Pet feeding: the value of items

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fable
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Pet feeding: the value of items

Post by fable »

Has anyone determined whether there is a correlation between the quality of the item you feed to a feed, and the amount of growth they gain from eating it?
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FlynnT
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Post by FlynnT »

The better the stuff..the better the growth!

Try this:

Check out the level of your pet then feed him a small health potion; even four or five, and you won't see the bar move. Then feed him a pretty nice piece of armor and if you watch carefully you will see the bar move up a little.

Conclusion: It seems that the better the stuff you feed 'em, the faster they grow.

I decided early on that I would feed (almost) everything to my dire wolf until he maxed out, and then sell stuff for gold. I am very pleased with the result. I now have a powerful pet, and the drops are now higher quality giving me all the gold I need to buy the special items I need.
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Post by omniblade »

Feeding Pets

i have found that the better the item you feed your pet the quiker they lvl up.

also depending on the item and its abilities it also gets bonuses from the items.

i have found that yellow and purple items r best to feed your pet, as they have better abilities and your pet lvls up quicker
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Post by Frodo1 »

I think what Fable wants to know is: does the quality of the items fed to pets affect the specific stats that a pet receives upon growing to a new level. It is already clear that better quality items = faster pet growth.

I have not noticed any correlation between stat assignment based on quality of items. It seems that there is a fixed pattern based on item type. If you feed a dire wolf only weapons, its stats will increase in patterned manner that belies the increased quality of the items you feed it as you move to more difficult sections of the game. In fact, there seems to be a pattern of higher value stat assignments followed by lower value stat assignments that ignores quality of items.

It does seem that types of items fed to pets makes a huge difference though in what types of stats are applied. For instance, melee armor items improve strength and armor rating mostly. Other items can increase intelligence or other stats. It's still unclear to me though exactly how different items in different ratios affect stat increases.

This is all based on my personal anecdotal experience, which is still not too extensive. So, part of what I contend could need correction and revision.

PS It is also clear that a player should feed its pets ALL appropriate items, since that is the best way to speed up growth. Obviously, ever bit of food speeds growth.

I have also noticed that if you feed a pet a "rich" food item when it's ready to level up, that you seem to lose some of the growth value of the item. The extra food value doesn't carry over to the next growth stage (I could be wrong, but that is what I've noticed). So, feeding it small items when it's ready to level up is a good idea.
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Post by darkpark »

it has been my experience that generally the better (higher value) the bigger the growth but when the pet progresses to the next stage of development the attributes that increase are based on the items you fed to your pet.

the journal handbook explains how different types of items affect the development of your pet.

if you have the dire wolf than i'd feed it melee weapons and fighter armor which should improve his strenght and amor which are important to a melee based character such as the dire wolf.
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Post by liumm »

I think rare and unique items generally give a big amount of growth, high level spells are great as well.
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Post by Xandax »

[QUOTE=darkpark]it has been my experience that generally the better (higher value) the bigger the growth but when the pet progresses to the next stage of development the attributes that increase are based on the items you fed to your pet.

the journal handbook explains how different types of items affect the development of your pet.

if you have the dire wolf than i'd feed it melee weapons and fighter armor which should improve his strenght and amor which are important to a melee based character such as the dire wolf.[/QUOTE]

Yes - but the million dollar question is if you feed something of value 10 and it gives strenght bonus of 1 then if you feed it something which have value 100 and if it gives a propotional larger bonus to strenght on level up.
Because if it doesn't then it might be worth "more" to level the critter up on low value items, instead of higher value items even if it is slower indeed.
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Post by darkpark »

your logic makes sense but i'd feed it the better stuff anyway so that my pet would develop faster and become powerful. i don't know what emanations other pets have but the dire wolf's is pretty good. in my opinion it's worth using the expensive stuff in order to advance your pet faster.
in the example of the dire wolf, it's emanation is a 60 percent damage reflection and character standing adjacent to the wolf also gain this effect.
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Post by Chanak »

I'm curious myself. I fed my ice elemental mostly mage armor (I found lots of it). The result was, from baby to fledgling: increase in mana (+23), armor +20%, Intelligence +3, and +5% Ice Resistance. I think the icon to the right of the growth bar determines what stats are raised, since it identifies what the pet is "mostly eating". Perhaps with enough experimentation a general guide could be established identifying what is gained upon growth when fed "mostly" mage armor, fighter armor, mage weapons, etc. Moreover, I am curious what effect rares, uniques, or set items would have on growth and development.
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Post by Xandax »

Well - it is said in the in-game handbook which items increase what.


But I just tried feeding my new Dire Wolf pet (started from beginning) mostly only unenchanted fighter (and ranged) armor - that is the grey stuff.
80% was based on this and only used 2 enchanted shields to bring him over the top - and the result was +8 str and 20% armor. That seems to be in line with what I gotten in the games where I fed him "every" quality (enchanted and non-enchanted), so it is seems it might be proportional value, but much more testing would be needed to form any valid form of conclusion.
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Post by swcarter »

It's my understanding that the bonus depends upon three things:

1. The pet (the first part of the bonus depends on the pet type)
2. The items being fed to the pet (the item stats don't make any difference for the bonus; only the item type that you primarily feed the pet affects the bonus)
3. The level of the pet (the bonus grows with the pet)

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Post by Xandax »

[QUOTE=swcarter]<snip>
2. The items being fed to the pet (the item stats don't make any difference for the bonus; only the item type that you primarily feed the pet affects the bonus)
<snip>[/QUOTE]

But my main current interest is if - say catagory fighter armor - which have the sell value of 10 gives a bonus X to some statistic (unimportant for this current problem), then will a fighter armor with sell value of 100 give 10x as much bonus to the statistic, if all things equal.

Because if not - then there could be reasons to speculate with feeding your pet.
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Post by swcarter »

[QUOTE=Xandax]But my main current interest is if - say catagory fighter armor - which have the sell value of 10 gives a bonus X to some statistic (unimportant for this current problem), then will a fighter armor with sell value of 100 give 10x as much bonus to the statistic, if all things equal.

Because if not - then there could be reasons to speculate with feeding your pet.[/QUOTE]
I don't think the pet bonus works like you think it does. It's not the case that each piece of equipment gives a small bonus, and then the small bonuses are added together for the final bonus. The game just looks at the type of equipment fed to the pet (as a whole) and then calculates the bonus based on that. So it doesn't matter what type of fighter armor you feed a pet. The bonus for giving it primarily fighter armor will always be the same.

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Post by Xandax »

[QUOTE=swcarter]I don't think the pet bonus works like you think it does. It's not the case that each piece of equipment gives a small bonus, and then the small bonuses are added together for the final bonus. The game just looks at the type of equipment fed to the pet (as a whole) and then calculates the bonus based on that. So it doesn't matter what type of fighter armor you feed a pet. The bonus for giving it primarily fighter armor will always be the same.

SWC[/QUOTE]

I am not sure of this.
Especially when you look at the ingame handbook, where it says that feeding fighter weapons that the pet'll gain "large strenght" bonus and feeding it fighter armor will give it armor bonus and small strenght bonus - or something similar (can't remember, and am at work). And that misc.items will give a small bonus to everything.

Thus - I doubt there is one "value" that your pet will gain if it feeds "Primarily" on one catagory, because it has also fed on other catagories, which - if viewing the above statement from the game - will also add to the bonuses.

Thus, if you feed your pet primarily fighter armor, but also lots of potions, you should see different bonuses then if you only feed it fighter armor (in which case you'll only see strength + armor bonus). At least that is both my experiences and what I concluded from the in-game handbook.

This then means that the items must have a value associated with them, because good quality items give more development progress then lower quality items, and thus you can't just assign bonus based on catagory.

But naturally - there could be simply an underlying matrix which combines the various factors, so there is just one value based on the "primarily fed catagory", but then it should be very easy to test out, which I might look into if I find the time and the inclination.
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Post by Sevrinus »

Another Theory

From the reading I've done, and personal experience I believe that pets lvl based on a set percentage. Let's say 100%, and what kind things you feed them, ie mage armor, fighter armor, misc, ranged weapons, etc, is how the bonus is given. The quality of the item doesn't change the stats, it just moves the bar faster. I gave my pet all armor until he was almost to lvl, so I thought I'd give him some potions to finish him off, (needed like 2% of bar). Took around 40 potions and that changed that lvl from mage armor to potions, even though it only moved the bar 2%.
From my experience, if you take a bunch of cheap items of what you want for that lvl and use them you'll tilt the scale to give you stats based on that. Ie Give pet lots of high money things to lvl them up quick, then give them 20 cheap mage armor peices to finish off that growth, and end up with mage armor even though most all of the growth wasn't from mage armor.
(Since it might take 15 rare weapon items to grow 90% of the way and maybe 25 cheap armors for the last 10%, and you end up with 15 to 25 ratio so the armors win).

Just my 2 cents
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Post by Inu »

The higher the quality or maybe cost of the item the more the development progress it adds. Just hover the mouse above the symbol next to the devolopment window bar to determine what your feeding it most.

Pulled the following from a guide by Robo-Mike "Numbuh T".


"What determines the added bonus you get at the end of every stage of
growth is what type of item you fed it most."

* Fighter weapons - adds strength around 2/3 of pet level

* Fighter armor - adds strength around 22-25% of pet level
- adds 20% armor

* Ranger weapons - adds dexterity about 105% of pet level

* Ranger armor - adds dexterity around 35% of pet level
- adds 20% armor

* Mage weapons - adds intelligence about 60% of pet level
(includes staves, cestuses, spells, spellbooks)

* Mage armor - adds int around 20% of pet level
- 20% armor

* Potions
(fighters) - adds maximum health around 2.33x pet level
- add maximum mana around 2/3 of pet level
(rangers) - adds maximum health around 1.5x pet level
- add maximum mana around 0.8x pet level
(mages) - adds maximum health around 0.7x pet level
- add maximum mana around 1.6x pet level

* Miscellaneous - adds 12.5% of pet level in strength
- 17.5% of pet level in dexterity
- 10% of pet level in intelligence
- health and mana: 1/2 of what the pet would have
gained from eating potions (see above)
- +5% armor
(includes amulets, reagents, rings, and quest items
that are not themselves weapons)
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Post by vajze »

pet feeding

How do you actually feed a pet? people have refererd to the in game manual, but I dont know how to get to that either - sorry for stupid question
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Post by Inu »

Drag an item from the pets inventory onto its little picture in the inventory window.
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