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Patch 1.11

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Noober
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Patch 1.11

Post by Noober »

With its imminent release, will it upheaval the game like 1.11, or just add some new enemies?
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moltovir
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Post by moltovir »

We can only wait and see :) There will be at least one new super unique (Lilith, comparable to DClone) who will probably drop a unique item. There are some things that they should change or fix imo:

-The Fend - D/A/E bug. Fixing this would make Spearazons playable again.
-The marrowbug.
-Nerf some overpowered classes like Hammerdins.
-Power up some underpowered classes (fire bowazon, spearazon, give golems killing power at higher skill levels).
-Make Hell harder. It's too easy as it is.
-Make Nightmare harder too. Imo, NM is the easiest of the three difficulties.
-Add more and more powerful set items. Sets with different options would be cool (eg Mavs with either a bow, jav/shield or spear, IK with a maul or two axes/swords, ...).
-Greatly increase rune drop rate. As it is, a legit player will find it impossible to make more than one high level runeword in a year...
-Add more lowlevel and midlevel runewords.

Probably wishful thinking, but one can hope :)
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Post by Siberys »

sigh, such a wonderful day for me to hear of this (yes I know it's been around for a couple days, but me PC crashed and died.) and I certainly can't wait to see what they do with it.

As well as many, MANY of the mods will be a ***** to update. Especially the ones over 100 megs in a patch like Kingdom of Tenai (about 100) and Hades (about 800 megs).

I SOOOOOOO, cannot wait for this.
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Post by Kipi »

A bit offtopic, but where can I download those two mods you mentioned?
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Post by GA_Havoc »

I'm with you all the way Moltovir.
Also they should make a more equal number of creatures that use Iron Maiden and those that use Blood Mana.
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Post by moltovir »

What do you mean? :confused: Is Blood Mana used too often or not enough? BM can only be cast on characters when they have more mana than life (which is very rare, even on Sorceresses), so that's why most people never see it.
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Post by GA_Havoc »

I didn't know that, just noticed alot more iron maiden then blood mana, would be nice if this was different.
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Post by Siberys »

Kipi-

The two mods are at the phrozen keeps left sidebar. Or, simply

(I think this ones accurate)
http://www.planetdiablo.com/hades

(This one is for sure)
http://www.planetdiablo.com/kot

Also, make sure you have an account at file planet (it's free) otherwise, no mods. Now, remember to make a BACK UP file of all the replacement files. I just put say a D2game.dll into my save game folder instead of outside that. Then, I take say Kingdom of Tenai's D2game.dll and put it where the previous one was.

If there is no dll file in the folder, yet it's in the mod (KoT has a couple. Customtbl.dll and Extra.dll) then just put it there and when you want to go back to Vanilla D2 (regular) make sure you delete those extras.
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Post by moltovir »

Hurray for patch 1.11! But except a new World Event that can give you yet another super charm, not much has changed...

-10 new rather crappy midlevel runewords.
-New uniques, but I'm not sure whether they mean the 3 keys, 3 body parts and Hellfire Torch grand charm with this, or actual new weapons and armour.
-Some bugs fixed. Sadly, 90% of the b-net population has never heard of the bugs listed in the fix list... (invincible Trang vampires? Ctrl-click Cube Crash?)
-New world event with new levels (!) and a new reward, a little more complicated than the previous one, but in a way also easier (no more searching servers or waiting for that final SoJ to be sold)

Sadly, none of the real bugs seems to be adressed (Fend, Marrowwalk, ...). It's nice that a company releases a free patch for a five year old game, but imo they would better have worked on fixing the game than on adding some new levels and a new supercharm.

Sadlier, the ladder wasn't reset, as many had hoped. I hope there'll be one in the near future, I'd like to start out freshly with no-twink characters :)
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Post by Noober »

Oh well, I guess I'd better get myself a new charm. Apparently Lilith is actually rather easy to defeat. The keys etc. are used to get the new charm btw.
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Post by moltovir »

Lilith is just one of the 6 new bosses. To get the Hellfire Torch, you have to run Hell Nihlathak, Hell Summoner and Hell Countess. If you're lucky, these will drop unique keys. When you have three different keys, cube them in Act 5 Hell. This will open a portal to either Lilith, uber Duriel or uber Izual. The portal is random and goes to only one of them, so you'll need at least 9 keys to reach them all. They will each drop a unique artifact, which then need to be cubed too in Act 5. That will open a portal to Tristram, where you will find Uber Diablo, Uber Baal and Uber Mephisto. One of these will drop the charm. Lilith, Izual and Duriel are really simple, Baal is hard, Diablo is very hard, and Mephisto is just insane (he has a Conviction aura and can one-hit kill 4k life barbs).
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Post by Noober »

Yeah, I know most of that stuff. Merman's Sprocket might actually be alright though. Apparently my friend soloed them then just spent the rest of the day helping others finish Mephy :) . I really hate how you have to kill Nihlithak though :( .
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Post by moltovir »

Just found my first Hellfire Torch :) The battle in Tristram proved one thing: Decripify + Clay Golem + Cold Damage is an unbeatable combo for bosses. Meph, Diablo or Baal never had the chance to use any of their unique abilities. They went down quite easily (although their massive life made it rather boring). Thougher were the Pit Lords surrounding them: those are immune to everything but physical damage! Too bad the charm has Assassin skills, as I don't play (and never intend to) play assassins. Ah well, someone else in our small group (a group of friends, we held a lottery to decide who'd get it, not the usual rush-for-the-corpse) is very happy with it now :)
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Post by =[HC]=Sv.Trojan »

Is there Uber Diablo in 1.10 version? Are there more Uber bosses there?

QUOTE : "you have to run Hell Nihlathak, Hell Summoner and Hell Countess. If you're lucky, these will drop unique keys. When you have three different keys, cube them in Act 5 Hell. This will open a portal to either Lilith, uber Duriel or uber Izual. The portal is random and goes to only one of them, so you'll need at least 9 keys to reach them all. They will each drop a unique artifact, which then need to be cubed too in Act 5. That will open a portal to Tristram, where you will find Uber Diablo, Uber Baal and Uber Mephisto. One of these will drop the charm. Lilith, Izual and Duriel are really simple, Baal is hard, Diablo is very hard, and Mephisto is just insane (he has a Conviction aura and can one-hit kill 4k life barbs)."

If there is, is the same thing to be done in 1.10 as well as in 1.11?
I know maybe it is a stupid queation but i dont know. ;)
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Post by moltovir »

The new Uber bosses can only be found on Closed Battle.net, and came with the 1.11 patch. As far as I know, the old Uber Diablo is still active, although he'll start to appear less and less as the "Anni-hunting teams" will probably focus their attention on the Hellfire Torch. Which is a sad thing, as I still don't have an Anni :(
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Post by Grimar »

do you have the stats for the new über items? just wondering...
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Post by Noober »

Hellfire Torch Large Charm
ilvl=110
Required Level=75
+8 to Light Radius
+ 10-20 All Resistances
+ 10-20 All Stats
+ 3 to [Character Class] Skill Levels.
Charged Skill Hydra lvl30 (10 charges)
25% chance to cast lvl 10 Firestorm

The Standard of Heroes (obtained after defeating all three Prime Evils) is a statless item of required level 90.
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Post by Grimar »

omg! but what does that last thing do?
I once had a little teaparty, this afternoon at three, twas was very small, three guests in all; I, myself, and me. myself ate up the sandwhiches, while i drank up the tea. twas also i that ate the pie,and passed the cake to me :D
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Post by Noober »

Nothing (it's statless). It's like an ear.
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Post by Grimar »

aah! but what is the point with it then?

sorry if it is noob questions, but i only play SP... :o
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