noticed something ... i might be slow to notice though..
Confirm:
- Nature healing spells: Healing Wind, and Healing Hands does not increase your Nature magic level? It seems like Melkor and the other 98,800 nature magic guy don't level because their sole purpose is to heal.
- I see it increasing my intelligence.
Nature Magic Heal does not lvl?
Using healing is the worst way to level your Nature magic. You are better off using zap, since it cost very low mana, always hit, and will always raise your skill relatively fast. As for war magic, I like to use drain health, as it does very little damage and does not miss. When raising your magic skill the damages you do is not important. What is important is to cast as much spells as possible.
One of the Best way I found to raise my magics (both war and nature) is to summon creatures. When your creature fight it raise your magic skill.
One of the Best way I found to raise my magics (both war and nature) is to summon creatures. When your creature fight it raise your magic skill.
Build a man a fire, and you keep him warm for a day. Set a man on fire, and you keep him warm for the rest of his life.
all magic levels on the damage you inflict.
No matter if its nature or combat. If you want to level up nature i suggest you use a combination of pet summons(their dmg go to increaseing your nature magic), damage spells like flash(set a quick key to healing spells so you don't just stand around when no one is injured), and use damage shield type sells like Shock(in order to keep from getting aced when you get close just wait till the tanks have the attention of the enemies then just walk up behind him to get easy dmg).
Doing all three techniques should have you leveling in nature faster than your melee'ers. Don't waste your time do'n just buffs and heals to raise your skill, you do get xp for it, but no where near as great as the bonus you get from doing dmg. In single player games don't be shy about filling a packmule with mana potions to increase your effectiveness and reduce any downtime.
No matter if its nature or combat. If you want to level up nature i suggest you use a combination of pet summons(their dmg go to increaseing your nature magic), damage spells like flash(set a quick key to healing spells so you don't just stand around when no one is injured), and use damage shield type sells like Shock(in order to keep from getting aced when you get close just wait till the tanks have the attention of the enemies then just walk up behind him to get easy dmg).
Doing all three techniques should have you leveling in nature faster than your melee'ers. Don't waste your time do'n just buffs and heals to raise your skill, you do get xp for it, but no where near as great as the bonus you get from doing dmg. In single player games don't be shy about filling a packmule with mana potions to increase your effectiveness and reduce any downtime.
- The Undertaker
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the skill goes up as you use the spells. waiting for it to go up using heal isnt efficient, unless your group is getting the crap beat out of it all the time . like suggested, use a combat spell, like zap, flash or spark. zap has the better recycle of the three.
remember to switch back and forth tho, or have an alternate healer, because it sucks to have your party die while your healing mage was happily vaping baddies
remember to switch back and forth tho, or have an alternate healer, because it sucks to have your party die while your healing mage was happily vaping baddies