)? Or could these even cancel each other out?
I'm currently playing a Ventrue with the "Diabolical" history, which grants an increased Presence duration (135% = 16secs + 5.6secs). With Galdjum, it should be 25.6secs (+25% base duration), meaning it'd have the same duration as Fortitude. Yet it doesn't - it actually seems to run out after the original unmodified 16secs. Now, I don't have a stopwatch, so I couldn't confirm this - maybe anybody who does can comment on that issue?
"While sanity provides a comfortable perspective of the universe, only through its absence one will be given a glimpse at what might lie beyond.
The question remains, though - Does insight remove sanity, or will insight be given to the mad?"
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Wesp5
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Post by Wesp5 »

Shizz wrote:Hm... the Thaumaturgy Artifact and the original enhancing effects of Eldritch Prodigy didn't stack, you say?
Could it be that the same is true for other discipline-duration-prolonging histories and Galdjum(sp)?
Yes. No discipline affecting histories and powerups stack as far as I know and I don't think it is possible to check for a history and change a powerup accordingly either.
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kdogg
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Post by kdogg »

darksfallen wrote:Also, it's really minor, but on Vista 64 the game installs by default to C:\Program Files (x86)\Activision\Vampire - Bloodlines while your wonderful patches default to C:\Program Files\Activision\Vampire - Bloodlines I'm not sure if there's a way to make it smart to point correctly, it's not that big of deal but people might mistakenly install it to the wrong place and run into some issues.
I have vista 64 as well is it supposed to install into C:\Program Files\Activision\Vampire - Bloodlines or am I supposed to install it into C:\Program Files (x86)\Activision\Vampire - Bloodlines.
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