Rejected NPCs, where do they go?
Rejected NPCs, where do they go?
I've come across Xan, Garrick, and Minsc and rejected them all to join the party.. Where do I go to find them again if I want them to join later in the game?
You know your worth when your enemies praise your architecture of aggression.
Lopov you don't know what you're talking about.Lopov wrote:You can't find them anymore.There are some that will stay there where you meet them like Kagain, Faldorn, Coran...but others will leave and never return.
Those NPCS won't go anywhere, they are probably where you left them. Just talk to them again
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
Okay, well, the PC's in particular, I have not seen since I rejected them.. and I just went to the Gnoll Stronghold and killed all the Gnolls that I could find but did not have Minsc in the party.. I'd kinda like Minsc and his wife in my party.. I'm hoping I didn't miss the opportunity to do so.
You know your worth when your enemies praise your architecture of aggression.
I know what I'm talking about, Xan definitely doesn't stay in the Mulahey's cave when you talk to him and reject him, but he leaves immediately.And about Garrick - if you kill Silke and reject him, he definitely leaves, been there done that few days ago.And it's the same with Xzar and Monty, they immediately leave the map if you talk to them and don't join them on a way to Nashkel.
I didn't say that all of them leave, most don't, I just numbered some of them and some only leave if you are rude to them, like Alora.
I didn't say that all of them leave, most don't, I just numbered some of them and some only leave if you are rude to them, like Alora.
- fable
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No offense, but why? I mean, intellectually I agree with you. Just as in A Tale of Two Cities, we know that Charles Darnay continues to live after Sydney Carton takes his place at the guillotine, still, Dickens removes him from the book. That's it. Once you've rejected Garrick, we can speculate all we want about where he goes, for purposes of the actual game mechanics, he's gone. Vanished. An ex-bard, if not an ex-parrot.EtherImp wrote:Concerning those mentioned: There *has* to be a place they go.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
I seem to recall in BG2, the NPC's, once rejected, usually went to a place where they would hang out.. usually an inn/tavern or a home. Although I can't think of specific details, as it's been a few years since I played BG2, I'm fairly certain this was the case.fable wrote:No offense, but why? I mean, intellectually I agree with you. Just as in A Tale of Two Cities, we know that Charles Darnay continues to live after Sydney Carton takes his place at the guillotine, still, Dickens removes him from the book. That's it. Once you've rejected Garrick, we can speculate all we want about where he goes, for purposes of the actual game mechanics, he's gone. Vanished. An ex-bard, if not an ex-parrot.
I was assuming the same mechanic would be present in BG1, but I understand your point that just because it makes sense does not mean it is so.
Essentially you're saying that once you've rejected an NPC, that NPC is gone for good in BG1?
You know your worth when your enemies praise your architecture of aggression.
- fable
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I see what you mean, now. Bioware made several changes between the games, based on user feedback. I'm betting one of these was making sure the people you dismissed from your party were still (most of them, at any rate) available. So while you can't get several again in BG1, you don't have that problem in BG2. At least, not the first time around.EtherImp wrote:I seem to recall in BG2, the NPC's, once rejected, usually went to a place where they would hang out.. usually an inn/tavern or a home. Although I can't think of specific details, as it's been a few years since I played BG2, I'm fairly certain this was the case.
I was assuming the same mechanic would be present in BG1, but I understand your point that just because it makes sense does not mean it is so.
Essentially you're saying that once you've rejected an NPC, that NPC is gone for good in BG1?
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Not all of them.EtherImp wrote:Essentially you're saying that once you've rejected an NPC, that NPC is gone for good in BG1?
Those that leave when rejected are:
-Xzar
-Montaron
-Garrick
-Xan
-Alora (if you are rude to her)
-Dynaheir
-Shar-Teel
-Viconia
-Yeslick (not 100% sure, but I doubt he stays in the Cloakwood mines)
if I remember correctly, someone please correct me if I'm wrong.
- fable
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At the entrance.Jordoo wrote:Garrick will go to the Inn right next to were you fight Silke and you can pick him up again. He is either in the Inn or standing at the entrance outside not sure.
Good character, if you want a real challenge. He's pretty mediocre in all respects.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
I now checked in my game, because I had an autosave when reaching Beregost.If you kill Silke and then reject him, he "goes" to the Red Sheaf Inn, disappears from the map and he's not in the inn, at least not in my game.He's nowhere in Beregost to be found then, maybe it's different with your games.Jordoo wrote:Garrick will go to the Inn right next to were you fight Silke and you can pick him up again. He is either in the Inn or standing at the entrance outside not sure.
If you kill thugs, then he doesn't even offer to join your party.
I think your reputation level has a bearing on whether characters stick around once you ask them to leave the party. If you have a high reputation and you ask Edwin or Viconia to leave I think they will disappear for good.
Viconia seems to be the hardest character to please. If you have a low reputation when you first encounter her she will refuse to join your party because she says the Flaming Fist will just keep coming after her.
Viconia seems to be the hardest character to please. If you have a low reputation when you first encounter her she will refuse to join your party because she says the Flaming Fist will just keep coming after her.
The meek shall inherit the earth. But think of the tax they'll have to pay.
Are you sure about Viconia?I mean, I almost always have low reputation, when I play, because I mostly play as an evil character, but I never encountered this before.She always joins the party.
And about Edwin - if you remove him from the party, he goes to the Belching Dragon tavern in Nashkel.That happens if you have low reputation, I don't know how it's if you have high one, because it's been too long since I played as a good guy.:mischief:
And about Edwin - if you remove him from the party, he goes to the Belching Dragon tavern in Nashkel.That happens if you have low reputation, I don't know how it's if you have high one, because it's been too long since I played as a good guy.:mischief:
- fable
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I think its the Gibbelings' Tweak mod lets you specify where a party NPC will go if they're removed from your group.Craig wrote:There is a mod that lets you 'keep' the NPC somewherei n some of the maps.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.