leveling and gold making tips
- darth sereda
- Posts: 16
- Joined: Fri May 26, 2006 11:49 am
- Contact:
leveling and gold making tips
ok im just woundering if anyone one has any gold making leveling tips that they would like to share???
KOTOR3 hurry the hell up!!!!:angry:
Well, leveling depends on what kind of character you play, for example, when I've been playing a warlock I leveled much faster then doing it with a rogue. And I'm talking about solo leveling. Lock was faster because of the pet, on the other hand, a rogue with any kind of healer levels very fast.
Now, I've been only playing wow for a few months and I've always had enough money... Never really understood people that begged for gold. I know that herbs sell pretty well on AH, just yesterday a guildmate told me he earned 150 g in a month by selling herbs.
Anyway, there are some pretty good tips on leveling and gold making on the official wow forums, but I was just making a conversation sinse this forum is pretty dead
Now, I've been only playing wow for a few months and I've always had enough money... Never really understood people that begged for gold. I know that herbs sell pretty well on AH, just yesterday a guildmate told me he earned 150 g in a month by selling herbs.
Anyway, there are some pretty good tips on leveling and gold making on the official wow forums, but I was just making a conversation sinse this forum is pretty dead
- AllegraFade
- Posts: 6
- Joined: Wed May 30, 2007 7:09 pm
- Contact:
professions ftw
if you want to earn money fast pick mining as a profession - copper bars can sell for 6-10 gold on my server as blacksmiths just eat them up. couple this with jewelcrafting you can earn a lot but mats are a pain if your prospecting ore to get gems out of them
my tailoring/ enchanting combo is now a winner for me as well. im well above my level in skill and tend to buy cloth to make up belts, break them and sell dusts on the auction house. was however a huge money loser earlier on
alchemy/ herbalism will earn a lot later due to enchanters wanting wildvine etc and a lot of potions needed in tailoring and leatherworking. engineerings a waste of cash as only other engineers can use the stuff and they'll prob make their own
blacksmithing uses up too many materials so youll need mining as well for it. skinning is a good money maker as tailors need leather and enchanters too when enchanting leather later on
overall want money go for the gathering professions
Axxx
if you want to earn money fast pick mining as a profession - copper bars can sell for 6-10 gold on my server as blacksmiths just eat them up. couple this with jewelcrafting you can earn a lot but mats are a pain if your prospecting ore to get gems out of them
my tailoring/ enchanting combo is now a winner for me as well. im well above my level in skill and tend to buy cloth to make up belts, break them and sell dusts on the auction house. was however a huge money loser earlier on
alchemy/ herbalism will earn a lot later due to enchanters wanting wildvine etc and a lot of potions needed in tailoring and leatherworking. engineerings a waste of cash as only other engineers can use the stuff and they'll prob make their own
blacksmithing uses up too many materials so youll need mining as well for it. skinning is a good money maker as tailors need leather and enchanters too when enchanting leather later on
overall want money go for the gathering professions
Axxx
- Faendalimas
- Posts: 13
- Joined: Wed Jul 04, 2007 11:44 am
- Location: Canberra, Australia
- Contact:
Agree with AllegraFade, gathering is far more lucrative than any product profession. Mats sell for more than the final products made from them.
Apart from your trades when making money for epic flying mount training, and I have now put several toons through it at 5k g a pop, I found finding the highest level dungeon you could solo (say around Black Rock Depths, depending on class and of course this is a level 70) and farm it. I found BRD good because of the bar hence by clearing to the bar then clearing the whole dungeon whenever the bags were full I went to the bar and vendored it all. I usually took one of my alts with me (I have 2 accounts) on tow, she didn't fight at all, as she was an enchanter and breaking most of the greens and blues (take care on value with blues some are worth more than the shard and will sell) for mats is worth more than vendoring them. Farm it hard and with a little luck on the drops you can average 40-50g an hour in BRD. When doing this make sure you have Auctioneer so you can value things all the time easily.
Lastly in Outland stop questing when you hit about level 68 and certainly do not touch Shadowmoon, Netherstorm and if you can Blades Edge till after you are 70. Use instances and grinding to level those last two levels. Then once you can no longer gain xp all the xp value of the quests is converted to gold so you will make between 10 and 25g per quest.
Ok on leveling, important thing is to do some homework on the areas you go to, then gather up all the quests that can be pretty much done at the same time and get them done in lots, far more time efficient then. Try to stay ahead of the quests ie do them when they are yellow or orange for maximum xp benefits. If at all possible solo a quest, many supposed group quests can be solo'd. Certainly do not get walked through quests by high level toons as you get an xp penalty on kills, unless its a very high quest reward (the quest xp is not penalised by the high level party members. Dont play the toon every day its more efficient (and a little more sane) to let the character build rest xp for a couple of days then burn it all off. You will gain your quest xp and a 200% bonus to kill xp while rested.
If you are a healer or tank class leave these specs till later, while leveling go for the highest dps (pve) spec for your class with the highest survivability. For example level priests as shadow, if you want to be holy respec at 70. Level druids as feral, change it to resto or balance later if you want. Slight exception to this can be the mage though it depends on your play style, I find mages easier to level frost. Its lower dps but more controlling of multiple mobs (ie aoe grinding) and with no armor to speak of and not many hp mages can use a bit of crowd control so frost helps here. Spec to fire/arcane or a combo or what you want later. The warrior is another with this issue, the "tank" ie protection warrior can take a bucket load of damage, but will spend half an hour killing something, no dps, so go fury or arms or a combo for the dps, whatever suits you, then spec to Protection if thats what you want to be at level 70.
Relevent to leveling and this is one I heard about too late for my first two level 70's and is certainly not my idea, dont do the faction quests until you have exhausted all the kill or item rep opportunities for the faction. This way you can reach honored maybe even revered before you do the quests and then use the quests to take a huge chunk out of that last 12k and 21k of rep you need for exalted, it will at the least make getting your heroic keys (revered) relatively painless compared to grinding that last 12k of rep. to hit revered. The quests for the most part will only do enough to get you from neutral to friendly, maybe just to honored, that same part of the rep can be done grinding instances very quickly. Then do the quests.
Cheers, Faen
Apart from your trades when making money for epic flying mount training, and I have now put several toons through it at 5k g a pop, I found finding the highest level dungeon you could solo (say around Black Rock Depths, depending on class and of course this is a level 70) and farm it. I found BRD good because of the bar hence by clearing to the bar then clearing the whole dungeon whenever the bags were full I went to the bar and vendored it all. I usually took one of my alts with me (I have 2 accounts) on tow, she didn't fight at all, as she was an enchanter and breaking most of the greens and blues (take care on value with blues some are worth more than the shard and will sell) for mats is worth more than vendoring them. Farm it hard and with a little luck on the drops you can average 40-50g an hour in BRD. When doing this make sure you have Auctioneer so you can value things all the time easily.
Lastly in Outland stop questing when you hit about level 68 and certainly do not touch Shadowmoon, Netherstorm and if you can Blades Edge till after you are 70. Use instances and grinding to level those last two levels. Then once you can no longer gain xp all the xp value of the quests is converted to gold so you will make between 10 and 25g per quest.
Ok on leveling, important thing is to do some homework on the areas you go to, then gather up all the quests that can be pretty much done at the same time and get them done in lots, far more time efficient then. Try to stay ahead of the quests ie do them when they are yellow or orange for maximum xp benefits. If at all possible solo a quest, many supposed group quests can be solo'd. Certainly do not get walked through quests by high level toons as you get an xp penalty on kills, unless its a very high quest reward (the quest xp is not penalised by the high level party members. Dont play the toon every day its more efficient (and a little more sane) to let the character build rest xp for a couple of days then burn it all off. You will gain your quest xp and a 200% bonus to kill xp while rested.
If you are a healer or tank class leave these specs till later, while leveling go for the highest dps (pve) spec for your class with the highest survivability. For example level priests as shadow, if you want to be holy respec at 70. Level druids as feral, change it to resto or balance later if you want. Slight exception to this can be the mage though it depends on your play style, I find mages easier to level frost. Its lower dps but more controlling of multiple mobs (ie aoe grinding) and with no armor to speak of and not many hp mages can use a bit of crowd control so frost helps here. Spec to fire/arcane or a combo or what you want later. The warrior is another with this issue, the "tank" ie protection warrior can take a bucket load of damage, but will spend half an hour killing something, no dps, so go fury or arms or a combo for the dps, whatever suits you, then spec to Protection if thats what you want to be at level 70.
Relevent to leveling and this is one I heard about too late for my first two level 70's and is certainly not my idea, dont do the faction quests until you have exhausted all the kill or item rep opportunities for the faction. This way you can reach honored maybe even revered before you do the quests and then use the quests to take a huge chunk out of that last 12k and 21k of rep you need for exalted, it will at the least make getting your heroic keys (revered) relatively painless compared to grinding that last 12k of rep. to hit revered. The quests for the most part will only do enough to get you from neutral to friendly, maybe just to honored, that same part of the rep can be done grinding instances very quickly. Then do the quests.
Cheers, Faen
- Rebelkitten
- Posts: 28
- Joined: Sat Mar 03, 2007 6:31 am
- Contact:
For golding making, I would suggest herbalism and mining. At a low level, mining pays off big time and herby pays off later, but it pays for a lot.darth sereda wrote:ok im just woundering if anyone one has any gold making leveling tips that they would like to share???
Might want to replace herby for enchanting though as it is amazingly great, but pretty expensive.
For leveling, grind, grind and grind some more. Don't forget to quest yer butt off, as well.
[color="DarkGreen"]I mean, she was a stunner... At least I think she was. But I also thought the trees around us were running around on little chocolate legs, if you see what I mean.
~Cyril[/color]
~Cyril[/color]
There's some good advice here. A few more ways to maximize the gold and levels you make:
1. After a certain point enchanting begins to pay off very well. Most items in the game disenchant into substances that are more valuable than the item itself. Arcane dust, for example, is needed by more than one profession and you can make a fortune selling it on the Auction House. You don't have to try selling it for some ridiculous buyout, either. A reasonable buyout will bring you plenty of profit. It's a win for you because it will sell quickly, and you'll earn a reputation for yourself in the process.
2. Grinding on humanoid mobs. Humanoids drop money, which is a good thing. They also usually drop some kind of cloth (the type depending on their level) which is even better. Use the cloth they drop yourself or sell it on the Auction House. Cloth is in demand by quite a few professions. You can also turn it in for reputation gains. If you're a dwarf and want to ride an Elekk (for example) then a good way to do that is grind for cloth, and turn it in to the Draenei Cloth quartermaster at the Exodar.
3. Questing, and rest bonus. Pick up as many quests as you can in an area...and as a rule skip the group quests. Your most efficient leveling is done solo while rested. I generally only do group quests if they meet the following criteria: the quest reward is great, or one of the quest mobs has a chance of dropping something nice; it is part of a chain (or the end of a chain) that unlocks other quests for you, awards you rep with a faction, or attunes you for an instance. As a rule most of the group quests in the game represent an inefficient use of your game time, and waste of experience per hour. If you insist on doing group quests, the best way to accomplish that is to finish up all the solo quests in an area, then group up with others and work on all the group quests in one fell swoop.
4. Only grind on mobs close to your level. Mobs that are green or yellow to you represent more experience for your effort than ones that are orange or red. The orange or red mobs take longer to kill, and will certainly cause more down time spent healing. The key to leveling is how you spend your time...the less time you spend healing and patching yourself up, the faster you will level.
5. Fear is a Warlock's best friend. One superb method for a Lock to grind/level/farm is via fear bombing. Fear bombing is a method whereby a Warlock is attacking 2 or mobs simultaneously with the assistance of the Voidwalker minion or, if you're lvl 50+ and fully specced in Demonology, the Felguard minion. Any spec of Warlock can fear bomb, though of course an Affliction spec will shine at it. You only want to attempt fear bombing in a moderately populated area. You also want to be careful that feared mobs don't bring more mobs back to you than you want. Ideally the mobs you fear bomb are non-aggro mobs...such as the Bloodpetal Lashers in Un'goro Crater...so other mobs won't attack you as they run around dotted and feared. How fear bombing works:
A) Send your minion to attack a mob.
B) Aggro another mob yourself by placing some DOTs (damage over time) on it. As it attacks you, Fear it.
C) Use Life Tap to refresh the mana you have been spending. This is the trickiest part of fear bombing to master IMO. You need to Life Tap often and then refresh your health by draining your victims.
D) DOT the mob your minion is attacking. Re-apply dots to your feared mob if needed. It *should* die as it is running around.
E) Aggro another mob. You'll dot this one and drain it...once your feared mob is dead, reapply dots and cast fear on this latest mob.
F) The mob your minion was on should be dead. If not, finish it off, and send your minion to attack a new one.
G) Don't forget to Life Tap throughout this process. If you time it correctly you'll do it during brief intervals and by doing that keep enough mana going to apply dots, use drains, cast fear, etc.
H) The process repeats itself. Health funnel (heal) your minion as needed. Use a healthstone if you need to. Be sure to drain the soul of your victims now and then to keep up a fresh stock of soul shards, so you can make plenty of healthstones (they come in handy). You can do that while your feared mob is running around dotted and dying. If your minion is a Felguard they inflict excellent damage and can usually kill a mob by themselves without your help, except for you healing them via health funnel now and then.
Fear bombing is an art so don't expect to be a pro at it until you have had plenty of practice. It's good to learn how to do it early on so when you hit level 70 and need to farm mats for crafting (or just for selling on the AH), you can fear bomb an area and make good use of your game time.
6. Paladin AOE grinding. Protection is in my opinion the best spec for a Paladin to level and farm with. I've spent considerable time running mine as all 3 specs (and combining them as well), and in regards to experience per hour and survivability, Protection is the best hands-down. The key to this spec is adds...the more mobs that are on you: the more damage you will do, the less damage you will take, and the more XP per hour you will earn. AOE grinding is an art form just like Warlock fear bombing, so it takes practice. You have to learn how to manage your health and mana as you grind. Seal of Light and Seal of Wisdom are your best friends, just as much as Holy Shield and Redoubt. Consecrate helps wear the mobs down. Seal of Light heals you, and Seal of Wisdom regens your mana.
Anyway, that's my contribution. I'm sure it's old news to some of you. I hope it helps the newer ones.
1. After a certain point enchanting begins to pay off very well. Most items in the game disenchant into substances that are more valuable than the item itself. Arcane dust, for example, is needed by more than one profession and you can make a fortune selling it on the Auction House. You don't have to try selling it for some ridiculous buyout, either. A reasonable buyout will bring you plenty of profit. It's a win for you because it will sell quickly, and you'll earn a reputation for yourself in the process.
2. Grinding on humanoid mobs. Humanoids drop money, which is a good thing. They also usually drop some kind of cloth (the type depending on their level) which is even better. Use the cloth they drop yourself or sell it on the Auction House. Cloth is in demand by quite a few professions. You can also turn it in for reputation gains. If you're a dwarf and want to ride an Elekk (for example) then a good way to do that is grind for cloth, and turn it in to the Draenei Cloth quartermaster at the Exodar.
3. Questing, and rest bonus. Pick up as many quests as you can in an area...and as a rule skip the group quests. Your most efficient leveling is done solo while rested. I generally only do group quests if they meet the following criteria: the quest reward is great, or one of the quest mobs has a chance of dropping something nice; it is part of a chain (or the end of a chain) that unlocks other quests for you, awards you rep with a faction, or attunes you for an instance. As a rule most of the group quests in the game represent an inefficient use of your game time, and waste of experience per hour. If you insist on doing group quests, the best way to accomplish that is to finish up all the solo quests in an area, then group up with others and work on all the group quests in one fell swoop.
4. Only grind on mobs close to your level. Mobs that are green or yellow to you represent more experience for your effort than ones that are orange or red. The orange or red mobs take longer to kill, and will certainly cause more down time spent healing. The key to leveling is how you spend your time...the less time you spend healing and patching yourself up, the faster you will level.
5. Fear is a Warlock's best friend. One superb method for a Lock to grind/level/farm is via fear bombing. Fear bombing is a method whereby a Warlock is attacking 2 or mobs simultaneously with the assistance of the Voidwalker minion or, if you're lvl 50+ and fully specced in Demonology, the Felguard minion. Any spec of Warlock can fear bomb, though of course an Affliction spec will shine at it. You only want to attempt fear bombing in a moderately populated area. You also want to be careful that feared mobs don't bring more mobs back to you than you want. Ideally the mobs you fear bomb are non-aggro mobs...such as the Bloodpetal Lashers in Un'goro Crater...so other mobs won't attack you as they run around dotted and feared. How fear bombing works:
A) Send your minion to attack a mob.
B) Aggro another mob yourself by placing some DOTs (damage over time) on it. As it attacks you, Fear it.
C) Use Life Tap to refresh the mana you have been spending. This is the trickiest part of fear bombing to master IMO. You need to Life Tap often and then refresh your health by draining your victims.
D) DOT the mob your minion is attacking. Re-apply dots to your feared mob if needed. It *should* die as it is running around.
E) Aggro another mob. You'll dot this one and drain it...once your feared mob is dead, reapply dots and cast fear on this latest mob.
F) The mob your minion was on should be dead. If not, finish it off, and send your minion to attack a new one.
G) Don't forget to Life Tap throughout this process. If you time it correctly you'll do it during brief intervals and by doing that keep enough mana going to apply dots, use drains, cast fear, etc.
H) The process repeats itself. Health funnel (heal) your minion as needed. Use a healthstone if you need to. Be sure to drain the soul of your victims now and then to keep up a fresh stock of soul shards, so you can make plenty of healthstones (they come in handy). You can do that while your feared mob is running around dotted and dying. If your minion is a Felguard they inflict excellent damage and can usually kill a mob by themselves without your help, except for you healing them via health funnel now and then.
Fear bombing is an art so don't expect to be a pro at it until you have had plenty of practice. It's good to learn how to do it early on so when you hit level 70 and need to farm mats for crafting (or just for selling on the AH), you can fear bomb an area and make good use of your game time.
6. Paladin AOE grinding. Protection is in my opinion the best spec for a Paladin to level and farm with. I've spent considerable time running mine as all 3 specs (and combining them as well), and in regards to experience per hour and survivability, Protection is the best hands-down. The key to this spec is adds...the more mobs that are on you: the more damage you will do, the less damage you will take, and the more XP per hour you will earn. AOE grinding is an art form just like Warlock fear bombing, so it takes practice. You have to learn how to manage your health and mana as you grind. Seal of Light and Seal of Wisdom are your best friends, just as much as Holy Shield and Redoubt. Consecrate helps wear the mobs down. Seal of Light heals you, and Seal of Wisdom regens your mana.
Anyway, that's my contribution. I'm sure it's old news to some of you. I hope it helps the newer ones.
CYNIC, n.:
A blackguard whose faulty vision sees things as they are, not as they ought to be.
-[url="http://www.alcyone.com/max/lit/devils/a.html"]The Devil's Dictionary[/url]
A blackguard whose faulty vision sees things as they are, not as they ought to be.
-[url="http://www.alcyone.com/max/lit/devils/a.html"]The Devil's Dictionary[/url]
Here is a good tip that I used and still use. This tip will help you lvl (if you're lvl 60-64) and get some G. In Terokker Forest in the Outlands, the most northern part, there is a lake called Sylmir Lake. In it there are many, many npc's that are around lvl. 63 and 62. You can kill them for exp. and they also drop Mote of Water. You can sell the Primal Water for about 18-20 G in the AH. F.Y.I. Primal Water is ten Motes of Water put together.
Word of caution for you PvP servers: many 70's still use this, and trust me, will not hesitate to attack. It also helps if you have Noggenfogger Elixir or anything that helps you breathe underwater, because it slows the process once you have to go back up for air and worrying if you'll make it back up. You can also do a quest for killing the Eels, so there's another reason to do it I suppose.
And one more thing, the need for Primal Water is slowly dropping. So, to enforce the WoW Monopoly act, if you see anybody that has a lower price than you do, buy it and resest the price. Therefore, the only Primal Water's being sold are your's.
Either that, or wait till you're 70 and go do Ring of Blood in Nagrand. It's a group quest, but you can earn over 100g doing it. I did it at 67 and got about 70g.
Word of caution for you PvP servers: many 70's still use this, and trust me, will not hesitate to attack. It also helps if you have Noggenfogger Elixir or anything that helps you breathe underwater, because it slows the process once you have to go back up for air and worrying if you'll make it back up. You can also do a quest for killing the Eels, so there's another reason to do it I suppose.
And one more thing, the need for Primal Water is slowly dropping. So, to enforce the WoW Monopoly act, if you see anybody that has a lower price than you do, buy it and resest the price. Therefore, the only Primal Water's being sold are your's.
Either that, or wait till you're 70 and go do Ring of Blood in Nagrand. It's a group quest, but you can earn over 100g doing it. I did it at 67 and got about 70g.
"Do or do not. There is no try." -Yoda