Unofficial Patch 6.4 released!
Unofficial Patch 6.4 released!
Find the new unofficial patch 6.4 at the usual place, this time again with an incremental version: http://www.patches-scrolls.de/vampire_bloodlines.php
v6.4 30.07.2009
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+Corrected Venture Tower Dominated guard timer to be plus patch only.
+Adjusted reload sound of Dragon Breath and fixed new Mitnick quest.
+Increased Dragon's Breath and crossbow damage and lowered ammo cost.
+Added missing inspection nodes for throwing star and warrens GLOCK.
+Fixed Tremere domination for Trip and added one for the hotel clerk.
Corrected replacing Lily giving no xp and fixed Lily on beach line.
Repaired bad elevator button at Empire hotel and Dima not attacking.
Fixed Knox's and Johansen's secret issues and phone start in diner.
Corrected Beckett's bonus dialogue once more and minor text details.
All dialogue files checked for similar bugs, thanks to RobinHood70.
Added two quest states regarding the Gargoyle, Isaac and the Regent.
Made talisman locker not disappear and fixed Nadia dialogue issues.
Changed camera spot icons at Tawni's place and removed notice timer.
Fixed endgame floating astrolite and near dead patient standing up.
v6.4 30.07.2009
----
+Corrected Venture Tower Dominated guard timer to be plus patch only.
+Adjusted reload sound of Dragon Breath and fixed new Mitnick quest.
+Increased Dragon's Breath and crossbow damage and lowered ammo cost.
+Added missing inspection nodes for throwing star and warrens GLOCK.
+Fixed Tremere domination for Trip and added one for the hotel clerk.
Corrected replacing Lily giving no xp and fixed Lily on beach line.
Repaired bad elevator button at Empire hotel and Dima not attacking.
Fixed Knox's and Johansen's secret issues and phone start in diner.
Corrected Beckett's bonus dialogue once more and minor text details.
All dialogue files checked for similar bugs, thanks to RobinHood70.
Added two quest states regarding the Gargoyle, Isaac and the Regent.
Made talisman locker not disappear and fixed Nadia dialogue issues.
Changed camera spot icons at Tawni's place and removed notice timer.
Fixed endgame floating astrolite and near dead patient standing up.
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
Hey Wesp, great job on the patch.
I have just finished playing with version 6.4 installed and I've had problems with the following:
Never recieved reward from Mitnick when giving him the library card.
Opposite of where you enter outside of the Society of Leopold building, next to the sandbags, I kept falling through the ground, even after reloading multiple times.
My comments and suggestions:
Perhaps the damage from Dragon's Breath should be reduced? In my opinion, it made the fight with the Sheriff ridiculously easy.
Just a plus patch idea, but what would you think of making Frenzy (losing control and gaining the respective bonuses) a triggered ability, perhaps for Gangrels, so that they can take advantage of their clan bonus, if not for a last resort, then for roleplaying purposes. Otherwise, it's fairly difficult to go into that state, unless your humanity is very low.
Perhaps increase the damage of Blood Strike as the player puts more points into the discipline so it can compare with other rapid fire weapons? Something along the lines of one or two bonus damage per additional point in Thaumaturgy.
Also, what would you think about decreasing the delay between when the Blood Strike hits and when you get the Blood Back? Is it possible to make this an instant process as the way it is now, you have to wait a few seconds to get all your blood back before you kill your opponent.
Once again, great job.
I have just finished playing with version 6.4 installed and I've had problems with the following:
Never recieved reward from Mitnick when giving him the library card.
Opposite of where you enter outside of the Society of Leopold building, next to the sandbags, I kept falling through the ground, even after reloading multiple times.
My comments and suggestions:
Perhaps the damage from Dragon's Breath should be reduced? In my opinion, it made the fight with the Sheriff ridiculously easy.
Just a plus patch idea, but what would you think of making Frenzy (losing control and gaining the respective bonuses) a triggered ability, perhaps for Gangrels, so that they can take advantage of their clan bonus, if not for a last resort, then for roleplaying purposes. Otherwise, it's fairly difficult to go into that state, unless your humanity is very low.
Perhaps increase the damage of Blood Strike as the player puts more points into the discipline so it can compare with other rapid fire weapons? Something along the lines of one or two bonus damage per additional point in Thaumaturgy.
Also, what would you think about decreasing the delay between when the Blood Strike hits and when you get the Blood Back? Is it possible to make this an instant process as the way it is now, you have to wait a few seconds to get all your blood back before you kill your opponent.
Once again, great job.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Oh man, you changed the location of the Weekapaug Thistle AGAIN?!
You know I love your hard work, I'm always on the lookout for your newest version of the unofficial patch, but really, each time you change an item from place or you remove the EXP given from completing a task it ruins our strategies. I've played this game like a thousand times and I've taken quite some of my time in writing down my strategies on paper and that's the way I like to play, but lately each patch presents you with new (sometimes useless) items, then in the next release they are removed, and then the next comes with yet some other ones... what's the point of that?
I'd like to give you some advice if you want to hear it: try to keep the game as close to the original concept as it was intended to, keep all the item switching and EXP removal ONLY to the Plus version, just leave changes on the Basic Patch that won't affect gameplay of events in the game, like restoring unused skins for the npc's or restoring unused dialogs, we love when you do that.
Another reason is that walkthroughs for the game (like those in GameFAQs) become imprecise when things are changed, adding to confusion and frustration to new gamers.
I wanted to give the game yet another speedrun to see how quickly I could finish it this time, I installed the 6.4 patch and it was cool, I liked the new dialogs for that thin-blood on the beach and that strange item you find near the arcade, everything was great until I reached that nightstand where you're supposed to find the Weekapaug Thistle and to my surprise I found the Dodge Book! Needless to say, I ended up frustrated and decided not to continue playing anymore, guess I'm better off with my CastleVania collection for this month. Remember, you tried to do the exact same thing in an old version of your patch and people got confused so you had to put those items back to their original places again, lol.
So, pretty please (with sugar on top), never ever switch items or remove EXP given again, even if you consider it is to aid players to progress in the game, let the gamers make their own decisions and let them learn from their own errors.
Thank you for reading, Werner, best regards and keep up the good work. Let me know what you think.
You know I love your hard work, I'm always on the lookout for your newest version of the unofficial patch, but really, each time you change an item from place or you remove the EXP given from completing a task it ruins our strategies. I've played this game like a thousand times and I've taken quite some of my time in writing down my strategies on paper and that's the way I like to play, but lately each patch presents you with new (sometimes useless) items, then in the next release they are removed, and then the next comes with yet some other ones... what's the point of that?
I'd like to give you some advice if you want to hear it: try to keep the game as close to the original concept as it was intended to, keep all the item switching and EXP removal ONLY to the Plus version, just leave changes on the Basic Patch that won't affect gameplay of events in the game, like restoring unused skins for the npc's or restoring unused dialogs, we love when you do that.
Another reason is that walkthroughs for the game (like those in GameFAQs) become imprecise when things are changed, adding to confusion and frustration to new gamers.
I wanted to give the game yet another speedrun to see how quickly I could finish it this time, I installed the 6.4 patch and it was cool, I liked the new dialogs for that thin-blood on the beach and that strange item you find near the arcade, everything was great until I reached that nightstand where you're supposed to find the Weekapaug Thistle and to my surprise I found the Dodge Book! Needless to say, I ended up frustrated and decided not to continue playing anymore, guess I'm better off with my CastleVania collection for this month. Remember, you tried to do the exact same thing in an old version of your patch and people got confused so you had to put those items back to their original places again, lol.
So, pretty please (with sugar on top), never ever switch items or remove EXP given again, even if you consider it is to aid players to progress in the game, let the gamers make their own decisions and let them learn from their own errors.
Thank you for reading, Werner, best regards and keep up the good work. Let me know what you think.
(Man, I write so much when I have spare time and I'm loaded up on coffee. :laugh
And so I left...
Cold of heart and soul.
~†~Forced to the road... and the long, bitter night.~†~
Cold of heart and soul.
~†~Forced to the road... and the long, bitter night.~†~
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
The locations of the two items you mentioned were changed a few patches back, possibly before version six came about.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Great work man ...you added a lot of new things...like when ya added the grenade!!DUDE ADD A FREAKIN ROCKET LAUNCHER TO THROW IT AT THE SHERRIF...just kidding ...btw, i have a save game in patcch 6.1 (i think its in 6.1 or 6.2)...if i install this patch now, will the other save be playable?or do i need to start all over again?
"By The Clack-Smack Cracking Of My Thumbs Something Wicked This Way Comes"
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
The save from 6.1 will be playable after you install 6.2.
Also, a question: Is it possible to attain both, Daimonori and Galdjum?
Also, a question: Is it possible to attain both, Daimonori and Galdjum?
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Did you continue a 6.3 saved game because I thought I fixed that for 6.4? Which haven were you using? Did the quest state move to success?Crenshinibon wrote: Never received reward from Mitnick when giving him the library card.
Nothing I can do to fix that, but maybe I can cover the spot with something if I can find it.Opposite of where you enter outside of the Society of Leopold building, next to the sandbags, I kept falling through the ground, even after reloading multiple times.
I don't know, people were complaining that it was too weak in 6.3! Now it's too strong? I will ask others about it.Perhaps the damage from Dragon's Breath should be reduced? In my opinion, it made the fight with the Sheriff ridiculously easy.
I wouldn't know how to do this.Just a plus patch idea, but what would you think of making Frenzy (losing control and gaining the respective bonuses) a triggered ability, perhaps for Gangrels, so that they can take advantage of their clan bonus, if not for a last resort, then for roleplaying purposes.
A lot of people think that Blood Strike is already too powerful so I won't do that.Perhaps increase the damage of Blood Strike as the player puts more points into the discipline so it can compare with other rapid fire weapons?
Not with the plus patch...Is it possible to attain both, Daimonori and Galdjum?
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
It was a save that I started in 6.3. I got the quest update that told me to claim my reward from Mitnick, however, I never was able to.
Is it possible to reduce the effect it has on the Sheriff? I was able to finish the first fight with him very quickly, which didn't seem at all challenging.
Thanks for all your responses.
Also, I forgot to add, I'm playing a Tremere, started in 6.4. When I did the Gargoyle Removal Service, I talked to Max, who gave me the haven, and then Isaac, however, the journal entry kept saying that I told of my success to Isaac and that I needed to tell the regent of this as well, thus I'm unable to get it out of my log.
After killing the Mandarin, Barabus often runs up to the door that separates the holding area (which holds the cell as well) and the test chambers, without me even having to free him with the key.
After you finish the Pimpin' For Romero quest and then kill him, despite having succeeded, your journal will be updated with a failure for that mission.
A question about the Heart of Eliza; why do you have it add a melee point to directly to the melee feat and not to the skill or attribute? Wouldn't this item be a waste if a character receives it if they already have five points in strength and melee?
Is it possible to reduce the effect it has on the Sheriff? I was able to finish the first fight with him very quickly, which didn't seem at all challenging.
Thanks for all your responses.
Also, I forgot to add, I'm playing a Tremere, started in 6.4. When I did the Gargoyle Removal Service, I talked to Max, who gave me the haven, and then Isaac, however, the journal entry kept saying that I told of my success to Isaac and that I needed to tell the regent of this as well, thus I'm unable to get it out of my log.
After killing the Mandarin, Barabus often runs up to the door that separates the holding area (which holds the cell as well) and the test chambers, without me even having to free him with the key.
After you finish the Pimpin' For Romero quest and then kill him, despite having succeeded, your journal will be updated with a failure for that mission.
A question about the Heart of Eliza; why do you have it add a melee point to directly to the melee feat and not to the skill or attribute? Wouldn't this item be a waste if a character receives it if they already have five points in strength and melee?
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
This is not like an important glitch or something but, do you think you could fix the sounds while he is WALKING...even if the characters is walking the sounds that we ear is the guy running....(if you fixed this on the 6.4, sorry for the post then...i still didnt play on that version)
"By The Clack-Smack Cracking Of My Thumbs Something Wicked This Way Comes"
If you continued a 6.3 saved game the 6.4 fix for this reward won't work, sorry.Crenshinibon wrote:It was a save that I started in 6.3. I got the quest update that told me to claim my reward from Mitnick, however, I never was able to.
I will lower the overall Dragon's Breath damage a bit and see how people react.Is it possible to reduce the effect it has on the Sheriff? I was able to finish the first fight with him very quickly, which didn't seem at all challenging.
Fixed, and a connected wrong quest state as well.When I did the Gargoyle Removal Service, I talked to Max, who gave me the haven, and then Isaac, however, the journal entry kept saying that I told of my success to Isaac and that I needed to tell the regent of this as well, thus I'm unable to get it out of my log.
Fixed.After you finish the Pimpin' For Romero quest and then kill him, despite having succeeded, your journal will be updated with a failure for that mission.
That is a known random bug.After killing the Mandarin, Barabus often runs up to the door that separates the holding area (which holds the cell as well) and the test chambers, without me even having to free him with the key.
This was done because otherwise it would randomly won't work at all.A question about the Heart of Eliza; why do you have it add a melee point to directly to the melee feat and not to the skill or attribute?
As for the walking sound, I think it is fine. As for the drop from the Leopold Society map, I couldn't reproduce it.
As for the Dodge book and Dodge powerup locations, in the basic patch they shouldn't be swapped, only in plus.
- FireFox2000
- Posts: 42
- Joined: Sun Jul 29, 2007 9:26 pm
- Contact:
- darksfallen
- Posts: 14
- Joined: Wed Nov 01, 2006 4:44 pm
- Contact:
Thanks again for the patch! Seems to run fine under Windows 7 with no need to turn on any compatability modes, though the pre-game logo screens and movies don't show, but you can hear them. (White wolf's short movie, and VV's NVidia drinking movie)
Game play seems uneffected, though I can't seem to find where the Widescreen settings are, I'm running the plus patch.
Game play seems uneffected, though I can't seem to find where the Widescreen settings are, I'm running the plus patch.
You'll probably need to install updated RADVideotools to fix that.darksfallen wrote:Thanks again for the patch! Seems to run fine under Windows 7 with no need to turn on any compatability modes, though the pre-game logo screens and movies don't show, but you can hear them.
The widescreen settings need to be done with the external widescreen patcher which is included in the tools directory of the patch.Game play seems uneffected, though I can't seem to find where the Widescreen settings are, I'm running the plus patch.
- cngamemart
- Posts: 1
- Joined: Fri Aug 21, 2009 2:19 am
- Contact:
not necessaryFireFox2000 wrote:At this point, how would one go from just the original 6.4? The website patches scrolls or whatever says Official 1.2 is no longer needed, so would one just download 6.4 and install that straight or what? This isn't necessarily for me but for a friend, I think my version is in 5.4.
No, there is the special name plate there. The Chalice is in the Fu Syndicate building in the autopsy room.Assja wrote:Hi!
eemm isn't the squashed odious Chalice suppose to be in the Vault of the Computer Firm in Chinatown? because it wasn't there when I played earlier.... I'm not sure it thats a bug though or just me not looking propperly...