Thanks, CFM!
Frattscendent1, I think I'll never stop playing PS:T too, maybe even after death Hope I'll not forget to take my laptop with me then:laugh:
Need ur opinion!
- Frattscendent1
- Posts: 39
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In my case it would be the old pentium 3 (still have the old pc just for PS:T. Sadly, it just doesn't work on the newer heap.)Jimwth wrote:Thanks, CFM!
Frattscendent1, I think I'll never stop playing PS:T too, maybe even after death Hope I'll not forget to take my laptop with me then:laugh:
KaaSan! -Kadaj
- blackhawk44
- Posts: 13
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Wow, this makes me sound like a loser... but i have played through 3 times and now going for my fourth time. I love the game and I dont lose any interest in it no matter how many times I beat it. I also found out that the first two times I beat it I had a lot of unfinished side quests so I went through the third time and completed all the side quests which for me made It alot better.
Its also better if you change your class into a wizard or thief, change up stats, make yourself become a different alignment, and I even found that using different kinds of weapons makes it more interesting.
Oh and also dont rush through the game even If you have beaten It becuase I think that also takes a lot of the fun out of it
Its also better if you change your class into a wizard or thief, change up stats, make yourself become a different alignment, and I even found that using different kinds of weapons makes it more interesting.
Oh and also dont rush through the game even If you have beaten It becuase I think that also takes a lot of the fun out of it
- willsanders84
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Now this sounds silly, but. I've played Baldur's Gate 2 through about five times. Different classes, different parties, different allignments.
I've played Ps:T once, I can't play it again. I can remember it. It was almost eight months ago. The beginning of summer. I had a week off work, and I played it to completion in about five days. Taking my time, exploring as much as I wanted to. I didn't get myself bogged down with discovering every item, or recruiting every npc. I felt that there was something important going on here, and that I'd better just let it take me along with it.
I'd make a cup of tea and roll a cigarette at almost every dialogue. Annah's music would start, and I was off to the kettle. Already thinking about what I'd say, how I felt, what she'd say.
Dakkon would say something, and I'd sit there. Thinking. Smoking.
This is a game about self discovery. It did alot for me, and although I confess I'd love to play it again, I treasure the original memory too much. Ravel still asks me that question regularly, and Dakkon often offers advice. I listen to the soundtrack sometimes.
Ps:T was the first game I've played that brought tears to my eyes.
I've played Ps:T once, I can't play it again. I can remember it. It was almost eight months ago. The beginning of summer. I had a week off work, and I played it to completion in about five days. Taking my time, exploring as much as I wanted to. I didn't get myself bogged down with discovering every item, or recruiting every npc. I felt that there was something important going on here, and that I'd better just let it take me along with it.
I'd make a cup of tea and roll a cigarette at almost every dialogue. Annah's music would start, and I was off to the kettle. Already thinking about what I'd say, how I felt, what she'd say.
Dakkon would say something, and I'd sit there. Thinking. Smoking.
This is a game about self discovery. It did alot for me, and although I confess I'd love to play it again, I treasure the original memory too much. Ravel still asks me that question regularly, and Dakkon often offers advice. I listen to the soundtrack sometimes.
Ps:T was the first game I've played that brought tears to my eyes.
PsT is a RPG which for me really deserves to be played a couple of times to actually roleplay it. Don't try to squeeze every drop (or item ) out of it, play the character. Then you can play it many times. And I have played it only like 3 times or so. But I've installed it on one of those netbooks, and want to play it again soon - love commuting
I've played it through once... approximately seven years ago. But I have thought about it on almost a daily basis ever since. You see Torment is more about story than gameplay, at least for me. You do a lot of reading, not so much playing. Since I already *know* the story, the gameplay in and of itself isn't enough to make me play it over and over and over. I fired up Super Mario World on the SNES the other day and man that has some fun and catchy gameplay... just like I remember when I was seven and playing it. I don't even know if it has a story other than to save the princess but it is fun to PLAY...
This isn't to say I won't ever play PST again, I will, so as to find story elements that I may have missed the first time around, just that to me PST is more about being an epic story than a game. Purely speaking.
And as for not wanting to lose your grip on those first moments with Torment, well, I'm sorry but that is a very hard thing to do by definition and as such will pass into nostalgia. (which isn't so bad if you think about it) PST will never be the same to me as the first time I played it... It was a different time for me back then. I was younger and more impressionable.. during the prime of a highly formative time in my life. I have found that certain landmark events or times in one's life are often marked by something that becomes a "theme", as it were, to underscore the time/event or even define it... maybe a vacation that you remember in beautiful harmony with a certain book you read, or a song that sums up a relationship, or an album that will forever and inseparably play alongside the memory of your senior year in high school... for me, PST coorelates and defines a very important period of my life... This is the true beauty of art, be it a film, painting, book, music, or a game.. not that it stands alone, separated from everything in detached glory, no, but that it attaches itself to parts of your very real life... I can't ressurect this defining period of my life, it has already passed.. and as such, in a sense, so has Torment. But just because it isn't in a wonderfully explorative and fantastical "now" it will forever be in memory...
http://primematerial.blogspot.com
This isn't to say I won't ever play PST again, I will, so as to find story elements that I may have missed the first time around, just that to me PST is more about being an epic story than a game. Purely speaking.
And as for not wanting to lose your grip on those first moments with Torment, well, I'm sorry but that is a very hard thing to do by definition and as such will pass into nostalgia. (which isn't so bad if you think about it) PST will never be the same to me as the first time I played it... It was a different time for me back then. I was younger and more impressionable.. during the prime of a highly formative time in my life. I have found that certain landmark events or times in one's life are often marked by something that becomes a "theme", as it were, to underscore the time/event or even define it... maybe a vacation that you remember in beautiful harmony with a certain book you read, or a song that sums up a relationship, or an album that will forever and inseparably play alongside the memory of your senior year in high school... for me, PST coorelates and defines a very important period of my life... This is the true beauty of art, be it a film, painting, book, music, or a game.. not that it stands alone, separated from everything in detached glory, no, but that it attaches itself to parts of your very real life... I can't ressurect this defining period of my life, it has already passed.. and as such, in a sense, so has Torment. But just because it isn't in a wonderfully explorative and fantastical "now" it will forever be in memory...
http://primematerial.blogspot.com
- willsanders84
- Posts: 99
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I completely and utterly agree. The game mechanics meant nothing to me. If I played it again, I'd fear that perhaps that blurred but potent storyline might become too clear. It's like life, you did something the way you did because back then that was you. If you could go back now, you'd probably change it, but that's changing the past, and I wouldn't dare to. That first play through I played it like I lived it. I made my choices. I couldn't look Ravel in the face again, knowing what I know now, and give *my* aswer. It'd be like playing Quake with godmode and all the weapons.
- Darth Gavinius
- Posts: 285
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My biggest shame is I have never finished Planescape: Torment. I've gotten pretty close to the end and couldn't bring myself to finish it... so it has never ended for me <sigh>. One day perhaps...
Two wrongs don't make a right... but three lefts do!
If beauty is in the eye of the bee-holder, then why are hives considered unattractive features?
If beauty is in the eye of the bee-holder, then why are hives considered unattractive features?