The fact that people hate her even after the game is over demonstrates the superiority of Kreia as one of the best villains to ever come out of a video game. I love how they masterfully handled Kreia as a character; a character who has a real reason for doing what they did, and highly intelligent reasons at that, without invoking pity. And she was such a breath of fresh air in that she transcended the traditional light/dark two dimensional spectrum of star wars (the scene when she scolds you for giving money to the beggar was amazingly honest and well thought out. Bravo at Obsidian for creating such an ethically deep character.) She viewed her own actions not as "good" or "evil", but her own actions in and of themselves. She made a hell of a lot more convincing villain than Malak, who ran around shouting "Crush, kill, destroy!"
It's a shame that so much of the final parts of KOTOR2 were cut: it would have not only made influence that much more important in the game, it would have solidified Kreia's place as a terrific villain.
If there is a third KOTOR, there needs to be a villain like Kreia. I think the fact that she was such a personal villain (as opposed to Nihilus and Malak, who just sort of sat around in their ship blowing up planets and waiting for you to fight them) is what makes people hate Kreia. She claims the moral superiority, and backs that beef up with solid reasons, and it challenges people to ask themselves questions they might not want to answer. And on top of it all, she isn't completely without reason: she intensly loves the exile and cares so deeply for them, that being the reason she did things the way she did. Sometimes the best lessons in life are the most painful ones; and Obsidian did a fabulous job at demonstrating this.
as for other areas, I am probably the polar opposite of eveyone else: I want this game to focus almost completely on Jedis (there is a reason it is called "knights" of the Old Republic) I want lightsabers to be just as, if not more stronger. I think the engine is fine the way it is (faithful to the D20 system) and would only like to see a graphical overhaul and perhaps a bit more depth (in terms of weapon customization and variety of weapons and armor.) Maybe this isn't so maverick, but I would like to see more devotion to romance. I actually think that KOTOR2 would have been fine influence wise had they not gone and cut out much of the final moments of the game. The fact that Kreia was pitting jealous lovers against the beloved makes for great story telling.
I want to play as a hero, dammit. I like my main character being a badass. I love Romanticism and it's portrayal as man as a heroic ideal, not as something to be scorned or hated or ridiculed. That is how I like my heros: heroic. I thought the Traya academy was a blast simply because of the fact that it was easy: it demonstrated the strength your character possesed.
P.S something huge caught my eye last time I played through the game: Kreia says Mira's death occurs in many years time saving some people on an unknown planet. Is it just me, or could that be a total foreshadowing of KOTOR3? I would love to see that scene played out, especially because it says Mira dies with no regrets. It would make for such a noble scene.
P.S.S someone was griping about where the force bond went to between the exile and Kreia? In KOTOR1 somewhere it is mentioned that sudden changes in alignment can break the bonds. They talk about a master who looses his bond with his padawan when the padawan defected to Revan and falls to the dark side.