Killing the red dragon
Killing the red dragon
I have just killed that red dragon like 5 times with different spells and the two coolest ways to do it is either to cast 5-6 skull traps on 1 spot and then lure him into it... when u have done that, if u get a VERY good damage, u can kill him with 2-3 magic missiles.
Another funnie way is to cast lower resistance on him several times and then disintigrate him
Do anyone else have other funnie ways to kill the dragon cous i really find it fun to kill him!
Another funnie way is to cast lower resistance on him several times and then disintigrate him
Do anyone else have other funnie ways to kill the dragon cous i really find it fun to kill him!
- Vicsun
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Well if we are talking cheese here you might as well go all the way and use bounty hunter traps... with enough sleeping you can set 30 of them which is certified death!
Also after a couple of low-resistence spells, you can use a finger of death in order to keep the items (as desintegrate has a tendency to desintegrate items as well). Otherwise flesh-to-stone can be pretty funny if you find dragon statues funny
Also after a couple of low-resistence spells, you can use a finger of death in order to keep the items (as desintegrate has a tendency to desintegrate items as well). Otherwise flesh-to-stone can be pretty funny if you find dragon statues funny
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak
Originally posted by Vicsun
Well if we are talking cheese here you might as well go all the way and use bounty hunter traps... with enough sleeping you can set 30 of them which is certified death!
No, you can't. There's a limit of 6 (7?) traps per area.
There are three kinds of people that no one understands: geniuses, madmen and guys that mumble.
7 traps will kill anything. I think pre ToB you could set many many traps but bounty hunter traps are weird in that they freeze the game if you open up the map screen...
Spook can be a real killer at higher levels. Lower resistance *2 followed by greater malison and doom and spook. I guess there are many easier ways but it is nice to bea able to scare the big lizard.
I like to have a party of six with good ranged capabilities all hasted firing away, seeing all those arrows in the air and the dragon twisting from all the hits unable to do anything but die. Seems like the most realistic way aswell. Doesn't seem like a good idea to get up close and use a sword.
Spook can be a real killer at higher levels. Lower resistance *2 followed by greater malison and doom and spook. I guess there are many easier ways but it is nice to bea able to scare the big lizard.
I like to have a party of six with good ranged capabilities all hasted firing away, seeing all those arrows in the air and the dragon twisting from all the hits unable to do anything but die. Seems like the most realistic way aswell. Doesn't seem like a good idea to get up close and use a sword.
You can't handle the truth!
Also after a couple of low-resistence spells, you can use a finger of death in order to keep the items (as desintegrate has a tendency to desintegrate items as well). Otherwise flesh-to-stone can be pretty funny if you find dragon statues funny
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Wouldn`t mind to have a dragon statue in the garden
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Wouldn`t mind to have a dragon statue in the garden
well... there are other cheesier ways... the traps will do it but...
Cast Raise magic resistance on it... that will actually bump the dragon's magic res over 100% and hence drop it down to like around 20% (Dragon does not aggro at this point cause the spell is technically a buff)
Cast Lower magic resistance on it
Cast Doom and Greater Malison on it for lowered saving throws
Cast Lvl 12+ Chromatic orb (Instant death will a failed save) again and again and again till it dies, It takes me 1-3 casts normally.
I like watching Firkraag die to a lvl 1 spell
Cast Raise magic resistance on it... that will actually bump the dragon's magic res over 100% and hence drop it down to like around 20% (Dragon does not aggro at this point cause the spell is technically a buff)
Cast Lower magic resistance on it
Cast Doom and Greater Malison on it for lowered saving throws
Cast Lvl 12+ Chromatic orb (Instant death will a failed save) again and again and again till it dies, It takes me 1-3 casts normally.
I like watching Firkraag die to a lvl 1 spell
Tact is for people not witty enough to be sarcastic
Originally posted by Ekental
Cast Lvl 12+ Chromatic orb (Instant death will a failed save) again and again and again till it dies, It takes me 1-3 casts normally.
Really? You must be very lucky - since the victim gets +6 on his/her saving throw vs CO, the chances of taking-out a high-level are pretty slim, Malaison notwithstanding.
By-the-by, instant-death-effect weapons can be great for not-strictly-cheese quick kills, so long as you're lucky. A swiftly-cast Azuredge can make short work of the dreaded Kangaax, or a single swing of a Vorpal can behead the mightiest dragon. If I may mention ToB, my favourite kill was that nearly-impossible dragon in the Ritual (Mod). Saravok took one swipe with the Ravager and it was all over before it had begun. After a moment's stunned silence, we looked around to check nobody was watching, started whistling in an innocent, "it-weren't-me-honest-guv'nor" manner & sidled off with the treasure! Wouldn't count on doing it twice in a row, mind...
B.
Wish I had a decent sig...
Originally posted by Boris
After a moment's stunned silence, we looked around to check nobody was watching, started whistling in an innocent, "it-weren't-me-honest-guv'nor" manner & sidled off with the treasure!
LOL
Still, the chromatic orb strategy is do-able... I had Jan kill Firkaag - or the Shadowdragon, I don't remember which - with a chromatic orb, but this was after hitting him several times with lower MR.
She says: Lou, it's the Beginning of a Great Adventure
- Sir Redweed
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Killing dragons must be one of the more popular things to do in SOA & TOB. I went back and finished off Fikragg and the shadow dragon prior to completing chap 3. Now I'm going to the graveyard to complete Aran's quest to get to chap 4. The shadow dragon is much easier to kill, at least for my party. I used the following method for both.
Summon and buff up. Make sure to cast cleric lvl 4? Protection from fire. 80% resistance. This doesn't last real long so cast it last.
Cast cleric sp magic resistance and then do a quick save while dragon is still neutral. I usually start off with melee shots from all "dragon based weapons" while still neutral. Most of these will get in before spell triggers go off. At the same time you are beginning the melee attacks cast lower resistance and breach. After this you can sit back with magic missles and arrows and take it out pretty quick.
Summon and buff up. Make sure to cast cleric lvl 4? Protection from fire. 80% resistance. This doesn't last real long so cast it last.
Cast cleric sp magic resistance and then do a quick save while dragon is still neutral. I usually start off with melee shots from all "dragon based weapons" while still neutral. Most of these will get in before spell triggers go off. At the same time you are beginning the melee attacks cast lower resistance and breach. After this you can sit back with magic missles and arrows and take it out pretty quick.
What doesn't kill you will make you stronger!!
with the lower magic res thing... if you cast raise magic res like I suggest it pushes the dragon's res above 100% which drops it down to whatever over % your spell does to increase...
But as for the chromatic orb thing a Greater Malison and Doom is about a -6... so 1-3 orbs does it for me.
Also while you can get a whack @ Kangaax with azure-edge, Kangaax's saves are really really good and azure-edge is a +3 weapon, so once he gets his protections up its useless... Mace of disruption though... is a +5 weapon and is useful even against his demilich form
But as for the chromatic orb thing a Greater Malison and Doom is about a -6... so 1-3 orbs does it for me.
Also while you can get a whack @ Kangaax with azure-edge, Kangaax's saves are really really good and azure-edge is a +3 weapon, so once he gets his protections up its useless... Mace of disruption though... is a +5 weapon and is useful even against his demilich form
Tact is for people not witty enough to be sarcastic
Use "Smarter Dragons" mod for a *real* fight
Just to mention that much of the cheese described above won't work if using the "Smarter Dragons in SoA" mod (part of Tactics, I think).
Apart from the dragons using their own abilities better, they also turn hostile much more readily - eg. if "friendly" MR is cast on them! Firkraag won't even let you summon pets.
All of which is as it should be - no way is an intelligent monster going to sit idly by while a bunch of humanoids make obviously-hostile preparations in its own lair! Besides, if fully-grown wyrms aren't a serious challenge - well, what would be the point of playing at all?
B.
Just to mention that much of the cheese described above won't work if using the "Smarter Dragons in SoA" mod (part of Tactics, I think).
Apart from the dragons using their own abilities better, they also turn hostile much more readily - eg. if "friendly" MR is cast on them! Firkraag won't even let you summon pets.
All of which is as it should be - no way is an intelligent monster going to sit idly by while a bunch of humanoids make obviously-hostile preparations in its own lair! Besides, if fully-grown wyrms aren't a serious challenge - well, what would be the point of playing at all?
B.
Wish I had a decent sig...
Maze him, then leave a "surprise" waiting for him in the spot he'll reappear in.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
I just killed Firkraag on my first try. I'm a solo sorcerer, L17.
I keep these buffs up all the time:
Stoneskin
Remove Fear
Protection Fire, Acid, Magic (I throw around Skull Traps, Delayed Fireballs, Death Fogs, and Incendiary Clouds like confetti.)
So, basically, zero buff time. I just run in and Firkraag's this huge dragon! Who'd have thought? I talk with him, run upstairs, throw two Skull Traps at his supposedly "well-tested" wizard, who promptly explodes (I thought a dragon would have higher standards).
I run back downstairs, throw up Spell Immunity: Enchantment (I hate Hold person) and Abjuration (I also don't like Remove Magic, which important baddies seem to throw around). I talk with Mr. F again and the fight begins. Here's what happens:
Me: Lower MRx3
Him: Bunch of stuff, including wing buffet, remove magic (fail), Greater Malison (fail), Hold Person (fail).
Me: Greater Malison
Him: Haste, melees me.
Me: I use the minor sequencer that I created from a scroll which I found in this dungeon: Mirror Image + Glitter Dust
Him: Blinded! I am pretty psyched that I just blinded this Dragon, so I'm thinking his saves suck, and now the suck even more because of Glitter Dust (-4 saves, I believe).
Me: Chromatic Orb!
Him: Centuries-old Dragon pwn3d by a level one spell!
I sort of want to find a scroll of polymorph other and try to turn Firkraag into a squirrel! Do you remember the big battle at the top of the Iron Throne in BGI? I once turned all of them into squirrels and just left them for Sarevok to find. XD
I keep these buffs up all the time:
Stoneskin
Remove Fear
Protection Fire, Acid, Magic (I throw around Skull Traps, Delayed Fireballs, Death Fogs, and Incendiary Clouds like confetti.)
So, basically, zero buff time. I just run in and Firkraag's this huge dragon! Who'd have thought? I talk with him, run upstairs, throw two Skull Traps at his supposedly "well-tested" wizard, who promptly explodes (I thought a dragon would have higher standards).
I run back downstairs, throw up Spell Immunity: Enchantment (I hate Hold person) and Abjuration (I also don't like Remove Magic, which important baddies seem to throw around). I talk with Mr. F again and the fight begins. Here's what happens:
Me: Lower MRx3
Him: Bunch of stuff, including wing buffet, remove magic (fail), Greater Malison (fail), Hold Person (fail).
Me: Greater Malison
Him: Haste, melees me.
Me: I use the minor sequencer that I created from a scroll which I found in this dungeon: Mirror Image + Glitter Dust
Him: Blinded! I am pretty psyched that I just blinded this Dragon, so I'm thinking his saves suck, and now the suck even more because of Glitter Dust (-4 saves, I believe).
Me: Chromatic Orb!
Him: Centuries-old Dragon pwn3d by a level one spell!
I sort of want to find a scroll of polymorph other and try to turn Firkraag into a squirrel! Do you remember the big battle at the top of the Iron Throne in BGI? I once turned all of them into squirrels and just left them for Sarevok to find. XD