I have a question pertaining to "how to best equip your Act 2 Merc".
It seems I use him in every build, so I'm trying to figure how best to equip him.
As best I can tell, DAMAGE, DEFENSE and RESISTS are the categories I can affect via gear.
I have a clue on Helms(... I usually go MF till someting superb pops up) and Armor(... give him whatever Gold armor I'm not using).
But, on weapons(Spear-Polearm) I get confused.
Some(... ones I've found in Normal difficulty) have extremely high damage(Partizan); one has 100% Deadly Strike(War Syche); one has blinds target + freezes target + slows target + reduces target defense + prevent monster heal(Halbred).
I hope this isn't another dumb question
I thought I'd give you guys a break ... almost made it thru the Meteorb-Sorc without bothering you guys
BTW, the build is solid ... kudos to whomever posted it
Maybe someone can post a sticky on Act 2 Mercs
Seems the defacto Merc of choice in the builds I'm using.
Any info on what is good gear for this Merc would be appreciated.
Especially info on, "what weapon modifiers work best with an Act 2 Merc".
Is there a pecking order of the most beneficial modifiers ?
If there are no general rules of thumb, well I'll just wing it
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On the Necro-Summoner thread ... I'm physically disabled and a poor gamer, yet Moltovir's guide was one of the easiest for me to play. So, if it works for me, those without limitations should really have a blast. My trouble is keeping up with my "pack of wild dogs/skels", to Amp Dam or Dim Vis the creatures.
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On Dotties post Venom-Asssassin.
Please Dottie, don't put more ideas in my head
I liked the trapper build, but I guess I'll have to now check out Moltovir's links.
You guys are killing me, but in a good way
I'm sure I confused some with my ramblings.
So, just answer what you can dicipher
I just don't want to toss any good items my Act 2 Merc should use ... I don't know who said it, as so many have helped me(... and I thank you all), but someone said: "Joe, remember, you don't fight alone". True, so true !