Hi,
after I kill the Shadow Reaver in Guardian Ruins in Act2, I`m supposed to exit this area through The Song Portal in the back of the ruins, right? Well, it doesn`t work...neither does the world map exit. I`m just stuck in this place.
I have read that it might be the problem of scipt not firing correctly and a save reload is in place. But my save is quite old and I would waste a lot of time getting till that spot once again. Is there a console command that can repair the script or a teleport command to get me to i.e. Crossroad Keep?
I`d be really grateful for any help!!
Stuck in Guardian Ruins Act2 Is this the end? Help!
Which patch are you running exactly? It sounds a lot like the problem [url="http://www.gamebanshee.com/forums/neverwinter-nights-2-80/oc-game-wont-load-to-west-harbour-inn-111131.html"]I am having[/url].
It must be something new. Keep an eye on both threads in case a solution is found.
It must be something new. Keep an eye on both threads in case a solution is found.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
- Loki[D.d.G]
- Posts: 2515
- Joined: Sun Jun 24, 2007 8:50 pm
- Location: The initial frontier
- Contact:
Not to sound overly negative here, but I'd recommend you use that old save of yours. I say this because during my time here, I have yet to see anyone with knowledge of the console commands for something as specific as this.
Love is just a chemical. We give it meaning by choice ~ Eleanor Lamb, Bioshock 2: Sea of Dreams
- Loki[D.d.G]
- Posts: 2515
- Joined: Sun Jun 24, 2007 8:50 pm
- Location: The initial frontier
- Contact:
Some, not all. Basic stuff like add feat commands, spawn DM commands and whatnot. But when it comes to specific details like this, you'd probably require the assistance of a game dev.reptilia wrote:but aren`t console commands supposed to be officialy listed?
Love is just a chemical. We give it meaning by choice ~ Eleanor Lamb, Bioshock 2: Sea of Dreams
Found out 2 commands that can teleport you to a destination:
1. dm_jumptopoint x y (location) - the thing is, I don`t know the exact map names, typing i.e. dm_jumptopoint 155 155 Highcliff gets me nowhere. I tried the editor but couldn`t find anything.
How can I find the real map names to use?
2. rs gr_dm - spawns a dungeon master that can, among other things, teleport you. Still I don`t know how to use him, what & where to type...
Does anybody have a clue?
1. dm_jumptopoint x y (location) - the thing is, I don`t know the exact map names, typing i.e. dm_jumptopoint 155 155 Highcliff gets me nowhere. I tried the editor but couldn`t find anything.
How can I find the real map names to use?
2. rs gr_dm - spawns a dungeon master that can, among other things, teleport you. Still I don`t know how to use him, what & where to type...
Does anybody have a clue?
You could check out the chapter modules with NWN2 Toolset for map names.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
Checked Crossroad Keep and found these names:
1. N2_Crossroad_Keep_Ext
2. 2100_ck_court
3. WnR: Dziedziniec
None of them works. Typed debugmode 1 then i.e. dm_jumptopoint 155 155 2100_ck_court an it still says it`s a valid name.
I`m not really familiar with the toolset and simply don`t know where to look. Could someone check at least one correct map name I can use?
I`d be very grateful
1. N2_Crossroad_Keep_Ext
2. 2100_ck_court
3. WnR: Dziedziniec
None of them works. Typed debugmode 1 then i.e. dm_jumptopoint 155 155 2100_ck_court an it still says it`s a valid name.
I`m not really familiar with the toolset and simply don`t know where to look. Could someone check at least one correct map name I can use?
I`d be very grateful