Hello.
bah, I finally completed the mercenary difficulty, and I started playing on veteran level. Everything was cool and ok, until I reached driad exile colony. This friggid Azunite Member is still casting his healing spell (I killed everything in 20 meter radius) and when I'm approiching him hi only says "help me young one" and I cannot advance. Any ideas how to unstuck him ?
A bug ? (possible spoilers)
[QUOTE=Hegi]Hello.
bah, I finally completed the mercenary difficulty, and I started playing on veteran level. Everything was cool and ok, until I reached driad exile colony. This friggid Azunite Member is still casting his healing spell (I killed everything in 20 meter radius) and when I'm approiching him hi only says "help me young one" and I cannot advance. Any ideas how to unstuck him ?[/QUOTE]
This is a commonly mentioned bug. I believe that the solution may be to let his dialog fire BEFORE you engage the dryads. Thus, since you know that you're nearing the camp (since you've been there before in Mercenary mode, remember?), just wait, with your party on some order like Mirror or Guard that prevents them from attacking with wild abandon. Let him say "help me" and fire the script, and THEN move in for the attack. They can't kill him, since he sits and heals all day long, so there's no worry about not killing them in time.
Once you're bitten by this bug, it seems a revert-to-saved or reload is the work around (which isn't a work around, just a go-back-in-time-and-avoid).
bah, I finally completed the mercenary difficulty, and I started playing on veteran level. Everything was cool and ok, until I reached driad exile colony. This friggid Azunite Member is still casting his healing spell (I killed everything in 20 meter radius) and when I'm approiching him hi only says "help me young one" and I cannot advance. Any ideas how to unstuck him ?[/QUOTE]
This is a commonly mentioned bug. I believe that the solution may be to let his dialog fire BEFORE you engage the dryads. Thus, since you know that you're nearing the camp (since you've been there before in Mercenary mode, remember?), just wait, with your party on some order like Mirror or Guard that prevents them from attacking with wild abandon. Let him say "help me" and fire the script, and THEN move in for the attack. They can't kill him, since he sits and heals all day long, so there's no worry about not killing them in time.
Once you're bitten by this bug, it seems a revert-to-saved or reload is the work around (which isn't a work around, just a go-back-in-time-and-avoid).