i've recently started playing again, with a fighter/mage.
now, i always advocated the use of dual classed clerics (ranger or fighter base first) due to the spell holy power giving you a good thaco.
playing my f/m, i've notived tensor's transformation also gives you fighter thaco. am i missing out on considerable power (hitpoints, weapons proficiencies etc.) by not dual classing? i was under the impression that come ToB, the f/m catches up to your dual classed character because of HLAs and relying less on buffing.
am i missing something here?
the dual class question
I generally prefer multiclasses characters, but the hardcore powergamers are going to tell you that Dual classed is better (of course you've got to dual at some crazyhigh level to maximize the build) and they are probably right from a pure power stand point.
A dual-classed Kensai-Mage is probably the most powerful combo in the game, they can even wear the Robe of Vecna, serious ass-kicking ahead!!! I dual at 9th level Kensai, I can see the point in waiting until 13th, but wouldn't go any higher personally.
Without a level cap then maybe go for higher level Kensai to get some fighter HLA's, but the game will be far too easy if you do that. You'd hav to play on insane with mods that increase the difficulty level as well to make the game interesting.
Without a level cap then maybe go for higher level Kensai to get some fighter HLA's, but the game will be far too easy if you do that. You'd hav to play on insane with mods that increase the difficulty level as well to make the game interesting.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]