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The Best Build.

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Siberys
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The Best Build.

Post by Siberys »

Now that it's out and it's been out for a bit, I'm gonna create a thread just for building your character and tips on builds.

So, without making you wait, on with builds.

Now, from what I've done in the game, I've found one skill to be quite useful for storm users or earth users.

Storm Nimbus and Earth Enchantment, two very useful beginning skills. What they do is they add a type of damage to your weapon, fire OR Ice and lightning. It's pretty decent for beginning to just to get past those beasties in the beginning, as with the amplified damage, you'll kill faster so they don't get in there damage to kill you.

I'd recommend at least two ranks in one at the beginning, the first time you level will give you that.

So, share your builds, I know you all have your preferences on how things go and I know that mine was just for beginning (Sadly, my game crashes and hasn't gotten very far yet).
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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runesky
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Post by runesky »

:) Great Idea !! I just got the game few days ago and already am addicted.
Started out making a Hunter got to lvl 12 then made a Storm/Spirit Mage. Havent run into any crashes luckily just reached Egypt map at lvl 19. So far im doing the same thing ive maxed out Storm Nimbus and have to agree that it really enhances my dmg. I also picked Spirit as my secondary skill to get the early summoned pet Liche King and later raised my Spirit Tree to be able to use Summon Wisp. I now have 2 pets which i use. In some areas i dont like using the Liche King as he is aggro against all monsters and can draw in some really huge crowds hehe. So far, ive really enjoyed the game. I dont really like the "cool down time" on spells, so mainly I've been relying just on Nimbus and a good staff to put down the monsters. Im sure that later on ill have to pick a good primary heavy dmg dealing spell most likely for those future tuff guys coming my way. I hope to see more ideas on this forum, Thanks.
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Fed91
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Post by Fed91 »

I'm in the mid 40's level wise......warfare and nature masteries. I wouldn't say it was the best build but if you max out the warfare's Ancestral Horn as well as the nature's Refresh its very very deadly. I can usually get 3 summons per mana potion and with refresh you can keep the ghosts up for you full time. It's pretty much like in Return of the King because they can take down everything easily on epic level so far.

Only class combo I've tried but it does a ton of damage with constant 5 ghosts fighting with/for me.
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Schwoebli
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Post by Schwoebli »

i have a level 48 soothsayer (nature + spirit). right now i am in a2 legendary. it is almost too easy with this build, most enemies die after 1 or 2 hits. :)

i use the following skills (all max skillpoints):

nature:
- heart of the oak (about 100% more hp and a little speed bonus)
- call of the wild (pet strength increases along the along the difficulty level)
- strength of the pack (increases damage, armor and speed of my pets and myself)
- refresh (1 point is enough for instant skill recharge)

spirit
- ternion attack (main skill, adds a triple shot to stave attacks, on max skill level elemental %dam modifier will be positive.
- arcane lore (adds aoe dam to ternion attack and increases projectiles speed)
- dark covenant
- unearthly power (geatly increase dam of char and pets)
- death chill aura (reduces enemy speed)
- ravages of time (reduces enemy damage)
- vision of death (1 point, make enemy miss 66% of physical attacks)


gameplay is rather straightforward. heart of the oak and deathchill aura are always active. wolves are always summoned as well. when a boss appears i ll activate dark covenant and cast vision of death (if hes not already dead by then). my only direct offensive skill is ternion attack which is more than enough. i socketed an achilles relic with 65% enemy slowdown for 3 sec in my stave. which seems to work additonaly to my deathchill auras slow effect. :)
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BadMutha
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Post by BadMutha »

[QUOTE=Schwoebli]
spirit
- ternion attack (main skill, adds a triple shot to stave attacks, on max skill level elemental %dam modifier will be positive.
[/QUOTE]

I maxed ternion attack but its still -5% elemental.

EDIT: Sorry I made a mistake :rolleyes: At level 12/12 it is indeed positive +5%, not -5% ...
Summer is beautiful ..... i am NOT .
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Schwoebli
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Post by Schwoebli »

my mistake sorry, forgot that i have +1 to all skills. @skill level 13 it will do +8% ele dam.
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Gomorrha
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Post by Gomorrha »

Oracle lvl 55 - just beat the boss on legendary (solo).

seek an ice oder lightning staff (icy blabla staff of winter are nice), imbue it with stormenchant and use ternion attack. allmost to easy ^^

with unearthly power, the stormwisp and an speedenchant you get around 3000 dps. the only thing left to say is you die very quickly *g* ive died about 60 times -.-

gretz
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Siberys
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Post by Siberys »

Actually, I just found out that apparently- Earth and Spirit are the two most horrendously broken masteries if you combine them. I looked this up on a titan quest official forum, and then tried it out.

It starts off weak....around level 8 to 12 it's really hard to survive easily, but when you get to later levels...around 14ish to 18 or so, you GLIDE through the game as if it were nothing.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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runesky
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Post by runesky »

Curious about the Earth/Spirit build ?? Which Mastery did you start off with first??? Sounds like a great build though, never noticed the early stage summon wolf ;)

Presently, been farming some for Mage set items in Giza. Hoping i can pull together a good set outta that pyramid, seems like a perfect spot to find what im hoping will drop. :angel:

Lvl 27 (Spirit/Storm)
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Siberys
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Post by Siberys »

I started off with Spirit because of the skill Ternion somethin or other.

Ternion, basically it shoots off three bolts at a lesser damage from a staff. That damage actually becomes more damage when you max out the skill. Since you can max out a skill pretty quickly in TQ, it's really easy to just go insane with that.

THEN, once you obtain the earth part, get fireshield. Max that out. As well as the skill that gives you bonuses to damage with a weapon, max that out.

Now, you can basically barrage enemies with three bolts that do slightly more damage each bolt than one normal bolt, with an augmented damage to begin with due to earth, as well as a huge amount of protection from that shield.

Then, once you have all that, get something that life leaches, as with the Ternion that fires three bolts, each of those life leach the same amount, meaning....YOU NEVER DIE!
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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runesky
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Post by runesky »

Observation on Ternion Skill: I have tried the skill and cant seem to get it to fire unless i hotkey it and target monster. Each monster has to be hotkey'd. It doesnt seem to be as fast as just left clicking and using staff's built in elemental dmg for quick easy killing on large groups as they come forward. Single fast shots with no slow down trying to target.

Question: Is there another way to target with Ternion? Perhaps, I'm going about using this skill incorrectly.
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Siberys
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Post by Siberys »

Yeah...just assign it to your left or right click area. there's the 1-9 hot keys, and then right next to it is two single boxes on there own, one with a sword in it. Right click that or the empty box next to it and assign the skill there.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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runesky
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Post by runesky »

Thanks !! Great info ill give it a try :D

OMG !! thanks a ton just tried the box you suggested and its working perfect...wish i'd tried this on my first character...hehe. Oh well, never too late to learn a new trick. =)
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Chinfinigin
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Post by Chinfinigin »

my oracle is lvl 62 and the stats are as following:
Spirit -32
Ternion Attack: (Rank: 12 of 12)
Summon Liche King: (Rank: 15 of 15)
Arcane Lore: (Rank: 6 of 6)
Death Nova: (Rank: 1 of 12)
Wraith Shell: (Rank: 1 of 12)
Arcane Blast: (Rank: 16 of 16)


Storm -32
Storm Nimbus: (Rank: 10 of 10)
Squall: (Rank: 12 of 12)
Lightning Bolt: (Rank: 12 of 12)
Obscured Visibility: (Rank: 6 of 6)
Static Charge: (Rank: 12 of 12)
Summon Wisp: (Rank: 15 of 15)
Chain Lightning: (Rank: 12 of 12)
Eye of the Storm: (Rank: 8 of 8)

It owns anything in legendary :)
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Ashen
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Post by Ashen »

I am playing a melee character simply because I think this is the hardest way to go. Warfare and defensive as a combination, and I am finding it difficult but if it's not a challenge then I get bored and won't finish the game. This way I actually use strategy more than anything else. I am lvl 26 and have issues at times but that's why I lug about 200+ health potions :D
And He whispered to me in the darkness as we lay together, Tell Me where to touch you so that I can drive you insane; tell Me where to touch you to give you ultimate pleasure, tell Me where to touch you so that we will truly own each other. And I kissed Him softly and whispered back, Touch my mind.
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Siberys
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Post by Siberys »

you are right Ashen, Melee characters are easily the hardest way to play the game, nearly the exact opposite from Diablo 2 where melee would be the easiest.

But yeah, Ternion Attack with an Earth Enchantment = Super uber broken glide through the game exploit.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Ashen
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Post by Ashen »

Oh yes I agree. I guess I can see how some may want to run through it in a way and I may even do so if I decide to play it at some later date the second time but right now the fact that I really have to plan ahead and struggle with some bosses makes it kind of worth while and interesting.
And He whispered to me in the darkness as we lay together, Tell Me where to touch you so that I can drive you insane; tell Me where to touch you to give you ultimate pleasure, tell Me where to touch you so that we will truly own each other. And I kissed Him softly and whispered back, Touch my mind.
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DevontheGnome
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Post by DevontheGnome »

i'm not sure melee is necessarily harder, its just a lot more item dependant. So if you make another character first to twink it out it can be just as easy or more so perhaps, but it does require the right stuff. I don't have the top tier legendary stuff yet but i gave my assassin just about all blue and then all purple as soon as he could use it (around lvl 20ish) and he didn't have his first death until the firebull in act 3 (epic) caught him at a bad time. he is only 42 now (and still has only one death) so still a lot of legendary to conquor, but with the right gear... its no threat
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Ashen
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Post by Ashen »

Well I don't really agree. I've tried playing the other combos first, and it gets ridiculous after a while, no challenge whatsoever! With a strictly melee one, you really need to work on it. I agree about it being item dependent, but that's only partially, and it is logical when we speak of melee types.
And He whispered to me in the darkness as we lay together, Tell Me where to touch you so that I can drive you insane; tell Me where to touch you to give you ultimate pleasure, tell Me where to touch you so that we will truly own each other. And I kissed Him softly and whispered back, Touch my mind.
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Siberys
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Post by Siberys »

That's the problem with Melee, is the items and dependancy. With ternion, you could get a staff from act one and sail through to Epic, but with melee, you need a constant focus on items.

I picked up a staff that I got from the very first satyr boss in act one, kicked Typhon's arse with it, the staff's base damage was somethin like 4 fire damage. With my intelligence, ternion, and earth enchantment, I got the damage up to about 150 per second, and with the battle marker shrine easily available when fighting Typhon, he went down quicker than carrot top not being funny.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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