Update your game version? support?
Update your game version? support?
I had a friend who couldn't see my game and i couldn't see his game, after a freaken 2 days, finally figured it out...he didn't update his game version. And then when you go online and check out the portals, you only see like half the games listed cause i'm assuming they either have port close or didn't update their game, its sad.......you think they would implement an auto-update when you log on, espeically to gamespy. Probably will never play or buy another game by chris taylor or any other similar games.. the game/tech support is so sad. You think they at least put alittle effort in their game.
- Shagsbeard
- Posts: 21
- Joined: Tue Jan 31, 2006 8:07 am
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Wow, wowzee, you feel they didn't put any effort into this game? You must have designed at least four or five better games all by yourself.
Auto update has pros and cons. The designers have made DSII to be able to be Modded, meaning altered by third parties to change the game... sometimes quite radically. If there was an auto update, this process would be much much more difficult. You have to realize that having one feature in a game affects your ability to have others.
Holding Chris Taylor responsable for this choice is juvenile at best. You will learn as you grow up that these games are a team effort, and that very few of the choices are dictated by a single person, even the lead designer.
We all have things that bother us about the game, but to sign off of all future games due to a simple thing like patching protocol is really quite unrealistic. I'd personally like to see item storage done quite differently... more on a menu system than the "pile it all in a chest" system. But it's not a game breaker for me.
Auto update has pros and cons. The designers have made DSII to be able to be Modded, meaning altered by third parties to change the game... sometimes quite radically. If there was an auto update, this process would be much much more difficult. You have to realize that having one feature in a game affects your ability to have others.
Holding Chris Taylor responsable for this choice is juvenile at best. You will learn as you grow up that these games are a team effort, and that very few of the choices are dictated by a single person, even the lead designer.
We all have things that bother us about the game, but to sign off of all future games due to a simple thing like patching protocol is really quite unrealistic. I'd personally like to see item storage done quite differently... more on a menu system than the "pile it all in a chest" system. But it's not a game breaker for me.
I'm actually surprised both of you are annoyed at such minor details. I personally found much larger reasons to both like and dislike this game. I thought pretty much all the work they did on improving character development and skill trees was totally worth it. Combat and levelling is much more fun in DS2 than in DS1. And of course the graphics are better, and there are far more secondary quests to keep you occupied than the first game. Another feature I like is the respawning monsters, making it possible to keep levelling your character even if you're not "moving forward" in the game.
Conversely, there were also quite a few things that just made me go "WHY!?!?" Like the fact that they severely limited the amount of control the user has over party member AI, compared to DS1. I was also not impressed by the way multiplayer games are set up: there are so many restrictions, it's very difficult to join a game unless you've been playing with those same users from the beginning. And you can't just select a map location like in DS1; you have to play the game linearly, AGAIN, over and over. This is frustrating too because there seems to be only one map to choose from online (or maybe I'm missing a plug-in?). There are other little things that I thought was better about DS1, like the soundtrack and spells that let your mages transform into creatures.
Conversely, there were also quite a few things that just made me go "WHY!?!?" Like the fact that they severely limited the amount of control the user has over party member AI, compared to DS1. I was also not impressed by the way multiplayer games are set up: there are so many restrictions, it's very difficult to join a game unless you've been playing with those same users from the beginning. And you can't just select a map location like in DS1; you have to play the game linearly, AGAIN, over and over. This is frustrating too because there seems to be only one map to choose from online (or maybe I'm missing a plug-in?). There are other little things that I thought was better about DS1, like the soundtrack and spells that let your mages transform into creatures.
[QUOTE=Archezor]...Another feature I like is the respawning monsters, making it possible to keep levelling your character even if you're not "moving forward" in the game.[/QUOTE]
This feature strongly spoiled my pleasure in DS2. This respawn with no true save game and my game session often too short to reach next point, plus few eratic search made me level up a lot too much and destroyed the difficulty level. Result is that despite DS2 has many major improvement, I had more fun in fighting with DS1 than with DS2.
This feature strongly spoiled my pleasure in DS2. This respawn with no true save game and my game session often too short to reach next point, plus few eratic search made me level up a lot too much and destroyed the difficulty level. Result is that despite DS2 has many major improvement, I had more fun in fighting with DS1 than with DS2.