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Herbal Trade Skill Guide

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torast
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Herbal Trade Skill Guide

Post by torast »

Herbal Trade Skill Guide

by Crow


With the World of Warcraft beta economy bustling with activity, many players are asking how to make money. Each trade can be

very complex and involved and even a little daunting. This guide will detail the casual and hardcore pursuit of alchemy,

enchanting, and the necessary herbalism to pursue them.

Background
I made most of my WoW money with one character: my human priest. My priest is 150 skill in herbalism, alchemy, and

enchanting. I'd say I've made more than 1000 potions and more than 1000 enchantments for money. This single character ha

funded numerous tweak characters (Sorry if you are against tweaking).
Right now, enchanting recipes only go up to 150 skill, while though alchemy goes up higher, most of the recipes at that level

aren't worth making. So, I decided to stay with all three tradeskills. For a while I operated the "Enchanting and Alchemy Co"

guild with the sole purpose of making money in WoW's market. Result was at its highest, when, with 2 tweak characters already

existing, I had more than 30g at level 17.

Currently, I am pursuing a rogue who is a master miner and smith. I also have a master skinner and leather maker. However,

among all of these, my human enchanter has been my most profitable.

Herbalism
Picking herbs sounds pretty simple. In reality, it isn't. Some herbs are much harder to find than others, and when you are

out searching for specific herbs, you need to know specific locations.

Youa re given an herbal-radar to detect herbs. I suggest your place this ability as an easily accessible hot-key, as you will

be pressing this button a lot.

Luckily, WoW's herbs are found in predetermined locations. Their respawn times vary depending on the rarity of that herb. So,

if you find an herb, remember where you found it. If it is a very rare herb, like steelbloom, write it down.

Each herb has a certain required skill in herbalism to pick it. Snakeroot, for instance, requires 25 skill in herbalism

before you can harvest it. When you do harvest the herb, it will loot between 1 and 3 of the herb. As an herb goes up in

required skill, so will its location become more elusive and its respawn time greater. Steelbloom, for example, is a rare

herb and is not found in zones for levels below 20. So, it can be very dangerous to pick steelbloom if you are below level

20. The steelbloom will also respawn at a much lower frequency than, say, snakeroot, which reappears every 5 minutes or so.

Each herb also has a typical climate it grows in. Snakeroot, for instance, grows on hills and cliffs. So, if you are looking

for snakeroot, make sure to use your herb-detection and travel near hills and mountains. You'll be sure to find plenty of

snakeroot.

Here are the basic herbs categorized by the location they are found in. If the herb requires a difficult zone, the minimum

zone level is listed beside the herb.

Open Space
Peacebloom
Magebloom (12+)
Crown Royal (19+)

Near Trees
Silverleaf
Thornroot (12+)

Hills/cliffs
Snakeroot
Steelbloom (19+)

Shade
Bruiseweed (12+)

Attached to Other herbs
SwiftThistle (12+)


There are other herbs out there, such as fadeleaf and liferoot, but the vast majority of all potions or enchantments do not

use these. As new patches introduce new recipes and raise level caps, these will become more useful.

Buying herbs
Buying herbs is not as easy as it sounds. Most people who harvest herbs do so to make potions or enchant, as you do. Still,

herbs can be found. The best places to buy any herb are where it is harvested. So, if you want thornroot, for example, go to

Loch Modan or Westfall, where thornroot is commonly harvested. Waiting to buy herbs in the busy cities, like Stormwind, can

be murderous. If you are not already widely successful at enchanting or alchemy, chances are you cannot outbid someone who

is.

Enchanting and Imbuing
Enchanting means you are able to create a permanent effect on an item. Imbuing, on the other hand, is when you place a timed

effect (usually 1 hour) on an item. Imbuing is great, but only enchantments are sold.

Imbuing is very useful before a duel or before your group digs down into a dungeon. Imbuing has a huge variety of effects,

ranging from magic resistance to absorbing attacks. Still, few players pay for non-sustained effects, so imbuing recipes

won't make you any money. These are good, however, to raise your skill in enchanting as you are leveling. Early on, you can

use imbuing to power-level yourself until you have the skill to make enchantments.

Enchantments are typically higher in skill and require more difficult herbs. This makes sense, as enchantments are permanent.

Players strongly desire enchantments on their "uber" equipment and will come to get another enchantment when they replace

their old equipment. This makes enchanting a hot skill, since people need you and they need you repeatedly.

Whenever I am selling any item to a player, I examine their equipment. Note their class and level. You can probably use this

information to suggest a sale, such as to a rogue, "I can enchant those boots to have +1 agi for you" if his boots look nice

already. Players wont want enchantments on poor equipment.

If you loot a bind-on-equip item, you have a perfect opportunity to make a sale. Sell the item in auction. When the winning

bidder comes to get the item, inform them that in fact, you cannot have the item enchanted once it has been equipped.

Everyone knows that a player buying a rare item will want to equip it immediately. Voila! You just happen to be able to

enchant it right now for a discount!

See my attached spreadsheet for a list of the best selling enchantments and potions. The ingredients of each are listed.

Alchemy
Alchemy is not nearly as profitable as enchanting is. However, alchemy has far more use in leveling and gaming to the

alchemist than enchanting does to the enchanter. Potions can provide a huge array of valuable effect. However, there are few

potions you can actually make a dollar at.

Included on the above-mentioned spreadsheet are only the most common, moneymaking potions. Yes, there are other potions, but

I was only able to list what my character is capable of making or that I was able to find the ingredients for. As you raise

your skill in alchemy, you can edit the chart and re-print of easy access to the information.

Alchemy does have the ability to make reagents though. Reagents are necessary ingredients in several trades, such as

enchanting. The alchemist who is able to regularly produce these reagents, like fire oil, CAN make a lot of money. Otherwise,

most of alchemy is personal benefit.

The drawbacks to alchemy also include space. Yes, space. You will quickly run out of bag-room if you are hauling around 10

kinds of herbs, 2 kinds of vials, and stacks of various potions. Early on you will want to purchase bags to help you. If you

are having to destroy loot for the sake of keeping your herbs, you should consider this a loss and find some bigger bags!


The Art of Selling
Selling is where profit is made. Assuming you've gotten a few of the recipes listed in the spreadsheet, lets talk about how

we can make the most of your services.

First, if you are low on an ingredient for a potion, do not make the potion yet. Instead, use the Alchemy menu and

shift+click on the icon for the potion to link it in your sales pitch.

Sell your items where they are needed. Obviously if you are in the Searing Gorge, a fire resistance potion would be a hot-

item. If you are selling enchantments, it is best to be where players are getting new equipment (Stormwind).

Discount in bulk. If you have the same price for a single unit as you do for multiple, no one will buy multiple from you if

they weren't already. If you sell an item for 20s normally though, and discount it to 18s for multiple orders, you just might

convince a few people to buy more.

Remember people's names. Write down the guy's name that bought 45 healing potions from you. Odds are, he will be wanting more

sometime. People also come back to the tradesmen they know. If you are polite and have reasonable prices, many players will

be writing your name down. Don't try to rip people off; you can permanently damage your ability to sell.

Don't spam a channel with a sales pitch. Spamming makes your services look common if you do it too much. Likewise, people get

tired of seeing it and will feel adversely towards you. Not to mention, spamming over and over makes it look like your

services aren't worth buying, as you are still looking for buyers.

Don't list your price in your sales pitch unless you are sure you cannot be undercut. Also remember that selling a service at

a low price can mean that your competition will begin price matching it. If you aren't then able to keep your items at that

price, you might find yourself out of business. Don't over or undersell anything!

I listed the median price for most of the potions and enchantments out there on the spreadsheet. Yes, your prices may vary,

but these are reasonable prices to charge or pay for these services.

Macros
Macros make your life easy. Right above the chat scroll arrows on the left side of your screen, there is a punctuation bubble

you can click on. This opens up the macro window. Here, you can assign an icon to a series of chat commands or speech.
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Skuld
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Post by Skuld »

I haven't been playing for long but I didn't think you could get all three Herbalism, Alchemy, and Enchanting. Just a thought. But if Enchanting is in the same category as First Aid and it doesn't count to your two skil limit I'd like to know.
"I'll take the stupid one who decided to threaten us, instead of shoot us when he had the chance" - Bao-Dur
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Xandax
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Post by Xandax »

It isn't.
All three a primary tradeskills.

Seconday ones include fishing, cooking and first aid.
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Skuld
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Post by Skuld »

I thought so. Now I'd like the creator of this thread to explain this,

"Background
I made most of my WoW money with one character: my human priest. My priest is 150 skill in herbalism, alchemy, and enchanting. I'd say I've made more than 1000 potions and more than 1000 enchantments for money. "

Now since all three are primary skills how can one possibly have Herbalism, Alchemy and Enchanting? If you know something I don't please enlighten me.
"I'll take the stupid one who decided to threaten us, instead of shoot us when he had the chance" - Bao-Dur
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Yeltsu
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Post by Yeltsu »

This is an incredibly outdated, and not good guide in my opinion...
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