I also think the tutorial was good, although like Seraphim, I of course want more. However, I do have a job also

so I can wait
I have so far build a desert camp and a village surrounded by forest. I will try to use the DSMconverter to make my maps playable in DS, I'd like to have a look at them. It's quite difficult to build a large area without having the slightest idea what it will look like, and if the NPC:s are going to work or not.
I have not had any problems with matching up nodes on different horisontal levels since rotating the landscape is so easy. The only thing is that it takes time to go through the nodes to find the right one. Also, a node might look different depending on what node set you use. When I first opened SE, I went looking for these awesome desert bridges, but I only found rock bridges. Then I realised that the bridges will change when you change the "current node set"
All this will of course get faster and faster as we make our own custom views and remember what nodes looked how. I must say Krynus was absolutely right - it's very easy to make your own maps and populate them

At least I think so now when I haven't played my own maps yet and seen all the mistakes!

"There are in fact two things, science and opinion; the former begets knowledge, the latter ignorance." - Hippocrates
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