On the other hand, places embreced by the Light Side should make player feel relaxed and safe, I was not satisfied with Dantooine or Telos. They were narrow and empty, there was no sign of life on them, except of the few people, animated flying something in background and few dangerous animals, scattered here and there. I think that in the new game, level designer's should concetrate on bringing life to the world of Star Wars where it should be (grassy and sunny planet's) and stripping it off from the dead world's like Malachor V (by the way, I alway's wondered where the Storm Beast's there came from, cause there is nothing to eat or drink there).
Second - the appearence of the player. Although in case you chose the dark path in KotOR II, you're character's looks changed, there was no such thing for the other side. I mean, if I am good as hell
For those who want to respond "yeah, it would be cool, but I prefer if they would concetrate on gameplay instead of graphic" here is my opinion: IF YOU GOT LOAD'S OF CASH RESERVED FOR THIS ONE GAME, IS IT REALLY SO HARD TO BIND THESE 2 THINGS?
So, what do you think about it?