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Rejected NPCs, where do they go?

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EtherImp
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Rejected NPCs, where do they go?

Post by EtherImp »

I've come across Xan, Garrick, and Minsc and rejected them all to join the party.. Where do I go to find them again if I want them to join later in the game?
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Lopov
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Post by Lopov »

You can't find them anymore.There are some that will stay there where you meet them like Kagain, Faldorn, Coran...but others will leave and never return.
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Post by Curry »

Lopov wrote:You can't find them anymore.There are some that will stay there where you meet them like Kagain, Faldorn, Coran...but others will leave and never return.
Lopov you don't know what you're talking about.

Those NPCS won't go anywhere, they are probably where you left them. Just talk to them again
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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EtherImp
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Post by EtherImp »

Okay, well, the PC's in particular, I have not seen since I rejected them.. and I just went to the Gnoll Stronghold and killed all the Gnolls that I could find but did not have Minsc in the party.. I'd kinda like Minsc and his wife in my party.. I'm hoping I didn't miss the opportunity to do so.
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Post by EtherImp »

Scratch that.. I saved his wife and went back to town and there he was.. That said, what about Garrick and Xan?
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Lopov
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Post by Lopov »

I know what I'm talking about, Xan definitely doesn't stay in the Mulahey's cave when you talk to him and reject him, but he leaves immediately.And about Garrick - if you kill Silke and reject him, he definitely leaves, been there done that few days ago.And it's the same with Xzar and Monty, they immediately leave the map if you talk to them and don't join them on a way to Nashkel.

I didn't say that all of them leave, most don't, I just numbered some of them and some only leave if you are rude to them, like Alora.
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Post by EtherImp »

Concerning those mentioned: There *has* to be a place they go. I think Garrick probably stays in Bergoth somewhere..Possibly the inn/tavern. I just haven't checked since the first run-in with him.
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Post by fable »

EtherImp wrote:Concerning those mentioned: There *has* to be a place they go.
No offense, but why? I mean, intellectually I agree with you. Just as in A Tale of Two Cities, we know that Charles Darnay continues to live after Sydney Carton takes his place at the guillotine, still, Dickens removes him from the book. That's it. Once you've rejected Garrick, we can speculate all we want about where he goes, for purposes of the actual game mechanics, he's gone. Vanished. An ex-bard, if not an ex-parrot. ;)
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EtherImp
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Post by EtherImp »

fable wrote:No offense, but why? I mean, intellectually I agree with you. Just as in A Tale of Two Cities, we know that Charles Darnay continues to live after Sydney Carton takes his place at the guillotine, still, Dickens removes him from the book. That's it. Once you've rejected Garrick, we can speculate all we want about where he goes, for purposes of the actual game mechanics, he's gone. Vanished. An ex-bard, if not an ex-parrot. ;)
I seem to recall in BG2, the NPC's, once rejected, usually went to a place where they would hang out.. usually an inn/tavern or a home. Although I can't think of specific details, as it's been a few years since I played BG2, I'm fairly certain this was the case.

I was assuming the same mechanic would be present in BG1, but I understand your point that just because it makes sense does not mean it is so.

Essentially you're saying that once you've rejected an NPC, that NPC is gone for good in BG1?
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Post by fable »

EtherImp wrote:I seem to recall in BG2, the NPC's, once rejected, usually went to a place where they would hang out.. usually an inn/tavern or a home. Although I can't think of specific details, as it's been a few years since I played BG2, I'm fairly certain this was the case.

I was assuming the same mechanic would be present in BG1, but I understand your point that just because it makes sense does not mean it is so.

Essentially you're saying that once you've rejected an NPC, that NPC is gone for good in BG1?
I see what you mean, now. Bioware made several changes between the games, based on user feedback. I'm betting one of these was making sure the people you dismissed from your party were still (most of them, at any rate) available. So while you can't get several again in BG1, you don't have that problem in BG2. At least, not the first time around.
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Post by Lopov »

EtherImp wrote:Essentially you're saying that once you've rejected an NPC, that NPC is gone for good in BG1?
Not all of them.

Those that leave when rejected are:
-Xzar
-Montaron
-Garrick
-Xan
-Alora (if you are rude to her)
-Dynaheir
-Shar-Teel
-Viconia
-Yeslick (not 100% sure, but I doubt he stays in the Cloakwood mines)


if I remember correctly, someone please correct me if I'm wrong.
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Post by Curry »

Strange. In one of my games I rejected Garrick but later picked him up because I needed him to pick pocket something
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Post by Jordoo »

Garrick will go to the Inn right next to were you fight Silke and you can pick him up again. He is either in the Inn or standing at the entrance outside not sure.
:) Once again time to give someone the boot to make room for Coran. LOL :)
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Post by fable »

Jordoo wrote:Garrick will go to the Inn right next to were you fight Silke and you can pick him up again. He is either in the Inn or standing at the entrance outside not sure.
At the entrance.

Good character, if you want a real challenge. He's pretty mediocre in all respects.
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Post by Lopov »

Jordoo wrote:Garrick will go to the Inn right next to were you fight Silke and you can pick him up again. He is either in the Inn or standing at the entrance outside not sure.
I now checked in my game, because I had an autosave when reaching Beregost.If you kill Silke and then reject him, he "goes" to the Red Sheaf Inn, disappears from the map and he's not in the inn, at least not in my game.He's nowhere in Beregost to be found then, maybe it's different with your games.

If you kill thugs, then he doesn't even offer to join your party.
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Post by Jordoo »

I could swear he is at the inn standing there for sometime afterwords, but i don't have ToTSC installed right now so I'm going purely by memory which I admit seems to be less and less accurate as I advance in years.
:) Once again time to give someone the boot to make room for Coran. LOL :)
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Post by Eldoth »

I think your reputation level has a bearing on whether characters stick around once you ask them to leave the party. If you have a high reputation and you ask Edwin or Viconia to leave I think they will disappear for good.

Viconia seems to be the hardest character to please. If you have a low reputation when you first encounter her she will refuse to join your party because she says the Flaming Fist will just keep coming after her.
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Post by Lopov »

Are you sure about Viconia?I mean, I almost always have low reputation, when I play, because I mostly play as an evil character, but I never encountered this before.She always joins the party.

And about Edwin - if you remove him from the party, he goes to the Belching Dragon tavern in Nashkel.That happens if you have low reputation, I don't know how it's if you have high one, because it's been too long since I played as a good guy.:mischief::angel:
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Post by Craig »

There is a mod that lets you 'keep' the NPC somewherei n some of the maps.
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fable
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Post by fable »

Craig wrote:There is a mod that lets you 'keep' the NPC somewherei n some of the maps.
I think its the Gibbelings' Tweak mod lets you specify where a party NPC will go if they're removed from your group.
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