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What Do You Want in KotOR III?

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Hill-Shatar
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Post by Hill-Shatar »

Uh Gregthesleeper, I think you have the wrong thread. I thik you want the one started by Zenemij( is that right, your name is confusing), about honest answers? The one below.

http://www.gamebanshee.com/forums/showt ... hp?t=62338

You know, the one above yourm comment on Korriban.
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Post by Demortis »

so, in KOTOR1 i liked Korriban. it was the home of the sith, and you got lots of DS points for it :D im just inherantly evil i guess lol
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Post by Darth Zenemij »

Yeah, I think having Korriban would be there neccesary. Either way, Korriban, and Coriscant (sp?) would be awesome.
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Post by Hill-Shatar »

Im talking about Korriban in the second one.

And um... is the game staying in known space or is the game gonna go into the unknown areas, as was hinted in the end of the game for KOTORII?

Either way, can we go coreward? I mean, most of the planets that have been mantioned are on the rim. I thought something that would affect the republic would be on coruscant( wonder what it looked like 400 yrs before annikan? or however you spell his name), or some other planet a little closer than Onderon (which was hinted to be on the edge of the republic), or dantooine, with a poulation of what? 1000 people? 10000?

Still, I have to admit that the majority of events happen on the rim, and thats where most wars happen...uh oh, im babbling.

And can someone tell me if rhen Var IS a sith crypt world or not, cause I heard in a game somewhere that it was...?
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Post by andvagor »

[QUOTE=hill1]Im talking about Korriban in the second one.

And um... is the game staying in known space or is the game gonna go into the unknown areas, as was hinted in the end of the game for KOTORII?

Either way, can we go coreward? I mean, most of the planets that have been mantioned are on the rim. I thought something that would affect the republic would be on coruscant( wonder what it looked like 400 yrs before annikan? or however you spell his name), or some other planet a little closer than Onderon (which was hinted to be on the edge of the republic), or dantooine, with a poulation of what? 1000 people? 10000?

Still, I have to admit that the majority of events happen on the rim, and thats where most wars happen...uh oh, im babbling.

And can someone tell me if rhen Var IS a sith crypt world or not, cause I heard in a game somewhere that it was...?[/QUOTE]


yeah id like to go coreward also, go to coruscant and see the room of a thousand fountins. but id like to take a massive run at the outer rim territorys, find some wierd stuff that no one knows about. and ren var.... thats the icey planet isnt it? no i dont think its a sith crypt world although it probably has a sith crypt on it somewhere, as do most planets.
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Post by RenegadeXan »

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all this back and im fine o and LONG CINEMTIC END
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Post by Axe »

HK-47 aka best character in the series should return as playable, as should the utility droid, sho i liked in the second one. Also, Handmaiden should return "in search of" the exile.

Revan, Bastila, and Exile shoudl all be central to plot but not playable.Exile should never be met, only talked about, as with Revan, but Bastila should make a real appearance. maybe even as a playable.

Planets should be unknown after first major one (taris, telos types) and the first one should be coruscant, big city world.

you get lightsaber as soon as you finish opening place (endar spire/ peragus type)

all gameplay options from II return and character sidestories from I come back as well.

last true sith lives at the end, but the PC does not know it and of course, that last true sith creates the line of sith taht leads to sidious, tying in the six films.

that's all
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Post by Chimaera182 »

Unfortunately, the Handmaiden doesn't care to find the Exile if the Exile was a woman, and therefore she isn't likely to be found in the third game, although she might appear if you say at some point that the exile was a male.

And there's about 3000 years of history, I think, between KotOR and the time when the Sith get so badly whittled down to Darth Bane making the proclamation of only two Sith. This is what leads down to Sidious, and we've got a ways to go yet before we get there.
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Post by Axe »

[QUOTE=Chimaera182]Unfortunately, the Handmaiden doesn't care to find the Exile if the Exile was a woman, and therefore she isn't likely to be found in the third game, although she might appear if you say at some point that the exile was a male.

And there's about 3000 years of history, I think, between KotOR and the time when the Sith get so badly whittled down to Darth Bane making the proclamation of only two Sith. This is what leads down to Sidious, and we've got a ways to go yet before we get there.[/QUOTE]

true, forgot about how far back we're talking here. Oh well. Just saying what I wanted, not what would happen.
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Post by Tovec »

New Idea..

[QUOTE=GregtheSleeper]The worlds they took from KoToR 1 weren't very good - Korriban was handled badly in the sequel. IF they do coruscant, I want it to be like Taris. Maybe you could do a jedi recruiting drive on force sensitive worlds.[/QUOTE]

I like it! No one in this thread has suggested you go to currasant to recruit. Most just want to go there, like me, to see currasant and to see the Order and the room of 1000 fountains. I think that going to recruit is a new idea. How about this then. A new Extremely force sensetive Kid is brought to the Order say 100 years later. After big bad/saitly good Revan and Exile are long dead from whatever reason. They train you and you become a full Jedi. They auto level you up to say level 2 or 3 and assign you to a Master when you reach of age. Your master is say level 10 or 12. He teaches you special moves depending on your allignment at certain parts. Eventaully he is killed, by some un-named Sith, but is able to save you. You return to Currasant to tell the Order. They promote you to Master or whatever because of lack of Jedi still. Also they give you an apprentise. They tell you to do your mission to save the republic. You get to explore Currasant. Somewhere in Jedi archives you hear details of how Revan and Exile turn out. Of course you would go looking because your Master had hinted to them being the key before he was removed. (You decide on their allignment and sex during conversations with your master.) You look into it. It has a movie of the critical moments in KOTOR I and II. You learn that somehting was deleted. That information was taken out of the Archive by your master. You then go on a search to retrive it on Currasant. While on your mission you come accross several different types of NPC's. Rules state in this version that your team can only consist of 6 (including you and your apprentise). Through out the game you mould your apprentise by either telling them to do whatever they want to a prisioner (ie. bad things) or to follow your lead. At some point there would also be a battle splitting your party into 2 groups. You get to decide which members go on which mission. If your apprentise is chosen to go on one and you another you will gain influence with him, showing you trust him. That is all I have for right now. This would recreate the best parts of KOTOR I because it would no longer be forced to be about Revan. It could be tailored to whichever whim you set up and that you could easily reincorperate side quests with a new crew. At points you would be asked by party members to help them do something. Doing it to help them earns LS ignoring them and moving on earns DS. Also there would be LS and DS missions later in the game. Over all (in stages) the game would take say 10 hours with master. Another 40 or so without. 20 by self or with limited crew where there is time running out, like 2 planets are going to be destroyed in the space of 3 days. You literally have to make each move count. There would be a timer on each load screen so that you kept pace. If you elapsed the 30 minute or 1 hour then something bad would happen like one of the republic's fleets would get destroyed. You do it faster than (on 30 min area) 20 minutes the republic wins. This would also incoperate the aspect that doing all the light side things properly that the republic could loose and the Sith win. This would be at the end of the game of course. This idea would allow for ownership of a ship (you give it a name), speeders to get around, light sabers and lightsaber collections. Party members of your choosing that follow under multiple conditions like being payed, needing a fight, want good things, want bad things, you help me I help you. Also because there would be a time aspect, you would have to continue to pay them or they stop doing what they are told. I mean that you say Critical Strike they Flurry.
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Post by Darth Trahus »

In Kotor 3 the game should star out in the Old Sith Empire in another galaxy. You are an individual who, through the game learns that the "good" sith (less mean, soft) were exiled out of the galaxy and came to the Republic to raise havoc. This individual should also learn of the Jedi. At this point he can now choose which side he wants to follow. You still have the light side, dark side thing at the beginning though. Then at the end, you must defeat the Sith Lord, Emperor of the Sith Empire. Along the way, you meet Revan and the Exile, who are masked and require a vocibulator due to some tragic accident. This way, there is not complications of looks or gender. Revan was masked in Kotor I to solve this problem. Do the same to the Exile. Then one could learn there teachings and discover what happened to them. At the end, you discover the only ship left with the hyperspace coordinates to the Republic after you defeat the sith lord, the Ebon Hawk. You then take this ship to Courascant. The Jedi Order examine you. If you are on the Darkside, you decive them and lie about the sith. If you are on the lightside then you tell them the truth and the Order dispatches a fleet of capital ships to the new galaxy. If you are on the darkside, then you would have your mind 'read' by one of the council and the Order would again dispatch a fleet of ships. This would make Kotor 4. In 4 you are the Leader of the fleet and ultimately destroy all the Sith or so you think. (You are a Jedi KNight in the beginning.) The last sith survives and takes a ship to republic and hides. If you were on the dark side in 4, then you would destroy the sith and you would become the last sith. This would then make for the long line of one sith ruler until Sidious (as some metioned eariler).

This would leave your options open for new force powers and feats. You could also make up names of planets and races. You could also make this such that many of the races of the planets in the REpublic were in fact descedents of people in the Sith Empire. It really leaves the options open.
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Post by talore »

multiplayer kotor 3

i wanna see multiplayer with a module creation program like Neverwinter Nights if you think about it look how much cash that rakes in an the game is a few years old an people still buy the crap out of it being able to make your own story and characters would rock as well as teaming up with some friends in the story or if you make your own module go against each other :D
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Post by Darth Trahus »

[QUOTE=talore]i wanna see multiplayer with a module creation program like Neverwinter Nights if you think about it look how much cash that rakes in an the game is a few years old an people still buy the crap out of it being able to make your own story and characters would rock as well as teaming up with some friends in the story or if you make your own module go against each other :D [/QUOTE]

You want to wait three years for the game?

That takes a while to make. Though it would be cool. Huh...let's see, need to upgrade my internet service provider...em...
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Post by talore »

hehe

you forget lucas arts they dont take time with anything :D plus that if it took a little time i can wait id rather have a well made game then rushed crap :)
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Post by Darth Trahus »

[QUOTE=talore]you forget lucas arts they dont take time with anything :D plus that if it took a little time i can wait id rather have a well made game then rushed crap :) [/QUOTE]

Kotor 1 took one and a half years, and it wasn't rushed crap, was it?
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Post by Unbrow »

I don't really think that any of the games in the series have been rushed crap it's just that the second one wasn't as good as the first, but it was still good
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Darth Trahus
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Post by Darth Trahus »

The second one is the same as the first. Your expectations are higher.
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Post by Klipsch_V »

I had lower expectations for the second one considering they were switching from BioWare to Obsidian. But between all the bugs, plot drops, glitches, and the seen areas on the map that you weren't even able to reach it didn't quite make my expectations. Theres no way that Kotor I and II were even close to equal. Kotor I had few to maybe no bugs or glitches, and no major ones that would destroy your saved game or give you a critical error every ten minuets. Kotor movies were better by far. Parts like when you first see Visias, Nuhlius, and the battle for Dantooine look like they were just in game movies. The plot line in Kotor I was much more complete and more exciting in my point of veiw. And I could go on and on.

The point is Kotor I is better than Kotor II for the many reasons pointed out in my above statement, and its not just because peoples expectations were higher for Kotor II.
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Post by Unbrow »

I think what really tore up kotor 2 was the fact that you were the last jedi and couldn't just consult the council whenever. I think that they could have put more thought and effort behind the cut scenes as well, but really there was just no beating the original even if bioware was the creator.
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Darth Trahus
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Post by Darth Trahus »

One problem with Kotor 2 was the lower budget. Five million is smaller that 15. Plus Kotor 2 was made in one half year. Lucasarts was in a hurry to impress audiences. (Problem 1)
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