- Hp regeneration
- Restore xx hp per hit
- xx% health steal
I try to use only object with "restore xx hp per hit" and another time an armor with only "xx% health steal". I see that the first armor (restore per hit) works better than the "health steal". The xx% in the health steal itsn't the % to the damage that I do? If I strike a 100 damage and I've got a 20% health steal, I gain a 20 hp? (My english is veeeeeeeery bad sorry )
[QUOTE=Inishu]If I strike a 100 damage and I've got a 20% health steal, I gain a 20 hp?[/QUOTE]
That's how I understand it.
SWC
Sir Edmund:"Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?" Me:"It's a great way to get promoted, I know that much."