I've been a longtime fan of Dungeons and Dragons, Forgotten Realms, and all its subsequent this and that. Though I'm not too experienced with the PnP game itself, and much less DMing a campaign of it, I've already started working on a campaign that I envision will take quite a while to write, as it's... rather ambitious.
Through the course of the beginning parts of the campaign, the party will begin to sniff out the trail of a secretive and very elusive cult (nothing too fancy so far), but will begin to possibly suspect these aren't your garden variety demon worshipers as they come into confrontations with strange and alien creatures. They eventually learn that the cultists are a group of Far Realm worshippers who seek to open portals all over Faerun to that alien place.
Though even the cult find themselves get in vastly over their heads. The party eventually comes to learn that the Far Realm is in truth a sort of "border universe" that separates the Planes from what is beyond. On one side, the megaverse/planescape that they, all the planes, and every DnD setting are a part of. On the other bizarre side, an equally infinite but wholly separate universe/planescape/megaverse that contains within it a world ruled by the vast horrors and cosmically incomprehensible entities that make up the Cthulhu Mythos.
Some ritual or somesuch performed by the cultists essentially reaches past the Far Realm and alerts the "gods" of this other universe to the existance of the Planescape, and they begin moving to enter the world of the party. This sparks off a conflict of mind-boggling proportions as this alien world begins entering the planes in an all-out invasion of the DnD universe. As the entirety of the cosmos is at stake of being warped and torn to shreads by these alien gods and their minions, nearly every planescape power is forced to join forces in the massive war against the other world, as every force down to those demons or monstrosities with enough reasoning power to understand the stakes of the conflict know they're pretty much ****ed if they don't.
The conflict becomes further complicated as groups and entities from both cosmos are forced to choose sides, such as the Illithids and Aboleths who have their roots in the other world (I plan for the Illithids to actually have a counterpart race on the other side that they branched off of after they came to the planar cosmos and adapted to it ages ago), along with alien forces from the other Lovecraft cosmos who sympathyse with the planar cosmos and defect to their aid.
(Oh, and I'm not actually going to be using "DnD universe", "Lovecraft universe", "Cthulhu mythos", and other such names in the campaign, in case you were wondering. Heheh.)
Now, we come to the root of this. Does anyone know of any resources I can access of converted creatures and entities from the Call of Cthulhu game and other Lovecraftian beings into the rules of DnD? (3.5e prefferably.)
A... very interesting conversion request
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Try [url="http://www.google.be/search?hl=nl&safe=off&client=firefox-a&rls=org.mozilla:nl
fficial&hs=eRN&ei=b_-MSsbYJdOg_gbl_rn8DQ&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=cthulhu+D%26D+3.5&spell=1"]googling[/url]? That might help.
Adding the Pseudonatural template from Complete Arcane p.160 gives some Chtullu-esque creatures.
Adding the Pseudonatural template from Complete Arcane p.160 gives some Chtullu-esque creatures.